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-rw-r--r--src/Generating/BioGen.cpp4
-rw-r--r--src/Generating/ChunkDesc.h2
-rw-r--r--src/Generating/HeiGen.cpp2
-rw-r--r--src/Generating/ProtIntGen.h108
4 files changed, 58 insertions, 58 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index 2c6af27a4..eb9129c60 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -60,7 +60,7 @@ cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, size_t a_CacheSize) :
{
for (size_t i = 0; i < m_CacheSize; i++)
{
- m_CacheOrder[i] = static_cast<size_t>(i);
+ m_CacheOrder[i] = i;
m_CacheData[i].m_ChunkX = 0x7fffffff;
m_CacheData[i].m_ChunkZ = 0x7fffffff;
}
@@ -1121,7 +1121,7 @@ public:
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_Biomes) override
{
int vals[16 * 16];
- m_Gen->GetInts(static_cast<size_t>(a_ChunkX * cChunkDef::Width), static_cast<size_t>(a_ChunkZ * cChunkDef::Width), 16, 16, vals);
+ m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, 16, 16, vals);
for (int z = 0; z < cChunkDef::Width; z++)
{
for (int x = 0; x < cChunkDef::Width; x++)
diff --git a/src/Generating/ChunkDesc.h b/src/Generating/ChunkDesc.h
index 672ed99c0..1033242f8 100644
--- a/src/Generating/ChunkDesc.h
+++ b/src/Generating/ChunkDesc.h
@@ -66,7 +66,7 @@ public:
// These operate on the heightmap, so they could get out of sync with the data
// Use UpdateHeightmap() to re-calculate heightmap from the block data
void SetHeight(int a_RelX, int a_RelZ, HEIGHTTYPE a_Height);
- HEIGHTTYPE GetHeight(int a_RelX, int a_RelZ);
+ HEIGHTTYPE GetHeight(int a_RelX, int a_RelZ);
// tolua_end
diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp
index 6aa52c4a5..aa1c1893b 100644
--- a/src/Generating/HeiGen.cpp
+++ b/src/Generating/HeiGen.cpp
@@ -58,7 +58,7 @@ public:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override
{
int heights[cChunkDef::Width * cChunkDef::Width];
- m_Gen->GetInts(static_cast<size_t>(a_ChunkX * cChunkDef::Width), static_cast<size_t>(a_ChunkZ * cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), heights);
+ m_Gen->GetInts(a_ChunkX * cChunkDef::Width, a_ChunkZ * cChunkDef::Width, static_cast<size_t>(cChunkDef::Width), static_cast<size_t>(cChunkDef::Width), heights);
for (size_t i = 0; i < ARRAYCOUNT(heights); i++)
{
a_HeightMap[i] = static_cast<HEIGHTTYPE>(std::max(std::min(60 + heights[i], cChunkDef::Height - 60), 40));
diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h
index a7625731a..c0c7102d2 100644
--- a/src/Generating/ProtIntGen.h
+++ b/src/Generating/ProtIntGen.h
@@ -47,7 +47,7 @@ public:
virtual ~cProtIntGen() {}
/** Generates the array of specified size into a_Values, based on given min coords. */
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) = 0;
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) = 0;
};
@@ -109,14 +109,14 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
for (size_t z = 0; z < a_SizeZ; z++)
{
- size_t BaseZ = a_MinZ + z;
+ int BaseZ = a_MinZ + static_cast<int>(z);
for (size_t x = 0; x < a_SizeX; x++)
{
- a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(BaseZ)) / 7) % m_Range;
+ a_Values[x + a_SizeX * z] = (super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), BaseZ) / 7) % m_Range;
}
} // for z
}
@@ -146,22 +146,22 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
for (size_t z = 0; z < a_SizeZ; z++)
{
- size_t BaseZ = a_MinZ + z;
+ int BaseZ = a_MinZ + static_cast<int>(z);
for (size_t x = 0; x < a_SizeX; x++)
{
- int rnd = (super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(BaseZ)) / 7);
+ int rnd = (super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), BaseZ) / 7);
a_Values[x + a_SizeX * z] = ((rnd % 100) < m_Threshold) ? ((rnd / 101) % bgLandOceanMax + 1) : 0;
}
}
// If the centerpoint of the world is within the area, set it to bgTemperate, always:
- if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + a_SizeX > 0) && (a_MinZ + a_SizeZ > 0))
+ if ((a_MinX <= 0) && (a_MinZ <= 0) && (a_MinX + static_cast<int>(a_SizeX) > 0) && (a_MinZ + static_cast<int>(a_SizeZ) > 0))
{
- a_Values[-a_MinX - a_MinZ * a_SizeX] = bgTemperate;
+ a_Values[static_cast<size_t>(-a_MinX) - static_cast<size_t>(a_MinZ) * a_SizeX] = bgTemperate;
}
}
@@ -189,11 +189,11 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Get the coords for the lower generator:
- size_t lowerMinX = a_MinX >> 1;
- size_t lowerMinZ = a_MinZ >> 1;
+ int lowerMinX = a_MinX >> 1;
+ int lowerMinZ = a_MinZ >> 1;
size_t lowerSizeX = a_SizeX / 2 + 2;
