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Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemPainting.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h index e4bb76ebe..a2a77ce21 100644 --- a/src/Items/ItemPainting.h +++ b/src/Items/ItemPainting.h @@ -27,9 +27,9 @@ public: return false; } - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ); - AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again + AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again if (Block == E_BLOCK_AIR) { @@ -38,14 +38,14 @@ public: // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces switch (a_Dir) { - case BLOCK_FACE_ZP: break; // Initialised to zero + case BLOCK_FACE_ZP: break; // Initialised to zero case BLOCK_FACE_ZM: Dir = 2; break; case BLOCK_FACE_XM: Dir = 1; break; case BLOCK_FACE_XP: Dir = 3; break; default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false; } - static const struct // Define all the possible painting titles + static const struct // Define all the possible painting titles { AString Title; } gPaintingTitlesList[] = |