diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.cpp | 24 | ||||
-rw-r--r-- | src/Entities/Entity.h | 3 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 71 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
4 files changed, 87 insertions, 14 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 31ad66779..15f456332 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -617,6 +617,10 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) m_TicksSinceLastVoidDamage = 0; } + if (IsMob() || IsPlayer() || IsPickup() || IsExpOrb()) + { + DetectCacti(); + } if (IsMob() || IsPlayer()) { // Set swimming state @@ -1014,6 +1018,26 @@ void cEntity::TickInVoid(cChunk & a_Chunk) +void cEntity::DetectCacti() +{ + int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT; + float w = m_Width / 2; + if ( + (((X + 1) - GetPosX() < w) && (GetWorld()->GetBlock(X + 1, Y, Z) == E_BLOCK_CACTUS)) || + (((GetPosX() - (X - 1)) - 1 < w) && (GetWorld()->GetBlock(X - 1, Y, Z) == E_BLOCK_CACTUS)) || + (((Z + 1) - GetPosZ() < w) && (GetWorld()->GetBlock(X, Y, Z + 1) == E_BLOCK_CACTUS)) || + (((GetPosZ() - (Z - 1)) - 1 < w) && (GetWorld()->GetBlock(X, Y, Z - 1) == E_BLOCK_CACTUS)) || + (((Y > 0) && (Y < cChunkDef::Height)) && ((GetPosY() - Y < 1) && (GetWorld()->GetBlock(X, Y, Z) == E_BLOCK_CACTUS))) + ) + { + TakeDamage(dtCactusContact, NULL, 1, 0); + } +} + + + + + void cEntity::SetSwimState(cChunk & a_Chunk) { int RelY = (int)floor(GetPosY() + 0.1); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index a111b128d..0c393c0f5 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -320,6 +320,9 @@ public: /// Updates the state related to this entity being on fire virtual void TickBurning(cChunk & a_Chunk); + + /** Detects the time for application of cacti damage */ + virtual void DetectCacti(void); /// Handles when the entity is in the void virtual void TickInVoid(cChunk & a_Chunk); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c3b763278..0eacb67f9 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -456,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) else { float Dist = (float)(m_LastGroundHeight - floor(GetPosY())); + + if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above + { + // Increment statistic + m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5)); + } + int Damage = (int)(Dist - 3.f); - if (m_LastJumpHeight > m_LastGroundHeight) Damage++; + if (m_LastJumpHeight > m_LastGroundHeight) + { + Damage++; + } m_LastJumpHeight = (float)GetPosY(); if (Damage > 0) @@ -1951,32 +1961,65 @@ void cPlayer::HandleFloater() +bool cPlayer::IsClimbing(void) const +{ + int PosX = POSX_TOINT; + int PosY = POSY_TOINT; + int PosZ = POSZ_TOINT; + + if ((PosY < 0) || (PosY >= cChunkDef::Height)) + { + return false; + } + + BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ); + switch (Block) + { + case E_BLOCK_LADDER: + case E_BLOCK_VINES: + { + return true; + } + default: return false; + } +} + + + + + void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) { StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5); if (m_AttachedTo == NULL) { - int PosX = POSX_TOINT; - int PosY = POSY_TOINT; - int PosZ = POSZ_TOINT; - - BLOCKTYPE Block; - NIBBLETYPE Meta; - if (!m_World->GetBlockTypeMeta(PosX, PosY, PosZ, Block, Meta)) + if (IsClimbing()) { - return; + if (a_DeltaPos.y > 0.0) // Going up + { + m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); + } } - - if ((Block == E_BLOCK_LADDER) && (a_DeltaPos.y > 0.0)) // Going up + else if (IsSubmerged()) { - m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5)); + m_Stats.AddValue(statDistDove, Value); } - else + else if (IsSwimming()) + { + m_Stats.AddValue(statDistSwum, Value); + } + else if (IsOnGround()) { - // TODO 2014-05-12 xdot: Other types m_Stats.AddValue(statDistWalked, Value); } + else + { + if (Value >= 25) // Ignore small/slow movement + { + m_Stats.AddValue(statDistFlown, Value); + } + } } else { diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 78b534d83..b7cb27d6c 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -127,6 +127,9 @@ public: inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export + /** Returns whether the player is climbing (ladders, vines e.t.c). */ + bool IsClimbing(void) const; + virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; // tolua_begin |