diff options
Diffstat (limited to 'src/Items/ItemEmptyMap.h')
-rw-r--r-- | src/Items/ItemEmptyMap.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h new file mode 100644 index 000000000..953673382 --- /dev/null +++ b/src/Items/ItemEmptyMap.h @@ -0,0 +1,62 @@ + +// ItemEmptyMap.h + + + + + +#pragma once + +#include "../Entities/Entity.h" +#include "../Item.h" + + + + + +class cItemEmptyMapHandler : + public cItemHandler +{ + typedef cItemHandler super; + + static const unsigned int DEFAULT_SCALE = 0; + +public: + cItemEmptyMapHandler() : + super(E_ITEM_EMPTY_MAP) + { + } + + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override + { + UNUSED(a_Item); + UNUSED(a_BlockX); + UNUSED(a_BlockZ); + UNUSED(a_Dir); + + // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it. + + const int RegionWidth = cChunkDef::Width * 8; + + int CenterX = (int)(floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth); + int CenterZ = (int)(floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth); + + cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE); + + // Remove empty map from inventory + if (!a_Player->GetInventory().RemoveOneEquippedItem()) + { + ASSERT(!"Inventory mismatch"); + return true; + } + + if (NewMap == NULL) + { + return true; + } + + a_Player->GetInventory().AddItem(cItem(E_ITEM_MAP, 1, (short)(NewMap->GetID() & 0x7fff)), true, true); + + return true; + } +} ; |