diff options
Diffstat (limited to 'src/Generating')
-rw-r--r-- | src/Generating/Caves.cpp | 4 | ||||
-rw-r--r-- | src/Generating/ChunkGenerator.cpp | 4 | ||||
-rw-r--r-- | src/Generating/FinishGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/IntGen.h | 4 | ||||
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 2 | ||||
-rw-r--r-- | src/Generating/ProtIntGen.h | 2 | ||||
-rw-r--r-- | src/Generating/RainbowRoadsGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/RainbowRoadsGen.h | 2 | ||||
-rw-r--r-- | src/Generating/Ravines.cpp | 4 | ||||
-rw-r--r-- | src/Generating/StructGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/TestRailsGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/TestRailsGen.h | 4 | ||||
-rw-r--r-- | src/Generating/Trees.cpp | 4 | ||||
-rw-r--r-- | src/Generating/UnderwaterBaseGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/UnderwaterBaseGen.h | 2 | ||||
-rw-r--r-- | src/Generating/VillageGen.cpp | 2 | ||||
-rw-r--r-- | src/Generating/VillageGen.h | 2 |
18 files changed, 24 insertions, 24 deletions
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 1e8dbef90..0a9b170fa 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -237,7 +237,7 @@ bool cCaveTunnel::RefineDefPoints(const cCaveDefPoints & a_Src, cCaveDefPoints & return true; } - // Smoothing: for each line segment, add points on its 1/4 lengths + // Smoothing: for each line segment, add points on its 1 / 4 lengths bool res = false; size_t Num = a_Src.size() - 2; // this many intermediary points a_Dst.clear(); @@ -488,7 +488,7 @@ void cCaveTunnel::ProcessChunk( continue; } - // Carve out a sphere around the xyz point, m_Radius in diameter; skip 3/7 off the top and bottom: + // Carve out a sphere around the xyz point, m_Radius in diameter; skip 3 / 7 off the top and bottom: int DifX = itr->m_BlockX - BlockStartX; // substitution for faster calc int DifY = itr->m_BlockY; int DifZ = itr->m_BlockZ - BlockStartZ; // substitution for faster calc diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 854aac60d..72d8f5258 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -209,7 +209,7 @@ void cChunkGenerator::Execute(void) { if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC)) { - LOG("Chunk generator performance: %.2f ch/s (%d ch total)", + LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", (double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart), NumChunksGenerated ); @@ -241,7 +241,7 @@ void cChunkGenerator::Execute(void) // Display perf info once in a while: if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) { - LOG("Chunk generator performance: %.2f ch/s (%d ch total)", + LOG("Chunk generator performance: %.2f ch / sec (%d ch total)", (double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart), NumChunksGenerated ); diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 7541c8598..00b34bddd 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -195,7 +195,7 @@ void cFinishGenGlowStone::GenFinish(cChunkDesc & a_ChunkDesc) // The maximum size for a string of glowstone can get 3 - 5 blocks long int Size = 3 + m_Noise.IntNoise3DInt(ChunkX, i, ChunkZ) % 3; - // Generate X/Z coordinates. + // Generate X / Z coordinates. int X = Size + (m_Noise.IntNoise2DInt(i, Size) % (cChunkDef::Width - Size * 2)); int Z = Size + (m_Noise.IntNoise2DInt(X, i) % (cChunkDef::Width - Size * 2)); diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 54567cb4d..e34ffc57c 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -667,7 +667,7 @@ public: virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) { - // Generate the biomes for the 3*3 neighbors: + // Generate the biomes for the 3 * 3 neighbors: cChunkDef::BiomeMap neighborBiomes[3][3]; for (int z = 0; z < 3; z++) for (int x = 0; x < 3; x++) { diff --git a/src/Generating/IntGen.h b/src/Generating/IntGen.h index 854563f41..9cc881639 100644 --- a/src/Generating/IntGen.h +++ b/src/Generating/IntGen.h @@ -5,7 +5,7 @@ /* The integers generated may be interpreted in several ways: -- land/see designators +- land / sea designators - 0 = ocean - >0 = land - biome group @@ -310,7 +310,7 @@ public: } } - // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + // Copy from Cache into a_Values; take into account the even / odd offsets in a_Min: for (int z = 0; z < SizeZ; ++z) { memcpy(a_Values + z * SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), SizeX * sizeof(int)); diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index eadc66a4e..63e88c2a8 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -680,7 +680,7 @@ void cBiomalNoise3DComposable::GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_Ch void cBiomalNoise3DComposable::CalcBiomeParamArrays(int a_ChunkX, int a_ChunkZ, ChunkParam & a_HeightAmp, ChunkParam & a_MidPoint) { - // Generate the 3*3 chunks of biomes around this chunk: + // Generate the 3 * 3 chunks of biomes around this chunk: cChunkDef::BiomeMap neighborBiomes[3 * 3]; for (int z = 0; z < 3; z++) { diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h index e709222fe..9e471e8bb 100644 --- a/src/Generating/ProtIntGen.h +++ b/src/Generating/ProtIntGen.h @@ -229,7 +229,7 @@ public: } } - // Copy from Cache into a_Values; take into account the even/odd offsets in a_Min: + // Copy from Cache into a_Values; take into account the even / odd offsets in a_Min: for (int z = 0; z < a_SizeZ; ++z) { memcpy(a_Values + z * a_SizeX, cache + (z + (a_MinZ & 1)) * lowStepX + (a_MinX & 1), a_SizeX * sizeof(int)); diff --git a/src/Generating/RainbowRoadsGen.cpp b/src/Generating/RainbowRoadsGen.cpp index c3c07cdec..fd4a81692 100644 --- a/src/Generating/RainbowRoadsGen.cpp +++ b/src/Generating/RainbowRoadsGen.cpp @@ -61,7 +61,7 @@ protected: /** The noise used as a pseudo-random generator */ cNoise m_Noise; - /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ + /** Maximum size, in X / Z blocks, of the village (radius from the origin) */ int m_MaxSize; /** Borders of the vilalge - no item may reach out of this cuboid. */ diff --git a/src/Generating/RainbowRoadsGen.h b/src/Generating/RainbowRoadsGen.h index 5813e1d14..52d48ceca 100644 --- a/src/Generating/RainbowRoadsGen.h +++ b/src/Generating/RainbowRoadsGen.h @@ -34,7 +34,7 @@ protected: /** Maximum depth of the generator tree*/ int m_MaxDepth; - /** Maximum size, in X/Z blocks, of the base (radius from the origin) */ + /** Maximum size, in X / Z blocks, of the structure (radius from the origin) */ int m_MaxSize; diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp index 70b9d0b62..9f8f69139 100644 --- a/src/Generating/Ravines.cpp +++ b/src/Generating/Ravines.cpp @@ -124,7 +124,7 @@ cStructGenRavines::cRavine::cRavine(int a_GridX, int a_GridZ, int a_OriginX, int void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise) { - // Modify the size slightly to have different-sized ravines (1/2 to 1/1 of a_Size): + // Modify the size slightly to have different-sized ravines (1 / 2 to 1 / 1 of a_Size): a_Size = (512 + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 11 * a_BlockZ, a_BlockX + a_BlockZ) / 17) % 512)) * a_Size / 1024; // The complete offset of the ravine from its cellpoint, up to 2 * a_Size in each direction @@ -177,7 +177,7 @@ void cStructGenRavines::cRavine::RefineDefPoints(const cRavDefPoints & a_Src, cR return; } - // Smoothing: for each line segment, add points on its 1/4 lengths + // Smoothing: for each line segment, add points on its 1 / 4 lengths size_t Num = a_Src.size() - 2; // this many intermediary points a_Dst.clear(); a_Dst.reserve(Num * 2 + 2); diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index 2d5a73739..7572cdcbf 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -311,7 +311,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore rnd /= cChunkDef::Width; int BaseY = rnd % a_MaxHeight; rnd /= a_MaxHeight; - int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1/4 larger + int