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-rw-r--r--src/Generating/VillageGen.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index ccea3338d..6d5216a16 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -64,22 +64,22 @@ public:
BA.Create(len, 1, 3, cBlockArea::baTypes | cBlockArea::baMetas);
BA.Fill(cBlockArea::baTypes | cBlockArea::baMetas, E_BLOCK_GRAVEL, 0);
cPrefab * RoadPiece = new cPrefab(BA, 1);
- RoadPiece->AddConnector(0, 0, 1, BLOCK_FACE_XM, -2);
- RoadPiece->AddConnector(len - 1, 0, 1, BLOCK_FACE_XP, -2);
+ RoadPiece->AddConnector(0, 0, 1, cPiece::cConnector::dirXM, -2);
+ RoadPiece->AddConnector(len - 1, 0, 1, cPiece::cConnector::dirXP, -2);
RoadPiece->SetDefaultWeight(100);
// Add the road connectors:
for (int x = 1; x < len; x += 12)
{
- RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 2);
- RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 2);
+ RoadPiece->AddConnector(x, 0, 0, cPiece::cConnector::dirZM, 2);
+ RoadPiece->AddConnector(x, 0, 2, cPiece::cConnector::dirZP, 2);
}
// Add the buildings connectors:
for (int x = 7; x < len; x += 12)
{
- RoadPiece->AddConnector(x, 0, 0, BLOCK_FACE_ZM, 1);
- RoadPiece->AddConnector(x, 0, 2, BLOCK_FACE_ZP, 1);
+ RoadPiece->AddConnector(x, 0, 0, cPiece::cConnector::dirZM, 1);
+ RoadPiece->AddConnector(x, 0, 2, cPiece::cConnector::dirZP, 1);
}
m_AllPieces.push_back(RoadPiece);
m_PiecesByConnector[-2].push_back(RoadPiece);