diff options
Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemChest.h | 2 | ||||
-rw-r--r-- | src/Items/ItemHandler.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Items/ItemChest.h b/src/Items/ItemChest.h index 9f1a3f0d2..83f4c4cfa 100644 --- a/src/Items/ItemChest.h +++ b/src/Items/ItemChest.h @@ -54,7 +54,7 @@ public: cChunkInterface ChunkInterface(a_World.GetChunkMap()); if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta)) { - BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 666ada904..ca6a588a5 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -362,7 +362,7 @@ bool cItemHandler::OnPlayerPlace( // Check if the block ignores build collision (water, grass etc.): if (BlockHandler(ClickedBlock)->DoesIgnoreBuildCollision(ChunkInterface, { a_BlockX, a_BlockY, a_BlockZ }, a_Player, ClickedBlockMeta)) { - BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, &a_Player, a_BlockX, a_BlockY, a_BlockZ); + BlockHandler(ClickedBlock)->OnDestroyedByPlayer(ChunkInterface, a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ); } else { @@ -815,7 +815,7 @@ bool cItemHandler::GetPlacementBlockTypeMeta( cBlockHandler * BlockH = BlockHandler(static_cast<BLOCKTYPE>(m_ItemType)); cChunkInterface ChunkInterface(a_World->GetChunkMap()); return BlockH->GetPlacementBlockTypeMeta( - ChunkInterface, a_Player, + ChunkInterface, *a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta |