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-rw-r--r--src/Generating/CompoGenBiomal.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/Generating/CompoGenBiomal.cpp b/src/Generating/CompoGenBiomal.cpp
index 624885ede..6d2277819 100644
--- a/src/Generating/CompoGenBiomal.cpp
+++ b/src/Generating/CompoGenBiomal.cpp
@@ -413,13 +413,15 @@ protected:
return;
}
case biInvalidBiome:
- case biHell:
- case biSky:
+ case biNether:
+ case biEnd:
case biNumBiomes:
case biVariant:
case biNumVariantBiomes:
{
- ASSERT(!"Unhandled biome");
+ // This generator is not supposed to be used for these biomes, but it has to produce *something*
+ // so let's produce stone:
+ FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, patStone.Get(), a_ShapeColumn);
return;
}
} // switch (Biome)