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-rw-r--r--src/Inventory.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 18154bafd..fff6e4a4e 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -103,6 +103,19 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
cItem ToAdd(a_Item);
int res = 0;
+ // When the item is a armor, try to set it directly to the armor slot.
+ if (ItemCategory::IsArmor(a_Item.m_ItemType))
+ {
+ for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++)
+ {
+ if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item))
+ {
+ m_ArmorSlots.SetSlot(i, a_Item);
+ return a_Item.m_ItemCount;
+ }
+ }
+ }
+
res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1);
ToAdd.m_ItemCount = a_Item.m_ItemCount - res;
if (ToAdd.m_ItemCount == 0)