diff options
Diffstat (limited to '')
-rw-r--r-- | src/MobProximityCounter.h | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/MobProximityCounter.h b/src/MobProximityCounter.h index 8a67139aa..2dabeaa21 100644 --- a/src/MobProximityCounter.h +++ b/src/MobProximityCounter.h @@ -16,9 +16,9 @@ protected : // structs used for later maps (see m_MonsterToDistance and m_DistanceToMonster) struct sDistanceAndChunk { - sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(a_Chunk) {} + sDistanceAndChunk(double a_Distance, cChunk& a_Chunk) : m_Distance(a_Distance), m_Chunk(&a_Chunk) {} double m_Distance; - cChunk& m_Chunk; + cChunk* m_Chunk; }; struct sMonsterAndChunk { @@ -27,11 +27,11 @@ protected : cChunk& m_Chunk; }; -public : - typedef std::map<cEntity*,sDistanceAndChunk> tMonsterToDistance; - typedef std::multimap<double,sMonsterAndChunk> tDistanceToMonster; +public : + typedef std::map<cEntity*, sDistanceAndChunk> tMonsterToDistance; + typedef std::multimap<double, sMonsterAndChunk> tDistanceToMonster; -protected : +protected : // this map is filled during collection phase, it will be later transformed into DistanceToMonster tMonsterToDistance m_MonsterToDistance; @@ -41,7 +41,7 @@ protected : // this are the collected chunks. Used to determinate the number of elligible chunk for spawning. std::set<cChunk*> m_EligibleForSpawnChunks; -protected : +protected : // transform monsterToDistance map (that was usefull for collecting) into distanceToMonster // that will be usefull for picking up. void convertMaps(); @@ -55,7 +55,8 @@ public : // return the mobs that are within the range of distance of the closest player they are // that means that if a mob is 30 m from a player and 150 m from another one. It will be // in the range [0..50] but not in [100..200] - struct sIterablePair{ + struct sIterablePair + { tDistanceToMonster::const_iterator m_Begin; tDistanceToMonster::const_iterator m_End; int m_Count; |