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-rw-r--r--src/Generating/VillageGen.h12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
index 42c5b7bb0..c59c089d3 100644
--- a/src/Generating/VillageGen.h
+++ b/src/Generating/VillageGen.h
@@ -38,8 +38,8 @@ public:
int a_MaxDepth,
int a_MaxSize,
int a_MinDensity, int a_MaxDensity,
- cBiomeGenPtr a_BiomeGen,
- cTerrainHeightGenPtr a_HeightGen,
+ cBiomeGen & a_BiomeGen,
+ cTerrainHeightGen & a_HeightGen,
int a_SeaLevel,
const AStringVector & a_PrefabsToLoad
);
@@ -64,10 +64,10 @@ protected:
int m_MaxDensity;
/** The underlying biome generator that defines whether the village is created or not */
- cBiomeGenPtr m_BiomeGen;
+ cBiomeGen & m_BiomeGen;
/** The underlying height generator, used to position the prefabs crossing chunk borders */
- cTerrainHeightGenPtr m_HeightGen;
+ cTerrainHeightGen & m_HeightGen;
/** All available prefab sets. Each village gets one of these chosen randomly. */
cVillagePiecePools m_Pools;
@@ -76,7 +76,3 @@ protected:
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
} ;
-
-
-
-