diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/FinishGen.cpp | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 5b328ec49..40999213c 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -26,8 +26,6 @@ #define DEF_OVERWORLD_LAVA_SPRINGS "0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0" #define DEF_END_WATER_SPRINGS "0, 1; 255, 1" #define DEF_END_LAVA_SPRINGS "0, 1; 255, 1" -#define DEF_ANIMAL_SPAWN_PERCENT 10 -#define DEF_NO_ANIMALS 0 @@ -1425,169 +1423,6 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int //////////////////////////////////////////////////////////////////////////////// -// cFinishGenPassiveMobs: - -cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension) : - m_Noise(a_Seed) -{ - AString SectionName = "Animals"; - int DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT; - switch (a_Dimension) - { - case dimOverworld: - { - DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT; - break; - } - case dimNether: - case dimEnd: // No nether or end animals (currently) - { - DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS; - break; - } - default: - { - ASSERT(!"Unhandled world dimension"); - DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS; - break; - } - } // switch (dimension) - m_AnimalProbability = a_IniFile.GetValueSetI(SectionName, "AnimalSpawnChunkPercentage", DefaultAnimalSpawnChunkPercentage); - if ((m_AnimalProbability < 0) || (m_AnimalProbability > 100)) - { - LOGWARNING("[Animals]: AnimalSpawnChunkPercentage is invalid, using the default of \"%d\".", DefaultAnimalSpawnChunkPercentage); - m_AnimalProbability = DefaultAnimalSpawnChunkPercentage; - } -} - - - - - -void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc) -{ - int chunkX = a_ChunkDesc.GetChunkX(); - int chunkZ = a_ChunkDesc.GetChunkZ(); - int ChanceRnd = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % 100; - if (ChanceRnd > m_AnimalProbability) - { - return; - } - - eMonsterType RandomMob = GetRandomMob(a_ChunkDesc); - if (RandomMob == mtInvalidType) - { - // No mobs here. Don't send an error, because if the biome was a desert it would return mtInvalidType as well. - return; - } - - // Try spawning a pack center 10 times, should get roughly the same probability - for (int Tries = 0; Tries < 10; Tries++) - { - int PackCenterX = (m_Noise.IntNoise2DInt(chunkX + chunkZ, Tries) / 7) % cChunkDef::Width; - int PackCenterZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries) / 7) % cChunkDef::Width; - if (TrySpawnAnimals(a_ChunkDesc, PackCenterX, a_ChunkDesc.GetHeight(PackCenterX, PackCenterZ), PackCenterZ, RandomMob)) - { - for (int i = 0; i < 3; i++) - { - int OffsetX = (m_Noise.IntNoise2DInt(chunkX + chunkZ + i, Tries) / 7) % cChunkDef::Width; - int OffsetZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries + i) / 7) % cChunkDef::Width; - TrySpawnAnimals(a_ChunkDesc, OffsetX, a_ChunkDesc.GetHeight(OffsetX, OffsetZ), OffsetZ, RandomMob); - } - return; - - } // if pack center spawn successful - } // for tries -} - - - - - -bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, eMonsterType AnimalToSpawn) -{ - if ((a_RelY >= cChunkDef::Height - 1) || (a_RelY <= 0)) - { - return false; - } - - BLOCKTYPE BlockAtHead = a_ChunkDesc.GetBlockType(a_RelX, a_RelY + 1, a_RelZ); - BLOCKTYPE BlockAtFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ); - BLOCKTYPE BlockUnderFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY - 1, a_RelZ); - - // Check block below (opaque, grass, water), and above (air) - if ((AnimalToSpawn == mtSquid) && (BlockAtFeet != E_BLOCK_WATER)) - { - return false; - } - if ( - (AnimalToSpawn != mtSquid) && - (BlockAtHead != E_BLOCK_AIR) && - (BlockAtFeet != E_BLOCK_AIR) && - (!cBlockInfo::IsTransparent(BlockUnderFeet)) - ) - { - return false; - } - if ( - (BlockUnderFeet != E_BLOCK_GRASS) && - ((AnimalToSpawn == mtWolf) || (AnimalToSpawn == mtRabbit) || (AnimalToSpawn == mtCow) || (AnimalToSpawn == mtSheep) || (AnimalToSpawn == mtChicken) || (AnimalToSpawn == mtPig)) - ) - { - return false; - } - if ((AnimalToSpawn == mtMooshroom) && (BlockUnderFeet != E_BLOCK_MYCELIUM)) - { - return false; - } - - double AnimalX = static_cast<double>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX + 0.5); - double AnimalY = a_RelY; - double AnimalZ = static_cast<double>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ + 0.5); - - auto NewMob = cMonster::NewMonsterFromType(AnimalToSpawn); - NewMob->SetHealth(NewMob->GetMaxHealth()); - NewMob->SetPosition(AnimalX, AnimalY, AnimalZ); - FLOGD("Spawning {0} #{1} at {2:.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), NewMob->GetPosition()); - a_ChunkDesc.GetEntities().emplace_back(std::move(NewMob)); - - return true; -} - - - - - -eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) -{ - std::vector<eMonsterType> ListOfSpawnables; - int chunkX = a_ChunkDesc.GetChunkX(); - int chunkZ = a_ChunkDesc.GetChunkZ(); - int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width; - int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width; - - for (auto MobType : cMobSpawner::GetAllowedMobTypes(a_ChunkDesc.GetBiome(x, z))) - { - if (cMonster::FamilyFromType(MobType) == cMonster::eFamily::mfPassive) - { - ListOfSpawnables.push_back(MobType); - } - } - - if (ListOfSpawnables.empty()) - { - return mtInvalidType; - } - - auto RandMob = (static_cast<size_t>(m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size()); - return ListOfSpawnables[RandMob]; -} - - - - - -//////////////////////////////////////////////////////////////////////////////// // cFinishGenOres: void cFinishGenOres::GenFinish(cChunkDesc & a_ChunkDesc) |