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Diffstat (limited to '')
-rw-r--r-- | src/Generating/FinishGen.cpp | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index b9d702429..b8575f4f8 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -26,6 +26,8 @@ #define DEF_OVERWORLD_LAVA_SPRINGS "0, 0; 10, 5; 11, 45; 48, 2; 64, 1; 255, 0" #define DEF_END_WATER_SPRINGS "0, 1; 255, 1" #define DEF_END_LAVA_SPRINGS "0, 1; 255, 1" +#define DEF_ANIMAL_SPAWN_PERCENT 10 +#define DEF_NO_ANIMALS 0 @@ -943,3 +945,213 @@ bool cFinishGenFluidSprings::TryPlaceSpring(cChunkDesc & a_ChunkDesc, int x, int + +//////////////////////////////////////////////////////////////////////////////// +// cFinishGenPassiveMobs: + +cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension) : + m_Noise(a_Seed) +{ + AString SectionName = "Animals"; + int DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT; + switch (a_Dimension) + { + case dimOverworld: + { + DefaultAnimalSpawnChunkPercentage = DEF_ANIMAL_SPAWN_PERCENT; + break; + } + case dimNether: + case dimEnd: // No nether or end animals (currently) + { + DefaultAnimalSpawnChunkPercentage = DEF_NO_ANIMALS; + break; + } + default: + { + ASSERT(!"Unhandled world dimension"); + break; + } + } // switch (dimension) + m_AnimalProbability = a_IniFile.GetValueSetI(SectionName, "AnimalSpawnChunkPercentage", DefaultAnimalSpawnChunkPercentage); + if (m_AnimalProbability < 0 || m_AnimalProbability > 100) + { + LOGWARNING("[Animals]: AnimalSpawnChunkPercentage is invalid, using the default of \"%d\".", DefaultAnimalSpawnChunkPercentage); + } +} + + + + + +void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc) +{ + int ChanceRnd = m_Random.NextInt(100); + if (ChanceRnd > m_AnimalProbability) + { + return; + } + + eMonsterType RandomMob = GetRandomMob(a_ChunkDesc); + if (RandomMob == mtInvalidType) + { + LOGWARNING("Attempted to spawn invalid mob type."); + return; + } + + // Try spawning a pack center 10 times, should get roughly the same probability + for (int Tries = 0; Tries < 10; Tries++) + { + int PackCenterX = m_Random.NextInt(cChunkDef::Width - 1); + int PackCenterZ = m_Random.NextInt(cChunkDef::Width - 1); + if (TrySpawnAnimals(a_ChunkDesc, PackCenterX, a_ChunkDesc.GetHeight(PackCenterX, PackCenterZ), PackCenterZ, RandomMob)) + { + for (int i = 0; i < 5; i++) + { + int OffsetX = m_Random.NextInt(cChunkDef::Width - 1); + int OffsetZ = m_Random.NextInt(cChunkDef::Width - 1); + TrySpawnAnimals(a_ChunkDesc, OffsetX, a_ChunkDesc.GetHeight(OffsetX, OffsetZ), OffsetZ, RandomMob); + } + + return; + + } // if pack center spawn successful + } // for tries +} + + + + + +bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ, eMonsterType AnimalToSpawn) +{ + BLOCKTYPE BlockAtHead = a_ChunkDesc.GetBlockType(a_RelX, a_RelY + 1, a_RelZ); + BLOCKTYPE BlockAtFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY , a_RelZ); + BLOCKTYPE BlockUnderFeet = a_ChunkDesc.GetBlockType(a_RelX, a_RelY - 1, a_RelZ); + + // Check block below (opaque, grass, water), and above (air) + if (AnimalToSpawn == mtSquid && BlockAtFeet != E_BLOCK_WATER) + { + return false; + } + if ( + (AnimalToSpawn != mtSquid) && + (BlockAtHead != E_BLOCK_AIR) && + (BlockAtFeet != E_BLOCK_AIR) && + (!cBlockInfo::IsTransparent(BlockUnderFeet)) + ) + { + return false; + } + if ( + (BlockUnderFeet != E_BLOCK_GRASS) && + ( + (AnimalToSpawn == mtSheep) || + (AnimalToSpawn == mtChicken) || + (AnimalToSpawn == mtPig) + ) + ) + { + return false; + } + + int AnimalX, AnimalY, AnimalZ; + AnimalX = (double)(a_ChunkDesc.GetChunkX()*cChunkDef::Width + a_RelX + 0.5); + AnimalY = a_RelY; + AnimalZ = (double)(a_ChunkDesc.GetChunkZ()*cChunkDef::Width + a_RelZ + 0.5); + + cEntityList ChunkEntities = a_ChunkDesc.GetEntities(); + cMonster * NewMob = cMonster::NewMonsterFromType(AnimalToSpawn); + NewMob->SetPosition(AnimalX, AnimalY, AnimalZ); + ChunkEntities.push_back(NewMob); + LOGD("Spawning %s #%i at {%d, %d, %d}", NewMob->GetClass(), NewMob->GetUniqueID(), AnimalX, AnimalY, AnimalZ); + + return true; +} + + + + + +eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) +{ + + std::set<eMonsterType> ListOfSpawnables; + std::set<eMonsterType>::iterator MobIter = ListOfSpawnables.begin(); + int x = m_Random.NextInt(cChunkDef::Width - 1); + int z = m_Random.NextInt(cChunkDef::Width - 1); + + // Check biomes first to get a list of animals + switch (a_ChunkDesc.GetBiome(x, z)) + { + // No animals + case biNether: + case biEnd: + return mtInvalidType; + + // Squid only + case biOcean: + case biFrozenOcean: + case biFrozenRiver: + case biRiver: + case biDeepOcean: + ListOfSpawnables.insert(MobIter, mtSquid); + break; + + // Mooshroom only + case biMushroomIsland: + case biMushroomShore: + ListOfSpawnables.insert(MobIter, mtMooshroom); + break; + + case biJungle: + case biJungleHills: + case biJungleEdge: + case biJungleM: + case biJungleEdgeM: + ListOfSpawnables.insert(MobIter, mtOcelot); + + case biPlains: + case biSunflowerPlains: + case biSavanna: + case biSavannaPlateau: + case biSavannaM: + case biSavannaPlateauM: + ListOfSpawnables.insert(MobIter, mtHorse); + // ListOfSpawnables.insert(mtDonkey); + + // Wolves only + case biForest: + case biTaiga: + case biMegaTaiga: + case biColdTaiga: + case biColdTaigaM: + ListOfSpawnables.insert(MobIter, mtWolf); + + // All other mobs + default: + ListOfSpawnables.insert(MobIter, mtChicken); + ListOfSpawnables.insert(MobIter, mtCow); + ListOfSpawnables.insert(MobIter, mtPig); + ListOfSpawnables.insert(MobIter, mtSheep); + } + + if (ListOfSpawnables.size() == 0) + { + LOGD("Tried to spawn an animal from an empty list."); + return mtInvalidType; + } + + int RandMob = m_Random.NextInt(ListOfSpawnables.size()); + MobIter=ListOfSpawnables.begin(); + for (int i = 0; i < RandMob; i++) + { + ++MobIter; + } + + return *MobIter; +} + + + + |