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-rw-r--r--src/Generating/ChunkGenerator.cpp48
1 files changed, 19 insertions, 29 deletions
diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp
index 126a896af..baa5b76b8 100644
--- a/src/Generating/ChunkGenerator.cpp
+++ b/src/Generating/ChunkGenerator.cpp
@@ -2,13 +2,11 @@
#include "Globals.h"
#include "ChunkGenerator.h"
-#include "../World.h"
#include "inifile/iniFile.h"
-#include "../Root.h"
-#include "../Bindings/PluginManager.h"
#include "ChunkDesc.h"
#include "ComposableGenerator.h"
#include "Noise3DGenerator.h"
+#include "../MersenneTwister.h"
@@ -29,8 +27,9 @@ const unsigned int QUEUE_SKIP_LIMIT = 500;
cChunkGenerator::cChunkGenerator(void) :
super("cChunkGenerator"),
- m_World(NULL),
- m_Generator(NULL)
+ m_Generator(NULL),
+ m_PluginInterface(NULL),
+ m_ChunkSink(NULL)
{
}
@@ -47,10 +46,12 @@ cChunkGenerator::~cChunkGenerator()
-bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
+bool cChunkGenerator::Start(cPluginInterface & a_PluginInterface, cChunkSink & a_ChunkSink, cIniFile & a_IniFile)
{
+ m_PluginInterface = &a_PluginInterface;
+ m_ChunkSink = &a_ChunkSink;
+
MTRand rnd;
- m_World = a_World;
m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt());
AString GeneratorName = a_IniFile.GetValueSet("Generator", "Generator", "Composable");
@@ -73,7 +74,7 @@ bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile)
return false;
}
- m_Generator->Initialize(a_World, a_IniFile);
+ m_Generator->Initialize(a_IniFile);
return super::Start();
}
@@ -237,14 +238,14 @@ void cChunkGenerator::Execute(void)
}
// Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
- if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
+ if ((coords.m_ChunkY == 0) && m_ChunkSink->IsChunkValid(coords.m_ChunkX, coords.m_ChunkZ))
{
LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ);
// Already generated, ignore request
continue;
}
- if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
+ if (SkipEnabled && !m_ChunkSink->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkZ))
{
LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d]", coords.m_ChunkX, coords.m_ChunkZ);
continue;
@@ -253,9 +254,6 @@ void cChunkGenerator::Execute(void)
LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
- // Save the chunk right after generating, so that we don't have to generate it again on next run
- m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
-
NumChunksGenerated++;
} // while (!bStop)
}
@@ -265,27 +263,20 @@ void cChunkGenerator::Execute(void)
void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
+ ASSERT(m_PluginInterface != NULL);
+ ASSERT(m_ChunkSink != NULL);
+
cChunkDesc ChunkDesc(a_ChunkX, a_ChunkZ);
- cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
+ m_PluginInterface->CallHookChunkGenerating(ChunkDesc);
m_Generator->DoGenerate(a_ChunkX, a_ChunkZ, ChunkDesc);
- cRoot::Get()->GetPluginManager()->CallHookChunkGenerated(m_World, a_ChunkX, a_ChunkZ, &ChunkDesc);
+ m_PluginInterface->CallHookChunkGenerated(ChunkDesc);
#ifdef _DEBUG
// Verify that the generator has produced valid data:
ChunkDesc.VerifyHeightmap();
#endif
- cChunkDef::BlockNibbles BlockMetas;
- ChunkDesc.CompressBlockMetas(BlockMetas);
-
- m_World->SetChunkData(
- a_ChunkX, a_ChunkZ,
- ChunkDesc.GetBlockTypes(), BlockMetas,
- NULL, NULL, // We don't have lighting, chunk will be lighted when needed
- &ChunkDesc.GetHeightMap(), &ChunkDesc.GetBiomeMap(),
- ChunkDesc.GetEntities(), ChunkDesc.GetBlockEntities(),
- true
- );
+ m_ChunkSink->OnChunkGenerated(ChunkDesc);
}
@@ -304,9 +295,8 @@ cChunkGenerator::cGenerator::cGenerator(cChunkGenerator & a_ChunkGenerator) :
-void cChunkGenerator::cGenerator::Initialize(cWorld * a_World, cIniFile & a_IniFile)
+void cChunkGenerator::cGenerator::Initialize(cIniFile & a_IniFile)
{
- m_World = a_World;
UNUSED(a_IniFile);
}
@@ -319,7 +309,7 @@ EMCSBiome cChunkGenerator::cGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
cChunkDef::BiomeMap Biomes;
int Y = 0;
int ChunkX, ChunkZ;
- cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ);
+ cChunkDef::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, ChunkZ);
GenerateBiomes(ChunkX, ChunkZ, Biomes);
return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ);
}