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Diffstat (limited to '')
-rw-r--r-- | src/Inventory.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 0e1cedc85..c7c089d5f 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -204,6 +204,12 @@ void cInventory::SetSlot(int a_SlotNum, const cItem & a_Item) return; } Grid->SetSlot(GridSlotNum, a_Item); + + // Broadcast the Equipped Item, if the Slot is changed. + if ((Grid == &m_HotbarSlots) && (m_EquippedSlotNum == (a_SlotNum - invHotbarOffset))) + { + m_Owner.GetWorld()->BroadcastEntityEquipment(m_Owner, 0, a_Item, m_Owner.GetClientHandle()); + } } @@ -515,6 +521,31 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, +void cInventory::UpdateItems(void) +{ + const cItem & Slot = GetEquippedItem(); + + if (Slot.IsEmpty()) + { + return; + } + + switch (Slot.m_ItemType) + { + case E_ITEM_MAP: + { + ItemHandler(Slot.m_ItemType)->OnUpdate(m_Owner.GetWorld(), &m_Owner, Slot); + break; + } + + default: break; + } +} + + + + + void cInventory::SaveToJson(Json::Value & a_Value) { // The JSON originally included the 4 crafting slots and the result, so we have to put empty items there, too: |