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-rw-r--r--src/Generating/Noise3DGenerator.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 42f61a854..e06d1587f 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -24,9 +24,9 @@ public:
cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator);
virtual ~cNoise3DGenerator();
- virtual void Initialize(cIniFile & a_IniFile) override;
- virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
+ virtual void Initialize(cIniFile & a_IniFile) /*override*/;
+ virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) /*override*/;
+ virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) /*override*/;
protected:
// Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
@@ -94,11 +94,11 @@ protected:
/// Generates the 3D noise array used for terrain generation, unless the LastChunk coords are equal to coords given
void GenerateNoiseArrayIfNeeded(int a_ChunkX, int a_ChunkZ);
- // cTerrainHeightGen overrides:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
+ // cTerrainHeightGen /*override*/s:
+ virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) /*override*/;
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
+ // cTerrainCompositionGen /*override*/s:
+ virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) /*override*/;
} ;