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-rw-r--r--src/Mobs/Behaviors/BehaviorAggressive.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorAggressive.cpp b/src/Mobs/Behaviors/BehaviorAggressive.cpp
new file mode 100644
index 000000000..74eee0e17
--- /dev/null
+++ b/src/Mobs/Behaviors/BehaviorAggressive.cpp
@@ -0,0 +1,49 @@
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "BehaviorAggressive.h"
+#include "BehaviorChaser.h"
+#include "../Monster.h"
+#include "../../Chunk.h"
+#include "../../Entities/Player.h"
+
+
+
+cBehaviorAggressive::cBehaviorAggressive(cMonster * a_Parent) : m_Parent(a_Parent)
+{
+ ASSERT(m_Parent != nullptr);
+ m_ParentChaser = m_Parent->GetBehaviorChaser();
+ ASSERT(m_ParentChaser != nullptr);
+}
+
+
+
+
+
+bool cBehaviorAggressive::ActiveTick()
+{
+ // Target something new if we have no target
+ if (m_ParentChaser->GetTarget() == nullptr)
+ {
+ m_ParentChaser->SetTarget(FindNewTarget());
+ }
+ return false;
+}
+
+
+
+
+
+void cBehaviorAggressive::Destroyed()
+{
+ m_Target = nullptr;
+}
+
+
+
+
+
+bool cBehaviorAggressive::FindNewTarget()
+{
+ cPlayer * Closest = m_Parent->GetNearestPlayer();
+ return Closest; // May be null
+}