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-rw-r--r--src/Generating/Noise3DGenerator.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 1f7123588..80e328214 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -30,8 +30,8 @@ public:
virtual ~cNoise3DGenerator() override;
virtual void Initialize(cIniFile & a_IniFile) override;
- virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;
- virtual void Generate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override;
+ virtual void GenerateBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override;
+ virtual void Generate(cChunkDesc & a_ChunkDesc) override;
protected:
// Linear interpolation step sizes, must be divisors of cChunkDef::Width and cChunkDef::Height, respectively:
@@ -58,8 +58,8 @@ protected:
NOISE_DATATYPE m_FrequencyZ;
NOISE_DATATYPE m_AirThreshold;
- /** Generates the 3D noise array used for terrain generation; a_Noise is of ChunkData-size */
- void GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DATATYPE * a_Noise);
+ /** Generates the 3D noise array used for terrain generation into a_Noise; a_Noise is of ChunkData-size */
+ void GenerateNoiseArray(cChunkCoords a_ChunkCoords, NOISE_DATATYPE * a_Noise);
/** Composes terrain - adds dirt, grass and sand */
void ComposeTerrain(cChunkDesc & a_ChunkDesc);