diff options
Diffstat (limited to 'src/Items/ItemPainting.h')
-rw-r--r-- | src/Items/ItemPainting.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h new file mode 100644 index 000000000..53fc3809b --- /dev/null +++ b/src/Items/ItemPainting.h @@ -0,0 +1,95 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../World.h" +#include "../Entities/Player.h" +#include "../Entities/Painting.h" + + + + + +class cItemPaintingHandler : + public cItemHandler +{ +public: + cItemPaintingHandler(int a_ItemType) + : cItemHandler(a_ItemType) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + if (a_Dir == BLOCK_FACE_NONE) + { + return false; + } + + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); + BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); + + if (Block == E_BLOCK_AIR) + { + int Dir = 0; + switch (a_Dir) + { + case BLOCK_FACE_SOUTH: break; + case BLOCK_FACE_NORTH: Dir = 2; break; + case BLOCK_FACE_WEST: Dir = 1; break; + case BLOCK_FACE_EAST: Dir = 3; break; + default: return false; + } + + static const struct // Define all the possible painting titles + { + AString Title; + } gPaintingTitlesList[] = + { + { "Kebab" }, + { "Aztec" }, + { "Alban" }, + { "Aztec2" }, + { "Bomb" }, + { "Plant" }, + { "Wasteland" }, + { "Wanderer" }, + { "Graham" }, + { "Pool" }, + { "Courbet" }, + { "Sunset" }, + { "Sea" }, + { "Creebet" }, + { "Match" }, + { "Bust" }, + { "Stage" }, + { "Void" }, + { "SkullAndRoses" }, + { "Wither" }, + { "Fighters" }, + { "Skeleton" }, + { "DonkeyKong" }, + { "Pointer" }, + { "Pigscene" }, + { "BurningSkull" } + }; + + cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ); + Painting->Initialize(a_World); + + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + } + + return true; + + } + return false; + } +}; + + + + |