diff options
Diffstat (limited to 'src/Generating/Noise3DGenerator.cpp')
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 198 |
1 files changed, 160 insertions, 38 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index da4632de4..70844e6fa 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -6,6 +6,7 @@ #include "Globals.h" #include "Noise3DGenerator.h" #include "../OSSupport/File.h" +#include "../OSSupport/Timer.h" #include "../IniFile.h" #include "../LinearInterpolation.h" #include "../LinearUpscale.h" @@ -61,30 +62,86 @@ public: -/** Linearly interpolates between two values. -Assumes that a_Ratio is in range [0, 1]. */ -inline static NOISE_DATATYPE Lerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) +#if 0 +// Perform speed test of the cInterpolNoise class +static class cInterpolNoiseSpeedTest { - return a_Val1 + (a_Val2 - a_Val1) * a_Ratio; -} +public: + cInterpolNoiseSpeedTest(void) + { + TestSpeed2D(); + TestSpeed3D(); + printf("InterpolNoise speed comparison finished.\n"); + } + /** Compare the speed of the 3D InterpolNoise vs 3D CubicNoise. */ + void TestSpeed3D(void) + { + printf("Evaluating 3D noise performance...\n"); + static const int SIZE_X = 128; + static const int SIZE_Y = 128; + static const int SIZE_Z = 128; + static const NOISE_DATATYPE MUL = 80; + std::unique_ptr<NOISE_DATATYPE[]> arr(new NOISE_DATATYPE[SIZE_X * SIZE_Y * SIZE_Z]); + cTimer timer; + + // Test the cInterpolNoise: + cInterpolNoise<Interp5Deg> interpNoise(1); + long long start = timer.GetNowTime(); + for (int i = 0; i < 30; i++) + { + interpNoise.Generate3D(arr.get(), SIZE_X, SIZE_Y, SIZE_Z, MUL * i, MUL * i + MUL, 0, MUL, 0, MUL); + } + long long end = timer.GetNowTime(); + printf("InterpolNoise took %.02f sec\n", static_cast<float>(end - start) / 1000); + // Test the cCubicNoise: + cCubicNoise cubicNoise(1); + start = timer.GetNowTime(); + for (int i = 0; i < 30; i++) + { + cubicNoise.Generate3D(arr.get(), SIZE_X, SIZE_Y, SIZE_Z, MUL * i, MUL * i + MUL, 0, MUL, 0, MUL); + } + end = timer.GetNowTime(); + printf("CubicNoise took %.02f sec\n", static_cast<float>(end - start) / 1000); + printf("3D noise performance comparison finished.\n"); + } -/** Linearly interpolates between two values, clamping the ratio to [0, 1] first. */ -inline static NOISE_DATATYPE ClampedLerp(NOISE_DATATYPE a_Val1, NOISE_DATATYPE a_Val2, NOISE_DATATYPE a_Ratio) -{ - if (a_Ratio < 0) - { - return a_Val1; - } - if (a_Ratio > 1) + /** Compare the speed of the 2D InterpolNoise vs 2D CubicNoise. */ + void TestSpeed2D(void) { - return a_Val2; + printf("Evaluating 2D noise performance...\n"); + static const int SIZE_X = 128; + static const int SIZE_Y = 128; + static const NOISE_DATATYPE MUL = 80; + std::unique_ptr<NOISE_DATATYPE[]> arr(new NOISE_DATATYPE[SIZE_X * SIZE_Y]); + cTimer timer; + + // Test the cInterpolNoise: + cInterpolNoise<Interp5Deg> interpNoise(1); + long long start = timer.GetNowTime(); + for (int i = 0; i < 500; i++) + { + interpNoise.Generate2D(arr.get(), SIZE_X, SIZE_Y, MUL * i, MUL * i + MUL, 0, MUL); + } + long long end = timer.GetNowTime(); + printf("InterpolNoise took %.02f sec\n", static_cast<float>(end - start) / 1000); + + // Test the cCubicNoise: + cCubicNoise cubicNoise(1); + start = timer.GetNowTime(); + for (int i = 0; i < 500; i++) + { + cubicNoise.Generate2D(arr.get(), SIZE_X, SIZE_Y, MUL * i, MUL * i + MUL, 0, MUL); + } + end = timer.GetNowTime(); + printf("CubicNoise took %.02f sec\n", static_cast<float>(end - start) / 1000); + printf("2D noise performance comparison finished.\n"); } - return Lerp(a_Val1, a_Val2, a_Ratio); -} +} g_InterpolNoiseSpeedTest; +#endif @@ -98,9 +155,17 @@ cNoise3DGenerator::cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator) : m_Perlin(1000), m_Cubic(1000) { - m_Perlin.AddOctave(1, (NOISE_DATATYPE)0.5); - m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 1); - m_Perlin.AddOctave((NOISE_DATATYPE)0.5, 2); + m_Perlin.AddOctave(1, 1); + m_Perlin.AddOctave(2, 0.5); + m_Perlin.AddOctave(4, 0.25); + m_Perlin.AddOctave(8, 0.125); + m_Perlin.AddOctave(16, 0.0625); + + m_Cubic.AddOctave(1, 1); + m_Cubic.AddOctave(2, 0.5); + m_Cubic.AddOctave(4, 0.25); + m_Cubic.AddOctave(8, 0.125); + m_Cubic.AddOctave(16, 0.0625); #if 0 // DEBUG: Test the noise generation: @@ -183,8 +248,8 @@ void cNoise3DGenerator::Initialize(cIniFile & a_IniFile) { // Params: m_SeaLevel = a_IniFile.GetValueSetI("Generator", "Noise3DSeaLevel", 62); - m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0); - m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 75); + m_HeightAmplification = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DHeightAmplification", 0.1); + m_MidPoint = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DMidPoint", 68); m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyX", 8); m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyY", 8); m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "Noise3DFrequencyZ", 8); @@ -249,10 +314,10 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT NOISE_DATATYPE NoiseW[DIM_X * DIM_Y * DIM_Z]; // Workspace that the noise calculation can use and trash // Our noise array has different layout, XZY, instead of regular chunk's XYZ, that's why the coords are "renamed" - NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX; - NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width) - 1) / m_FrequencyX; - NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ; - NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width) - 1) / m_FrequencyZ; + NOISE_DATATYPE StartX = ((NOISE_DATATYPE)(a_ChunkX * cChunkDef::Width)) / m_FrequencyX; + NOISE_DATATYPE EndX = ((NOISE_DATATYPE)((a_ChunkX + 1) * cChunkDef::Width)) / m_FrequencyX; + NOISE_DATATYPE StartZ = ((NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width)) / m_FrequencyZ; + NOISE_DATATYPE EndZ = ((NOISE_DATATYPE)((a_ChunkZ + 1) * cChunkDef::Width)) / m_FrequencyZ; NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = ((NOISE_DATATYPE)256) / m_FrequencyY; @@ -262,23 +327,23 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT // Precalculate a "height" array: NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source") - m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25); + m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 5, EndX / 5, StartZ / 5, EndZ / 5); for (size_t i = 0; i < ARRAYCOUNT(Height); i++) { - Height[i] = std::abs(Height[i]) * m_HeightAmplification + 1; + Height[i] = Height[i] * m_HeightAmplification; } // Modify the noise by height data: for (int y = 0; y < DIM_Y; y++) { - NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 20; - AddHeight *= AddHeight * AddHeight; + NOISE_DATATYPE AddHeight = (y * UPSCALE_Y - m_MidPoint) / 30; + // AddHeight *= AddHeight * AddHeight; for (int z = 0; z < DIM_Z; z++) { NOISE_DATATYPE * CurRow = &(NoiseO[y * DIM_X + z * DIM_X * DIM_Y]); for (int x = 0; x < DIM_X; x++) { - CurRow[x] += AddHeight / Height[x + DIM_X * z]; + CurRow[x] += AddHeight + Height[x + DIM_X * z]; } } } @@ -701,14 +766,71 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE { switch (a_Biome) { - case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; // Needs verification - case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; - case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break; - case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; - case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification - case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; - case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; - case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break; + case biBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biBirchForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biBirchForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biBirchForestHillsM: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biBirchForestM: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biColdBeach: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biDesertHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biDeepOcean: a_HeightAmp = 0.17f; a_MidPoint = 35; break; + case biDesert: a_HeightAmp = 0.29f; a_MidPoint = 62; break; + case biEnd: a_HeightAmp = 0.15f; a_MidPoint = 64; break; + case biExtremeHills: a_HeightAmp = 0.045f; a_MidPoint = 75; break; + case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break; + case biFlowerForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biForest: a_HeightAmp = 0.1f; a_MidPoint = 64; break; + case biForestHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; + case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break; + case biIceMountains: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biIcePlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biIcePlainsSpikes: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biJungle: a_HeightAmp = 0.1f; a_MidPoint = 63; break; + case biJungleHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biJungleM: a_HeightAmp = 0.1f; a_MidPoint = 63; break; + case biMegaSpruceTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biMegaTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + case biMushroomShore: a_HeightAmp = 0.15f; a_MidPoint = 15; break; + case biOcean: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; + case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break; + case biSwampland: a_HeightAmp = 0.25f; a_MidPoint = 59; break; + case biSwamplandM: a_HeightAmp = 0.11f; a_MidPoint = 59; break; + case biTaigaHills: a_HeightAmp = 0.075f; a_MidPoint = 68; break; + + /* + // Still missing: + case biColdTaiga: a_HeightAmp = 0.15f; a_MidPoint = 30; break; + case biColdTaigaHills: a_HeightAmp = 0.15f; a_MidPoint = 31; break; + case biColdTaigaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biDesertM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biExtremeHillsEdge: a_HeightAmp = 0.15f; a_MidPoint = 20; break; + case biExtremeHillsM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biExtremeHillsPlusM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biJungleEdge: a_HeightAmp = 0.15f; a_MidPoint = 23; break; + case biJungleEdgeM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMegaSpruceTaiga: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMegaTaiga: a_HeightAmp = 0.15f; a_MidPoint = 32; break; + case biMesa: a_HeightAmp = 0.15f; a_MidPoint = 37; break; + case biMesaBryce: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMesaPlateau: a_HeightAmp = 0.15f; a_MidPoint = 39; break; + case biMesaPlateauF: a_HeightAmp = 0.15f; a_MidPoint = 38; break; + case biMesaPlateauFM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMesaPlateauM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biMushroomIsland: a_HeightAmp = 0.15f; a_MidPoint = 14; break; + case biNether: a_HeightAmp = 0.15f; a_MidPoint = 68; break; + case biRoofedForest: a_HeightAmp = 0.15f; a_MidPoint = 29; break; + case biRoofedForestM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biSavanna: a_HeightAmp = 0.15f; a_MidPoint = 35; break; + case biSavannaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biSavannaPlateau: a_HeightAmp = 0.15f; a_MidPoint = 36; break; + case biSavannaPlateauM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biStoneBeach: a_HeightAmp = 0.15f; a_MidPoint = 25; break; + case biSunflowerPlains: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + case biTaiga: a_HeightAmp = 0.15f; a_MidPoint = 65; break; + case biTaigaM: a_HeightAmp = 0.15f; a_MidPoint = 70; break; + */ default: { |