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-rw-r--r--src/Entities/Entity.cpp131
-rw-r--r--src/Entities/Entity.h38
-rw-r--r--src/Entities/Pickup.cpp67
-rw-r--r--src/Entities/Player.cpp131
-rw-r--r--src/Entities/Player.h24
5 files changed, 200 insertions, 191 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 09fb7052d..e22f689d9 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -4,9 +4,7 @@
#include "../World.h"
#include "../Server.h"
#include "../Root.h"
-#include "../Vector3d.h"
#include "../Matrix4f.h"
-#include "../ReferenceManager.h"
#include "../ClientHandle.h"
#include "../Chunk.h"
#include "../Simulator/FluidSimulator.h"
@@ -32,8 +30,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_MaxHealth(1)
, m_AttachedTo(NULL)
, m_Attachee(NULL)
- , m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
- , m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
, m_bDirtyHead(true)
, m_bDirtyOrientation(true)
, m_bDirtyPosition(true)
@@ -61,6 +57,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Mass (0.001) // Default 1g
, m_Width(a_Width)
, m_Height(a_Height)
+ , m_IsSubmerged(false)
+ , m_IsSwimming(false)
{
cCSLock Lock(m_CSCount);
m_EntityCount++;
@@ -100,8 +98,6 @@ cEntity::~cEntity()
LOGWARNING("ERROR: Entity deallocated without being destroyed");
ASSERT(!"Entity deallocated without being destroyed or unlinked");
}
- delete m_Referencers;
- delete m_References;
}
@@ -535,7 +531,17 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
TickInVoid(a_Chunk);
}
- else { m_TicksSinceLastVoidDamage = 0; }
+ else
+ m_TicksSinceLastVoidDamage = 0;
+
+ if (IsMob() || IsPlayer())
+ {
+ // Set swimming state
+ SetSwimState(a_Chunk);
+
+ // Handle drowning
+ HandleAir();
+ }
}
@@ -913,6 +919,87 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
+void cEntity::SetSwimState(cChunk & a_Chunk)
+{
+ int RelY = (int)floor(m_LastPosY + 0.1);
+ if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
+ {
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
+
+ BLOCKTYPE BlockIn;
+ int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
+ int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
+
+ // Check if the player is swimming:
+ // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
+ if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
+ {
+ // This sometimes happens on Linux machines
+ // Ref.: http://forum.mc-server.org/showthread.php?tid=1244
+ LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
+ RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
+ );
+ m_IsSwimming = false;
+ m_IsSubmerged = false;
+ return;
+ }
+ m_IsSwimming = IsBlockWater(BlockIn);
+
+ // Check if the player is submerged:
+ VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn));
+ m_IsSubmerged = IsBlockWater(BlockIn);
+}
+
+
+
+
+
+void cEntity::HandleAir(void)
+{
+ // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
+ // See if the entity is /submerged/ water (block above is water)
+ // Get the type of block the entity is standing in:
+
+ if (IsSubmerged())
+ {
+ SetSpeedY(1); // Float in the water
+
+ // Either reduce air level or damage player
+ if (m_AirLevel < 1)
+ {
+ if (m_AirTickTimer < 1)
+ {
+ // Damage player
+ TakeDamage(dtDrowning, NULL, 1, 1, 0);
+ // Reset timer
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+ else
+ {
+ m_AirTickTimer -= 1;
+ }
+ }
+ else
+ {
+ // Reduce air supply
+ m_AirLevel -= 1;
+ }
+ }
+ else
+ {
+ // Set the air back to maximum
+ m_AirLevel = MAX_AIR_LEVEL;
+ m_AirTickTimer = DROWNING_TICKS;
+ }
+}
+
+
+
+
+
/// Called when the entity starts burning
void cEntity::OnStartedBurning(void)
{
@@ -1430,33 +1517,3 @@ void cEntity::SetPosZ(double a_PosZ)
-
-//////////////////////////////////////////////////////////////////////////
-// Reference stuffs
-void cEntity::AddReference(cEntity * & a_EntityPtr)
-{
- m_References->AddReference(a_EntityPtr);
- a_EntityPtr->ReferencedBy(a_EntityPtr);
-}
-
-
-
-
-
-void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
-{
- m_Referencers->AddReference(a_EntityPtr);
-}
-
-
-
-
-
-void cEntity::Dereference(cEntity * & a_EntityPtr)
-{
- m_Referencers->Dereference(a_EntityPtr);
-}
-
-
-
-
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 91463bfd6..b2edfc2b4 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -4,6 +4,7 @@
#include "../Item.h"
#include "../Vector3d.h"
#include "../Vector3f.h"
+#include "../Vector3i.h"
@@ -28,12 +29,16 @@
return super::GetClass(); \
}
+#define POSX_TOINT (int)floor(GetPosX())
+#define POSY_TOINT (int)floor(GetPosY())
+#define POSZ_TOINT (int)floor(GetPosZ())
+#define POS_TOINT Vector3i(POSXTOINT, POSYTOINT, POSZTOINT)
+
class cWorld;
-class cReferenceManager;
class cClientHandle;
class cPlayer;
class cChunk;
@@ -110,6 +115,8 @@ public:
BURN_TICKS_PER_DAMAGE = 20, ///< How many ticks to wait between damaging an entity when it is burning
BURN_DAMAGE = 1, ///< How much damage to deal when the entity is burning
BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire
+ MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have
+ DROWNING_TICKS = 20, ///< Number of ticks per heart of damage
} ;
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
@@ -344,7 +351,14 @@ public:
virtual bool IsRiding (void) const {return false; }
virtual bool IsSprinting(void) const {return false; }
virtual bool IsRclking (void) const {return false; }
- virtual bool IsInvisible(void) const {return false; }
+ virtual bool IsInvisible(void) const { return false; }
+
+ /** Returns whether the player is swimming or not */
+ virtual bool IsSwimming(void) const{ return m_IsSwimming; }
+ /** Return whether the player is under water or not */
+ virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
+ /** Gets remaining air of a monster */
+ int GetAirLevel(void) const { return m_AirLevel; }
// tolua_end
@@ -373,9 +387,6 @@ protected:
/// The entity which is attached to this entity (rider), NULL if none
cEntity * m_Attachee;
- cReferenceManager* m_Referencers;
- cReferenceManager* m_References;
-
// Flags that signal that we haven't updated the clients with the latest.
bool m_bDirtyHead;
bool m_bDirtyOrientation;
@@ -415,11 +426,18 @@ protected:
virtual void Destroyed(void) {} // Called after the entity has been destroyed
void SetWorld(cWorld * a_World) { m_World = a_World; }
-
- friend class cReferenceManager;
- void AddReference( cEntity*& a_EntityPtr );
- void ReferencedBy( cEntity*& a_EntityPtr );
- void Dereference( cEntity*& a_EntityPtr );
+
+ /** Called in each tick to handle air-related processing i.e. drowning */
+ virtual void HandleAir();
+ /** Called once per tick to set IsSwimming and IsSubmerged */
+ virtual void SetSwimState(cChunk & a_Chunk);
+
+ /** If an entity is currently swimming in or submerged under water */
+ bool m_IsSwimming, m_IsSubmerged;
+
+ /** Air level of a mobile */
+ int m_AirLevel;
+ int m_AirTickTimer;
private:
// Measured in degrees, [-180, +180)
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 001e386a7..bfe162b69 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -6,19 +6,58 @@
#endif
#include "Pickup.h"
+#include "Player.h"
#include "../ClientHandle.h"
-#include "../Inventory.h"
#include "../World.h"
-#include "../Simulator/FluidSimulator.h"
#include "../Server.h"
-#include "Player.h"
#include "../Bindings/PluginManager.h"
-#include "../Item.h"
#include "../Root.h"
#include "../Chunk.h"
-#include "../Vector3d.h"
-#include "../Vector3f.h"
+
+
+
+class cPickupCombiningCallback :
+ public cEntityCallback
+{
+public:
+ cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) :
+ m_Position(a_Position),
+ m_Pickup(a_Pickup),
+ m_FoundMatchingPickup(false)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
+ {
+ return false;
+ }
+
+ Vector3d EntityPos = a_Entity->GetPosition();
+ double Distance = (EntityPos - m_Position).Length();
+
+ if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem()))
+ {
+ m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount);
+ a_Entity->Destroy();
+ m_FoundMatchingPickup = true;
+ }
+ return false;
+ }
+