NestSize = a_NestSize + (rnd % (a_NestSize / 4)); // The actual nest size may be up to 1 / 4 larger int Num = 0; while (Num < NestSize) { diff --git a/src/Generating/TestRailsGen.cpp b/src/Generating/TestRailsGen.cpp index 66ab8b33f..8256b55a0 100644 --- a/src/Generating/TestRailsGen.cpp +++ b/src/Generating/TestRailsGen.cpp @@ -61,7 +61,7 @@ protected: /** The noise used as a pseudo-random generator */ cNoise m_Noise; - /** Maximum size, in X/Z blocks, of the structure (radius from the origin) */ + /** Maximum size, in X / Z blocks, of the structure (radius from the origin) */ int m_MaxSize; /** Borders of the structure - no item may reach out of this cuboid. */ diff --git a/src/Generating/TestRailsGen.h b/src/Generating/TestRailsGen.h index 5b0ce95f4..88e38b368 100644 --- a/src/Generating/TestRailsGen.h +++ b/src/Generating/TestRailsGen.h @@ -31,10 +31,10 @@ protected: /** The noise used for generating random numbers */ cNoise m_Noise; - /** Maximum depth of the generator tree*/ + /** Maximum depth of the generator tree */ int m_MaxDepth; - /** Maximum size, in X/Z blocks, of the base (radius from the origin) */ + /** Maximum size, in X / Z blocks, of the structure (radius from the origin) */ int m_MaxSize; diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp index 9e72a688f..72fe5f819 100644 --- a/src/Generating/Trees.cpp +++ b/src/Generating/Trees.cpp @@ -499,7 +499,7 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); h--; - // Third and fourth layers - BigO2 and maybe 2*Corners: + // Third and fourth layers - BigO2 and maybe 2 * Corners: for (int Row = 0; Row < 2; Row++) { PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); @@ -673,7 +673,7 @@ void GetTallBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_ PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); h--; - // Third and fourth layers - BigO2 and maybe 2*Corners: + // Third and fourth layers - BigO2 and maybe 2 * Corners: for (int Row = 0; Row < 2; Row++) { PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp index 8916f4b5f..dbc4aef1b 100644 --- a/src/Generating/UnderwaterBaseGen.cpp +++ b/src/Generating/UnderwaterBaseGen.cpp @@ -61,7 +61,7 @@ protected: /** The noise used as a pseudo-random generator */ cNoise m_Noise; - /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ + /** Maximum size, in X / Z blocks, of the base (radius from the origin) */ int m_MaxSize; /** Borders of the vilalge - no item may reach out of this cuboid. */ diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h index b24eb1075..9433a1905 100644 --- a/src/Generating/UnderwaterBaseGen.h +++ b/src/Generating/UnderwaterBaseGen.h @@ -34,7 +34,7 @@ protected: /** Maximum depth of the generator tree*/ int m_MaxDepth; - /** Maximum size, in X/Z blocks, of the base (radius from the origin) */ + /** Maximum size, in X / Z blocks, of the structure (radius from the origin) */ int m_MaxSize; /** The underlying biome generator that defines whether the base is created or not */ diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index f7d9a8316..a3f8caa46 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -162,7 +162,7 @@ protected: /** The noise used as a pseudo-random generator */ cNoise m_Noise; - /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ + /** Maximum size, in X / Z blocks, of the village (radius from the origin) */ int m_MaxSize; /** The density for this village. Used to refrain from populating all house connectors. Range [0, 100] */ diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index ed8d739df..c384ed9e5 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -32,7 +32,7 @@ protected: /** Maximum depth of the generator tree*/ int m_MaxDepth; - /** Maximum size, in X/Z blocks, of the village (radius from the origin) */ + /** Maximum size, in X / Z blocks, of the village (radius from the origin) */ int m_MaxSize; /** Minimum density - percentage of allowed house connections. Range [0, 100] */ |