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-rw-r--r--src/Generating/EndGen.cpp38
-rw-r--r--src/Generating/EndGen.h8
2 files changed, 2 insertions, 44 deletions
diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp
index 82dc5c414..4e5e1a809 100644
--- a/src/Generating/EndGen.cpp
+++ b/src/Generating/EndGen.cpp
@@ -40,10 +40,6 @@ cEndGen::cEndGen(int a_Seed) :
m_FrequencyX(80),
m_FrequencyY(80),
m_FrequencyZ(80),
- m_MinChunkX(0),
- m_MaxChunkX(0),
- m_MinChunkZ(0),
- m_MaxChunkZ(0),
m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Use dummy coords that won't ever be used by real chunks
{
m_Perlin.AddOctave(1, 1);
@@ -64,12 +60,6 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
m_FrequencyX = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyX", m_FrequencyX));
m_FrequencyY = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyY", m_FrequencyY));
m_FrequencyZ = static_cast<NOISE_DATATYPE>(a_IniFile.GetValueSetF("Generator", "EndGenFrequencyZ", m_FrequencyZ));
-
- // Recalculate the min and max chunk coords of the island
- m_MaxChunkX = (m_IslandSizeX + cChunkDef::Width - 1) / cChunkDef::Width;
- m_MinChunkX = -m_MaxChunkX;
- m_MaxChunkZ = (m_IslandSizeZ + cChunkDef::Width - 1) / cChunkDef::Width;
- m_MinChunkZ = -m_MaxChunkZ;
}
@@ -78,8 +68,6 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
void cEndGen::PrepareState(cChunkCoords a_ChunkCoords)
{
- ASSERT(!IsChunkOutsideRange(a_ChunkCoords)); // Should be filtered before calling this function
-
if (m_LastChunkCoords == a_ChunkCoords)
{
return;
@@ -136,30 +124,8 @@ void cEndGen::GenerateNoiseArray(void)
-bool cEndGen::IsChunkOutsideRange(cChunkCoords a_ChunkCoords)
-{
- return (
- (a_ChunkCoords.m_ChunkX < m_MinChunkX) || (a_ChunkCoords.m_ChunkX > m_MaxChunkX) ||
- (a_ChunkCoords.m_ChunkZ < m_MinChunkZ) || (a_ChunkCoords.m_ChunkZ > m_MaxChunkZ)
- );
-}
-
-
-
-
-
void cEndGen::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape)
{
- // If the chunk is outside out range, fill the shape with zeroes:
- if (IsChunkOutsideRange(a_ChunkCoords))
- {
- for (size_t i = 0; i < ARRAYCOUNT(a_Shape); i++)
- {
- a_Shape[i] = 0;
- }
- return;
- }
-
PrepareState(a_ChunkCoords);
int MaxY = std::min(static_cast<int>(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
@@ -169,11 +135,11 @@ void cEndGen::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape)
{
for (int y = 0; y < MaxY; y++)
{
- a_Shape[(x + 16 * z) * 256 + y] = (m_NoiseArray[y * 17 * 17 + z * 17 + z] > 0) ? 1 : 0;
+ a_Shape[y + x * 256 + z * 256 * 16] = (m_NoiseArray[y * 17 * 17 + z * 17 + x] <= 0) ? 1 : 0;
}
for (int y = MaxY; y < cChunkDef::Height; y++)
{
- a_Shape[(x + 16 * z) * 256 + y] = 0;
+ a_Shape[y + x * 256 + z * 256 * 16] = 0;
}
} // for x
} // for z
diff --git a/src/Generating/EndGen.h b/src/Generating/EndGen.h
index f3d9fde7b..c1c6f00b6 100644
--- a/src/Generating/EndGen.h
+++ b/src/Generating/EndGen.h
@@ -41,10 +41,6 @@ protected:
NOISE_DATATYPE m_FrequencyY;
NOISE_DATATYPE m_FrequencyZ;
- // Minimum and maximum chunk coords for chunks inside the island area. Chunks outside won't get calculated at all
- int m_MinChunkX, m_MaxChunkX;
- int m_MinChunkZ, m_MaxChunkZ;
-
// Noise array for the last chunk (in the noise range)
cChunkCoords m_LastChunkCoords;
NOISE_DATATYPE m_NoiseArray[17 * 17 * 257]; // x + 17 * z + 17 * 17 * y
@@ -56,10 +52,6 @@ protected:
/** Generates the m_NoiseArray array for the current chunk */
void GenerateNoiseArray(void);
- /** Returns true if the chunk is outside of the island's dimensions */
- bool IsChunkOutsideRange(cChunkCoords a_ChunkCoords);
-
-
// cTerrainShapeGen overrides:
virtual void GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) override;