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-rw-r--r--src/Items/ItemHandler.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index b3ad73b25..d05364e95 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -416,29 +416,6 @@ bool cItemHandler::OnPlayerPlace(
return false;
}
- // Play the placement sound for the main block:
- for (const auto & blk: blocks)
- {
- // Find the main block by comparing the coords:
- if ((blk.GetX() != a_BlockX) || (blk.GetY() != a_BlockY) || (blk.GetZ() != a_BlockZ))
- {
- continue;
- }
- AString PlaceSound = cBlockInfo::GetPlaceSound(blk.m_BlockType);
- float Volume = 1.0f, Pitch = 0.8f;
- if (PlaceSound == "dig.metal")
- {
- Pitch = 1.2f;
- PlaceSound = "dig.stone";
- }
- else if (PlaceSound == "random.anvil_land")
- {
- Volume = 0.65f;
- }
- a_World.BroadcastSoundEffect(PlaceSound, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, Volume, Pitch);
- break;
- } // for blk - blocks[]
-
// Remove the "placed" item:
if (a_Player.IsGameModeSurvival())
{