size_t lowerSizeZ = a_SizeZ / 2 + 2;
ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
@@ -217,8 +217,8 @@ public:
{
int ValX1Z0 = lowerData[x + 1 + z * lowerSizeX];
int ValX1Z1 = lowerData[x + 1 + (z + 1) * lowerSizeX];
- int RndX = static_cast<int>(x + lowerMinX) * 2;
- int RndZ = static_cast<int>(z + lowerMinZ) * 2;
+ int RndX = (static_cast<int>(x) + lowerMinX) * 2;
+ int RndZ = (static_cast<int>(z) + lowerMinZ) * 2;
cache[idx] = PrevZ0;
cache[idx + lowStepX] = super::chooseRandomOne(RndX, RndZ + 1, PrevZ0, PrevZ1);
cache[idx + 1] = super::chooseRandomOne(RndX, RndZ - 1, PrevZ0, ValX1Z0);
@@ -259,7 +259,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying values:
size_t lowerSizeX = a_SizeX + 2;
@@ -272,7 +272,7 @@ public:
// Also get rid of single-pixel irregularities (A-B-A):
for (size_t z = 0; z < a_SizeZ; z++)
{
- size_t NoiseZ = a_MinZ + z;
+ int NoiseZ = a_MinZ + static_cast<int>(z);
for (size_t x = 0; x < a_SizeX; x++)
{
int val = lowerData[x + 1 + (z + 1) * lowerSizeX];
@@ -283,7 +283,7 @@ public:
if ((left == right) && (above == below))
{
- if (((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ)) / 7) % 2) == 0)
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % 2) == 0)
{
val = left;
}
@@ -331,7 +331,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying values:
size_t lowerSizeX = a_SizeX + 1;
@@ -375,7 +375,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying values:
size_t lowerSizeX = a_SizeX + 4;
@@ -425,7 +425,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying values:
size_t lowerSizeX = a_SizeX + 3;
@@ -476,7 +476,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying values:
m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
@@ -484,12 +484,12 @@ public:
// Replace random values:
for (size_t z = 0; z < a_SizeZ; z++)
{
- size_t BaseZ = a_MinZ + z;
+ int BaseZ = a_MinZ + static_cast<int>(z);
for (size_t x = 0; x < a_SizeX; x++)
{
- if (((super::m_Noise.IntNoise2DInt(static_cast<int>(BaseZ), static_cast<int>(a_MinX + x)) / 13) % 101) < m_ChancePct)
+ if (((super::m_Noise.IntNoise2DInt(BaseZ, a_MinX + static_cast<int>(x)) / 13) % 101) < m_ChancePct)
{
- a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(BaseZ)) / 7) % m_Range;
+ a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), BaseZ) / 7) % m_Range;
}
} // for x
} // for z
@@ -522,7 +522,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying values:
m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
@@ -530,10 +530,10 @@ public:
// Add the random values:
for (size_t z = 0; z < a_SizeZ; z++)
{
- size_t NoiseZ = a_MinZ + z;
+ int NoiseZ = a_MinZ + static_cast<int>(z);
for (size_t x = 0; x < a_SizeX; x++)
{
- int noiseVal = ((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ)) / 7) % m_Range) - m_HalfRange;
+ int noiseVal = ((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % m_Range) - m_HalfRange;
a_Values[x + z * a_SizeX] += noiseVal;
}
}
@@ -564,7 +564,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying values:
size_t lowerSizeX = a_SizeX + 2;
@@ -576,11 +576,11 @@ public:
// Average random values:
for (size_t z = 0; z < a_SizeZ; z++)
{
- size_t NoiseZ = a_MinZ + z;
+ int NoiseZ = a_MinZ + static_cast<int>(z);
for (size_t x = 0; x < a_SizeX; x++)
{
size_t idxLower = x + 1 + lowerSizeX * (z + 1);
- if (((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ)) / 7) % 100) > m_AvgChancePct)
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % 100) > m_AvgChancePct)
{
// Average the 4 neighbors:
a_Values[x + z * a_SizeX] = (
@@ -621,7 +621,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying values:
size_t lowerSizeX = a_SizeX + 2;
@@ -633,16 +633,16 @@ public:
// Average random values:
for (size_t z = 0; z < a_SizeZ; z++)
{
- size_t NoiseZ = a_MinZ + z;
+ int NoiseZ = a_MinZ + static_cast<int>(z);
for (size_t x = 0; x < a_SizeX; x++)
{
size_t idxLower = x + 1 + lowerSizeX * (z + 1);
- if (((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ)) / 7) % 100) > m_AvgChancePct)
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ) / 7) % 100) > m_AvgChancePct)
{
// Chose a value in between the min and max neighbor:
int min = std::min(std::min(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::min(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX]));
int max = std::max(std::max(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::max(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX]));
- a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(NoiseZ + 10)) / 7) % (max - min + 1));
+ a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), NoiseZ + 10) / 7) % (max - min + 1));
}
else
{
@@ -675,7 +675,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Map for biome -> its beach:
static const int ToBeach[] =
@@ -779,7 +779,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
for (size_t z = 0; z < a_SizeZ; z++)
@@ -788,7 +788,7 @@ public:
{
if (a_Values[x + z * a_SizeX] == bgOcean)
{
- int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(a_MinX + x), static_cast<int>(a_MinZ + z)) / 7;
+ int rnd = super::m_Noise.IntNoise2DInt(a_MinX + static_cast<int>(x), a_MinZ + static_cast<int>(z)) / 7;
if (rnd % 1000 < m_Chance)
{
a_Values[x + z * a_SizeX] = (rnd / 1003) % bgLandOceanMax;
@@ -822,7 +822,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values)
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values)
{
// Generate the underlying biome groups:
size_t lowerSizeX = a_SizeX + 2;
@@ -920,7 +920,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Define the per-biome-group biomes:
static const int oceanBiomes[] =
@@ -1007,7 +1007,7 @@ public:
const cBiomesInGroups & Biomes = (val > bgfRare) ?
rareBiomesInGroups[(val & (bgfRare - 1)) % ARRAYCOUNT(rareBiomesInGroups)] :
biomesInGroups[static_cast<size_t>(val) % ARRAYCOUNT(biomesInGroups)];
- int rnd = (super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7);
+ int rnd = (super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7);
a_Values[x + IdxZ] = Biomes.Biomes[rnd % Biomes.Count];
}
}
@@ -1050,7 +1050,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying values:
m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
@@ -1064,7 +1064,7 @@ public:
size_t idx = x + idxZ;
if (a_Values[idx] == m_From)
{
- int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7;
+ int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7;
if (rnd % 1000 < m_Chance)
{
a_Values[idx] = m_To;
@@ -1109,7 +1109,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying data:
ASSERT(a_SizeX * a_SizeZ <= m_BufferSize);
@@ -1136,7 +1136,7 @@ public:
}
// There's a river, change the output to a river or a frozen river, based on the original biome:
- if (IsBiomeVeryCold((EMCSBiome)a_Values[idx]))
+ if (IsBiomeVeryCold(static_cast<EMCSBiome>(a_Values[idx])))
{
a_Values[idx] = biFrozenRiver;
}
@@ -1173,7 +1173,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying data:
size_t lowerSizeX = a_SizeX + 2;
@@ -1231,7 +1231,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying data:
size_t lowerSizeX = a_SizeX + 2;
@@ -1278,7 +1278,7 @@ public:
// If at least 3 ocean neighbors and the chance is right, change:
if (
(NumOceanNeighbors >= 3) &&
- ((super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7) % 1000 < m_Chance)
+ ((super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7) % 1000 < m_Chance)
)
{
a_Values[x + z * a_SizeX] = m_ToValue;
@@ -1321,7 +1321,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying data:
m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
@@ -1331,7 +1331,7 @@ public:
{
for (size_t x = 0; x < a_SizeX; x++)
{
- int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7;
+ int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7;
if (rnd % 1000 < m_Chance)
{
a_Values[x + z * a_SizeX] = m_ToValue;
@@ -1370,7 +1370,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying data:
m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
@@ -1380,7 +1380,7 @@ public:
{
for (size_t x = 0; x < a_SizeX; x++)
{
- int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x + a_MinX), static_cast<int>(z + a_MinZ)) / 7;
+ int rnd = super::m_Noise.IntNoise2DInt(static_cast<int>(x) + a_MinX, static_cast<int>(z) + a_MinZ) / 7;
if (rnd % 1000 < m_Chance)
{
size_t idx = x + a_SizeX * z;
@@ -1418,7 +1418,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the base biomes and the alterations:
m_BaseBiomes->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
@@ -1482,7 +1482,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying biomes:
size_t lowerSizeX = a_SizeX + 2;
@@ -1642,7 +1642,7 @@ public:
}
- virtual void GetInts(size_t a_MinX, size_t a_MinZ, size_t a_SizeX, size_t a_SizeZ, int * a_Values) override
+ virtual void GetInts(int a_MinX, int a_MinZ, size_t a_SizeX, size_t a_SizeZ, int *a_Values) override
{
// Generate the underlying biomes and the alterations:
m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);