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-rw-r--r--src/Entities/Pickup.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 44a65412f..969461a6a 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -41,7 +41,7 @@ public:
cItem & Item = ((cPickup *)a_Entity)->GetItem();
if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()))
{
- char CombineCount = Item.m_ItemCount;
+ short CombineCount = Item.m_ItemCount;
if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize())
{
CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount;
@@ -150,7 +150,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't try to combine if someone has tried to combine me
+ if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
{
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
hhhhhh