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-rw-r--r--src/Items/ItemArmor.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemArmor.h b/src/Items/ItemArmor.h
index 2436df5bd..cc7f15078 100644
--- a/src/Items/ItemArmor.h
+++ b/src/Items/ItemArmor.h
@@ -18,7 +18,7 @@ public:
}
/** Move the armor to the armor slot of the player's inventory */
- virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) /*override*/
{
int SlotNum;
if (ItemCategory::IsHelmet(a_Item.m_ItemType))
@@ -60,7 +60,7 @@ public:
return true;
}
- virtual bool CanRepairWithRawMaterial(short a_ItemType) override
+ virtual bool CanRepairWithRawMaterial(short a_ItemType) /*override*/
{
switch (m_ItemType)
{