+ inline bool FoundMatchingPickup()
+ {
+ return m_FoundMatchingPickup;
+ }
+
+protected:
+ bool m_FoundMatchingPickup;
+
+ Vector3d m_Position;
+ cPickup * m_Pickup;
+};
@@ -26,10 +65,10 @@
cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
: cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
- , m_Timer( 0.f )
+ , m_Timer(0.f)
, m_Item(a_Item)
- , m_bCollected( false )
- , m_bIsPlayerCreated( IsPlayerCreated )
+ , m_bCollected(false)
+ , m_bIsPlayerCreated(IsPlayerCreated)
{
SetGravity(-10.5f);
SetMaxHealth(5);
@@ -89,6 +128,16 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
return;
}
}
+
+ if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
+ {
+ cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
+ m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
+ if (PickupCombiningCallback.FoundMatchingPickup())
+ {
+ m_World->BroadcastEntityMetadata(*this);
+ }
+ }
}
}
}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 377194efc..82e31ae65 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -7,7 +7,6 @@
#include "../UI/Window.h"
#include "../UI/WindowOwner.h"
#include "../World.h"
-#include "Pickup.h"
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
#include "../GroupManager.h"
@@ -27,8 +26,6 @@
#include "inifile/iniFile.h"
#include "json/json.h"
-#define float2int(x) ((x)<0 ? ((int)(x))-1 : (int)(x))
-
@@ -36,8 +33,6 @@
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: super(etPlayer, 0.6, 1.8)
- , m_AirLevel( MAX_AIR_LEVEL )
- , m_AirTickTimer(DROWNING_TICKS)
, m_bVisible(true)
, m_FoodLevel(MAX_FOOD_LEVEL)
, m_FoodSaturationLevel(5)
@@ -108,9 +103,23 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
);
}
+
m_LastJumpHeight = (float)(GetPosY());
m_LastGroundHeight = (float)(GetPosY());
m_Stance = GetPosY() + 1.62;
+
+ if (m_GameMode == gmNotSet)
+ {
+ cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName());
+ if (World == NULL)
+ {
+ World = cRoot::Get()->GetDefaultWorld();
+ }
+ if (World->IsGameModeCreative())
+ {
+ m_CanFly = true;
+ }
+ }
cRoot::Get()->GetServer()->PlayerCreated(this);
}
@@ -197,12 +206,6 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
super::Tick(a_Dt, a_Chunk);
- // Set player swimming state
- SetSwimState(a_Chunk);
-
- // Handle air drowning stuff
- HandleAir();
-
// Handle charging the bow:
if (m_IsChargingBow)
{
@@ -435,7 +438,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
cWorld * World = GetWorld();
if ((GetPosY() >= 0) && (GetPosY() < cChunkDef::Height))
{
- BLOCKTYPE BlockType = World->GetBlock(float2int(GetPosX()), float2int(GetPosY()), float2int(GetPosZ()));
+ BLOCKTYPE BlockType = World->GetBlock((int)floor(GetPosX()), (int)floor(GetPosY()), (int)floor(GetPosZ()));
if (BlockType != E_BLOCK_AIR)
{
m_bTouchGround = true;
@@ -460,12 +463,10 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
if (Damage > 0)
{
- if (!IsGameModeCreative())
- {
- TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- }
+ // cPlayer makes sure damage isn't applied in creative, no need to check here
+ TakeDamage(dtFalling, NULL, Damage, Damage, 0);
- // Mojang uses floor() to get X and Z positions, instead of just casting it to an (int)
+ // Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, (int)floor(GetPosX()), (int)GetPosY() - 1, (int)floor(GetPosZ()), Damage /* Used as particle effect speed modifier */);
}
@@ -787,7 +788,7 @@ void cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
{
if (IsGameModeCreative())
{
- // No damage / health in creative mode
+ // No damage / health in creative mode if not void damage
return;
}
}
@@ -1630,27 +1631,12 @@ bool cPlayer::LoadFromDisk()
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
- //SetExperience(root.get("experience", 0).asInt());
-
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
if (m_GameMode == eGameMode_Creative)
{
m_CanFly = true;
}
- else if (m_GameMode == eGameMode_NotSet)
- {
- cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName());
- if (World == NULL)
- {
- World = cRoot::Get()->GetDefaultWorld();
- }
-
