diff options
Diffstat (limited to 'src/Items')
-rw-r--r-- | src/Items/ItemHandler.cpp | 9 | ||||
-rw-r--r-- | src/Items/ItemItemFrame.h | 53 | ||||
-rw-r--r-- | src/Items/ItemPainting.h | 98 |
3 files changed, 158 insertions, 2 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 3c3d98858..e9bb616a6 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -21,11 +21,13 @@ #include "ItemFishingRod.h" #include "ItemFlowerPot.h" #include "ItemFood.h" +#include "ItemItemFrame.h" #include "ItemHoe.h" #include "ItemLeaves.h" #include "ItemLighter.h" #include "ItemMinecart.h" #include "ItemNetherWart.h" +#include "ItemPainting.h" #include "ItemPickaxe.h" #include "ItemThrowable.h" #include "ItemRedstoneDust.h" @@ -106,7 +108,9 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType); case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType); + case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); + case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType); case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType); case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType); @@ -307,7 +311,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_BOWL: return 64; case E_ITEM_BREAD: return 64; case E_ITEM_BREWING_STAND: return 64; - case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3 + case E_ITEM_BUCKET: return 16; case E_ITEM_CARROT: return 64; case E_ITEM_CAULDRON: return 64; case E_ITEM_CLAY: return 64; @@ -344,6 +348,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_GUNPOWDER: return 64; case E_ITEM_HEAD: return 64; case E_ITEM_IRON: return 64; + case E_ITEM_ITEM_FRAME: return 64; case E_ITEM_LEATHER: return 64; case E_ITEM_MAGMA_CREAM: return 64; case E_ITEM_MAP: return 64; @@ -351,7 +356,7 @@ char cItemHandler::GetMaxStackSize(void) case E_ITEM_MELON_SLICE: return 64; case E_ITEM_NETHER_BRICK: return 64; case E_ITEM_NETHER_WART: return 64; - case E_ITEM_PAINTINGS: return 64; + case E_ITEM_PAINTING: return 64; case E_ITEM_PAPER: return 64; case E_ITEM_POISONOUS_POTATO: return 64; case E_ITEM_POTATO: return 64; diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h new file mode 100644 index 000000000..74e987445 --- /dev/null +++ b/src/Items/ItemItemFrame.h @@ -0,0 +1,53 @@ + +#pragma once + +#include "ItemHandler.h" +#include "Entities/ItemFrame.h" +#include "../Entities/Player.h" + + + + + +class cItemItemFrameHandler : + public cItemHandler +{ +public: + cItemItemFrameHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + + } + + virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM)) + { + // Client sends this if clicked on top or bottom face + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + + if (Block == E_BLOCK_AIR) + { + cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ); + ItemFrame->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h new file mode 100644 index 000000000..b85098221 --- /dev/null +++ b/src/Items/ItemPainting.h @@ -0,0 +1,98 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Entities/Player.h" +#include "../Entities/Painting.h" + + + + + +class cItemPaintingHandler : + public cItemHandler +{ +public: + cItemPaintingHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if (a_Dir == BLOCK_FACE_NONE) + { + // Client sends this if clicked on top or bottom face + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + + if (Block == E_BLOCK_AIR) + { + int Dir = 0; + + // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces + switch (a_Dir) + { + case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZM: Dir = 2; break; + case BLOCK_FACE_XM: Dir = 1; break; + case BLOCK_FACE_XP: Dir = 3; break; + default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false; + } + + static const struct // Define all the possible painting titles + { + AString Title; + } gPaintingTitlesList[] = + { + { "Kebab" }, + { "Aztec" }, + { "Alban" }, + { "Aztec2" }, + { "Bomb" }, + { "Plant" }, + { "Wasteland" }, + { "Wanderer" }, + { "Graham" }, + { "Pool" }, + { "Courbet" }, + { "Sunset" }, + { "Sea" }, + { "Creebet" }, + { "Match" }, + { "Bust" }, + { "Stage" }, + { "Void" }, + { "SkullAndRoses" }, + { "Wither" }, + { "Fighters" }, + { "Skeleton" }, + { "DonkeyKong" }, + { "Pointer" }, + { "Pigscene" }, + { "BurningSkull" } + }; + + cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ); + Painting->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + |