diff options
Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 34 |
1 files changed, 18 insertions, 16 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index f9315333b..4077fd98e 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -1751,19 +1751,21 @@ void cFinishGenOreNests::GenerateOre( // It does so by making a random XYZ walk and adding ore along the way in cuboids of different (random) sizes // Only "terraformable" blocks get replaced with ore, all other blocks stay (so the nest can actually be smaller than specified). - // If there is a try to generate Emerald ores in chunk where there's no mountains biome abort - // There are just four points sampled to avoid searching the whole 16 * 16 Blocks + // If there is an attempt to generate Emerald ores in a chunk with no mountains biome abort + // There are just four points sampled to avoid searching all 16 * 16 blocks: if (a_OreType == E_BLOCK_EMERALD_ORE) { - auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4); - auto BiomeSampleTwo = a_ChunkDesc.GetBiome( 4, 12); - auto BiomeSampleThree = a_ChunkDesc.GetBiome(12, 4); - auto BiomeSampleFour = a_ChunkDesc.GetBiome(12, 12); + const auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4); + const auto BiomeSampleTwo = a_ChunkDesc.GetBiome( 4, 12); + const auto BiomeSampleThree = a_ChunkDesc.GetBiome(12, 4); + const auto BiomeSampleFour = a_ChunkDesc.GetBiome(12, 12); - if (! (IsBiomeMountain(BiomeSampleOne) || - (IsBiomeMountain(BiomeSampleTwo)) || - (IsBiomeMountain(BiomeSampleThree)) || - (IsBiomeMountain(BiomeSampleFour)))) + if ( + !IsBiomeMountain(BiomeSampleOne) && + !IsBiomeMountain(BiomeSampleTwo) && + !IsBiomeMountain(BiomeSampleThree) && + !IsBiomeMountain(BiomeSampleFour) + ) { return; } @@ -1773,20 +1775,20 @@ void cFinishGenOreNests::GenerateOre( // https://minecraft.gamepedia.com/Gold_Ore if (a_OreType == E_BLOCK_GOLD_ORE) { - auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4); - auto BiomeSampleTwo = a_ChunkDesc.GetBiome( 4, 12); - auto BiomeSampleThree = a_ChunkDesc.GetBiome(12, 4); - auto BiomeSampleFour = a_ChunkDesc.GetBiome(12, 12); + const auto BiomeSampleOne = a_ChunkDesc.GetBiome( 4, 4); + const auto BiomeSampleTwo = a_ChunkDesc.GetBiome( 4, 12); + const auto BiomeSampleThree = a_ChunkDesc.GetBiome(12, 4); + const auto BiomeSampleFour = a_ChunkDesc.GetBiome(12, 12); if ( IsBiomeMesa(BiomeSampleOne) || IsBiomeMesa(BiomeSampleTwo) || IsBiomeMesa(BiomeSampleThree) || IsBiomeMesa(BiomeSampleFour) - ) + ) { a_MaxHeight = 76; - a_NumNests = 22; // 2 time default + 20 times mesa bonus + a_NumNests = 22; // 2 times default + 20 times mesa bonus } } |