- if (World->GetGameMode() == eGameMode_Creative)
- {
- m_CanFly = true;
- }
- }
m_Inventory.LoadFromJson(root["inventory"]);
@@ -1767,85 +1753,6 @@ void cPlayer::UseEquippedItem(void)
-void cPlayer::SetSwimState(cChunk & a_Chunk)
-{
- int RelY = (int)floor(m_LastPosY + 0.1);
- if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
- {
- m_IsSwimming = false;
- m_IsSubmerged = false;
- return;
- }
-
- BLOCKTYPE BlockIn;
- int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width;
- int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width;
-
- // Check if the player is swimming:
- // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk
- if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
- {
- // This sometimes happens on Linux machines
- // Ref.: http://forum.mc-server.org/showthread.php?tid=1244
- LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
- RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
- );
- m_IsSwimming = false;
- m_IsSubmerged = false;
- return;
- }
- m_IsSwimming = IsBlockWater(BlockIn);
-
- // Check if the player is submerged:
- VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, RelY + 1, RelZ, BlockIn));
- m_IsSubmerged = IsBlockWater(BlockIn);
-}
-
-
-
-
-
-void cPlayer::HandleAir(void)
-{
- // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format
- // see if the player is /submerged/ water (block above is water)
- // Get the type of block the player's standing in:
-
- if (IsSubmerged())
- {
- // either reduce air level or damage player
- if (m_AirLevel < 1)
- {
- if (m_AirTickTimer < 1)
- {
- // damage player
- TakeDamage(dtDrowning, NULL, 1, 1, 0);
- // reset timer
- m_AirTickTimer = DROWNING_TICKS;
- }
- else
- {
- m_AirTickTimer -= 1;
- }
- }
- else
- {
- // reduce air supply
- m_AirLevel -= 1;
- }
- }
- else
- {
- // set the air back to maximum
- m_AirLevel = MAX_AIR_LEVEL;
- m_AirTickTimer = DROWNING_TICKS;
- }
-}
-
-
-
-
-
void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 46d0de69d..50f7560d6 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -31,8 +31,6 @@ public:
MAX_HEALTH = 20,
MAX_FOOD_LEVEL = 20,
EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
- MAX_AIR_LEVEL = 300,
- DROWNING_TICKS = 10, //number of ticks per heart of damage
} ;
// tolua_end
@@ -241,8 +239,6 @@ public:
int GetFoodTickTimer (void) const { return m_FoodTickTimer; }
double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; }
int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; }
-
- int GetAirLevel (void) const { return m_AirLevel; }
/// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore
bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); }
@@ -353,12 +349,6 @@ public:
/// If true the player can fly even when he's not in creative.
void SetCanFly(bool a_CanFly);
- /// Returns whether the player is swimming or not
- virtual bool IsSwimming(void) const{ return m_IsSwimming; }
-
- /// Return whether the player is under water or not
- virtual bool IsSubmerged(void) const{ return m_IsSubmerged; }
-
/// Returns wheter the player can fly or not.
virtual bool CanFly(void) const { return m_CanFly; }
// tolua_end
@@ -389,12 +379,6 @@ protected:
XP_TO_LEVEL30 = 825
} ;
- /// Player's air level (for swimming)
- int m_AirLevel;
-
- /// used to time ticks between damage taken via drowning/suffocation
- int m_AirTickTimer;
-
bool m_bVisible;
// Food-related variables:
@@ -431,7 +415,7 @@ protected:
float m_LastBlockActionTime;
int m_LastBlockActionCnt;
eGameMode m_GameMode;
- std::string m_IP;
+ AString m_IP;
/// The item being dragged by the cursor while in a UI window
cItem m_DraggingItem;
@@ -490,12 +474,6 @@ protected:
/// Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item.
void HandleFloater(void);
-
- /// Called in each tick to handle air-related processing i.e. drowning
- void HandleAir();
-
- /// Called once per tick to set IsSwimming and IsSubmerged
- void SetSwimState(cChunk & a_Chunk);
/// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block)
void ApplyFoodExhaustionFromMovement();