diff options
Diffstat (limited to 'src/Items/ItemMobHead.h')
-rw-r--r-- | src/Items/ItemMobHead.h | 75 |
1 files changed, 51 insertions, 24 deletions
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h index 5cbcf52f7..fdecabbbf 100644 --- a/src/Items/ItemMobHead.h +++ b/src/Items/ItemMobHead.h @@ -62,30 +62,42 @@ public: int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace ) { - auto HeadType = static_cast<eMobHeadType>(a_EquippedItem.m_ItemDamage); - auto BlockMeta = static_cast<NIBBLETYPE>(a_BlockFace); - // Use a callback to set the properties of the mob head block entity: - a_World.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, [&](cBlockEntity & a_BlockEntity) + class cCallback : public cBlockEntityCallback + { + cPlayer & m_Player; + eMobHeadType m_HeadType; + NIBBLETYPE m_BlockMeta; + + virtual bool Item(cBlockEntity * a_BlockEntity) { - if (a_BlockEntity.GetBlockType() != E_BLOCK_HEAD) + if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) { return false; } - auto & MobHeadEntity = static_cast<cMobHeadEntity &>(a_BlockEntity); + auto MobHeadEntity = static_cast<cMobHeadEntity *>(a_BlockEntity); int Rotation = 0; - if (BlockMeta == 1) + if (m_BlockMeta == 1) { - Rotation = FloorC(a_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f; + Rotation = FloorC(m_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f; } - MobHeadEntity.SetType(HeadType); - MobHeadEntity.SetRotation(static_cast<eMobHeadRotation>(Rotation)); - MobHeadEntity.GetWorld()->BroadcastBlockEntity(MobHeadEntity.GetPosX(), MobHeadEntity.GetPosY(), MobHeadEntity.GetPosZ()); + MobHeadEntity->SetType(m_HeadType); + MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); + MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); return false; } - ); + + public: + cCallback (cPlayer & a_CBPlayer, eMobHeadType a_HeadType, NIBBLETYPE a_BlockMeta) : + m_Player(a_CBPlayer), + m_HeadType(a_HeadType), + m_BlockMeta(a_BlockMeta) + {} + }; + cCallback Callback(a_Player, static_cast<eMobHeadType>(a_EquippedItem.m_ItemDamage), static_cast<NIBBLETYPE>(a_BlockFace)); + a_World.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); } @@ -231,16 +243,24 @@ public: // If it is a mob head, check the correct head type using the block entity: if (BlockType == E_BLOCK_HEAD) { - bool IsWitherHead = false; - a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, [&](cBlockEntity & a_Entity) + class cHeadCallback: public cBlockEntityCallback + { + virtual bool Item(cBlockEntity * a_Entity) override { - ASSERT(a_Entity.GetBlockType() == E_BLOCK_HEAD); - auto & MobHead = static_cast<cMobHeadEntity &>(a_Entity); - IsWitherHead = (MobHead.GetType() == SKULL_TYPE_WITHER); + ASSERT(a_Entity->GetBlockType() == E_BLOCK_HEAD); + cMobHeadEntity * MobHead = static_cast<cMobHeadEntity *>(a_Entity); + m_IsWitherHead = (MobHead->GetType() == SKULL_TYPE_WITHER); return true; } - ); - if (!IsWitherHead) + public: + cHeadCallback(void): + m_IsWitherHead(false) + { + } + bool m_IsWitherHead; + } callback; + a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, callback); + if (!callback.m_IsWitherHead) { return false; } @@ -267,18 +287,25 @@ public: /** Awards the achievement to all players close to the specified point. */ void AwardSpawnWitherAchievement(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { - Vector3f Pos{ static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ) }; - a_World.ForEachPlayer([=](cPlayer & a_Player) + class cPlayerCallback : public cPlayerListCallback + { + Vector3f m_Pos; + + virtual bool Item(cPlayer * a_Player) { // If player is close, award achievement: - double Dist = (a_Player.GetPosition() - Pos).Length(); + double Dist = (a_Player->GetPosition() - m_Pos).Length(); if (Dist < 50.0) { - a_Player.AwardAchievement(achSpawnWither); + a_Player->AwardAchievement(achSpawnWither); } return false; } - ); + + public: + cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} + } PlayerCallback(Vector3f(static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ))); + a_World.ForEachPlayer(PlayerCallback); } |