diff options
Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 866551e8a..4915e6818 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -520,7 +520,7 @@ void cFinishGenPreSimulator::StationarizeFluid( /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cFinishGenFluidSprings: -cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, const cWorld & a_World) : +cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) : m_Noise(a_Seed + a_Fluid * 100), // Need to take fluid into account, otherwise water and lava springs generate next to each other m_HeightDistribution(255), m_Fluid(a_Fluid) @@ -528,8 +528,8 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI bool IsWater = (a_Fluid == E_BLOCK_WATER); AString SectionName = IsWater ? "WaterSprings" : "LavaSprings"; AString DefaultHeightDistribution; - int DefaultChance; - switch (a_World.GetDimension()) + int DefaultChance = 0; + switch (a_Dimension) { case dimNether: { |