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-rw-r--r--src/Generating/FinishGen.cpp165
1 files changed, 0 insertions, 165 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 5b328ec49..40999213c 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -26,8 +26,6 @@
#define DEF_OVERWORLD_LAVA_SPRINGS "0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0"
#define DEF_END_WATER_SPRINGS "0, 1; 255, 1"
#define DEF_END_LAVA_SPRINGS "0, 1; 255, 1"
-#define DEF_ANIMAL_SPAWN_PERCENT 10
-#define DEF_NO_ANIMALS 0
@@ -1425,169 +1423,6 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int
////////////////////////////////////////////////////////////////////////////////
-// cFinishGenPassiveMobs:
-
-cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension) :
- m_Noise(a_Seed)
-{
- AString SectionName = "Animals";
- int DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT;
- switch (a_Dimension)
- {
- case dimOverworld:
- {
- DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT;
- break;
- }
- case dimNether:
- case dimEnd: // No nether or end animals (currently)
- {
- DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS;
- break;
- }
- default:
- {
- ASSERT(!"Unhandled world dimension");
- DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS;
- break;
- }
- } // switch (dimension)
- m_AnimalProbability = a_IniFile.GetValueSetI(SectionName, "AnimalSpawnChunkPercentage", DefaultAnimalSpawnChunkPercentage);
- if ((m_AnimalProbability < 0) || (m_AnimalProbability > 100))
- {
- LOGWARNING("[Animals]: AnimalSpawnChunkPercentage is invalid, using the default of \"%d\".", DefaultAnimalSpawnChunkPercentage);
- m_AnimalProbability = DefaultAnimalSpawnChunkPercentage;
- }
-}
-
-
-
-
-
-void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc)
-{
- int chunkX = a_ChunkDesc.GetChunkX();
- int chunkZ = a_ChunkDesc.GetChunkZ();
- int ChanceRnd = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % 100;
- if (ChanceRnd > m_AnimalProbability)
- {
- return;
- }
-
- eMonsterType RandomMob = GetRandomMob(a_ChunkDesc);
- if (RandomMob == mtInvalidType)
- {
- // No mobs here. Don't send an error, because if the biome was a desert it would return mtInvalidType as well.
- return;
- }
-
- // Try spawning a pack center 10 times, should get roughly the same probability
- for (int Tries = 0; Tries < 10; Tries++)
- {
- int PackCenterX = (m_Noise.IntNoise2DInt(chunkX + chunkZ, Tries) / 7) % cChunkDef::Width;
- int PackCenterZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries) / 7) % cChunkDef::Width;
- if (TrySpawnAnimals(a_ChunkDesc, PackCenterX, a_ChunkDesc.GetHeight(PackCenterX, PackCenterZ), PackCenterZ, RandomMob))
- {
- for (int i = 0; i < 3; i++)
- {
- int OffsetX = (m_Noise.IntNoise2DInt(chunkX + chunkZ + i, Tries) / 7) % cChunkDef::Width;
- int OffsetZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ + Tries + i) / 7) % cChunkDef::Width;
- TrySpawnAnimals(a_ChunkDesc, OffsetX, a_ChunkDesc.GetHeight(OffsetX, OffsetZ), OffsetZ, RandomMob);
- }
- return;
-
- } // if pack center spawn successful
- } // for tries
-}
-
-
-
-
-
-bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, eMonsterType AnimalToSpawn)
-{
- if ((a_RelY >= cChunkDef::Height - 1) || (a_RelY <= 0))
- {
- return false;
- }
-
- BLOCKTYPE BlockAtHead = a_ChunkDesc.GetBlockType(a_RelX, a_RelY + 1, a_RelZ);
- BLOCKTYPE BlockAtFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ);
- BLOCKTYPE BlockUnderFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY - 1, a_RelZ);
-
- // Check block below (opaque, grass, water), and above (air)
- if ((AnimalToSpawn == mtSquid) && (BlockAtFeet != E_BLOCK_WATER))
- {
- return false;
- }
- if (
- (AnimalToSpawn != mtSquid) &&
- (BlockAtHead != E_BLOCK_AIR) &&
- (BlockAtFeet != E_BLOCK_AIR) &&
- (!cBlockInfo::IsTransparent(BlockUnderFeet))
- )
- {
- return false;
- }
- if (
- (BlockUnderFeet != E_BLOCK_GRASS) &&
- ((AnimalToSpawn == mtWolf) || (AnimalToSpawn == mtRabbit) || (AnimalToSpawn == mtCow) || (AnimalToSpawn == mtSheep) || (AnimalToSpawn == mtChicken) || (AnimalToSpawn == mtPig))
- )
- {
- return false;
- }
- if ((AnimalToSpawn == mtMooshroom) && (BlockUnderFeet != E_BLOCK_MYCELIUM))
- {
- return false;
- }
-
- double AnimalX = static_cast<double>(a_ChunkDesc.GetChunkX() * cChunkDef::Width + a_RelX + 0.5);
- double AnimalY = a_RelY;
- double AnimalZ = static_cast<double>(a_ChunkDesc.GetChunkZ() * cChunkDef::Width + a_RelZ + 0.5);
-
- auto NewMob = cMonster::NewMonsterFromType(AnimalToSpawn);
- NewMob->SetHealth(NewMob->GetMaxHealth());
- NewMob->SetPosition(AnimalX, AnimalY, AnimalZ);
- FLOGD("Spawning {0} #{1} at {2:.02f}", NewMob->GetClass(), NewMob->GetUniqueID(), NewMob->GetPosition());
- a_ChunkDesc.GetEntities().emplace_back(std::move(NewMob));
-
- return true;
-}
-
-
-
-
-
-eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
-{
- std::vector<eMonsterType> ListOfSpawnables;
- int chunkX = a_ChunkDesc.GetChunkX();
- int chunkZ = a_ChunkDesc.GetChunkZ();
- int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ + 10) / 7) % cChunkDef::Width;
- int z = (m_Noise.IntNoise2DInt(chunkX + chunkZ, chunkZ) / 7) % cChunkDef::Width;
-
- for (auto MobType : cMobSpawner::GetAllowedMobTypes(a_ChunkDesc.GetBiome(x, z)))
- {
- if (cMonster::FamilyFromType(MobType) == cMonster::eFamily::mfPassive)
- {
- ListOfSpawnables.push_back(MobType);
- }
- }
-
- if (ListOfSpawnables.empty())
- {
- return mtInvalidType;
- }
-
- auto RandMob = (static_cast<size_t>(m_Noise.IntNoise2DInt(chunkX - chunkZ + 2, chunkX + 5) / 7) % ListOfSpawnables.size());
- return ListOfSpawnables[RandMob];
-}
-
-
-
-
-
-////////////////////////////////////////////////////////////////////////////////
// cFinishGenOres:
void cFinishGenOres::GenFinish(cChunkDesc & a_ChunkDesc)