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-rw-r--r--src/Entities/Entity.cpp10
-rw-r--r--src/Entities/Entity.h5
-rw-r--r--src/Entities/Player.cpp18
3 files changed, 18 insertions, 15 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 1226a2319..8f736a269 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -129,9 +129,9 @@ const char * cEntity::GetParentClass(void) const
-bool cEntity::Initialize(cWorld * a_World)
+bool cEntity::Initialize(cWorld & a_World)
{
- if (cPluginManager::Get()->CallHookSpawningEntity(*a_World, *this))
+ if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this))
{
return false;
}
@@ -144,13 +144,13 @@ bool cEntity::Initialize(cWorld * a_World)
*/
m_IsInitialized = true;
- m_World = a_World;
+ m_World = &a_World;
m_World->AddEntity(this);
- cPluginManager::Get()->CallHookSpawnedEntity(*a_World, *this);
+ cPluginManager::Get()->CallHookSpawnedEntity(a_World, *this);
// Spawn the entity on the clients:
- a_World->BroadcastSpawnEntity(*this);
+ a_World.BroadcastSpawnEntity(*this);
return true;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 9fe771120..85ad42d54 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -146,8 +146,9 @@ public:
cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
virtual ~cEntity();
- /// Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed)
- virtual bool Initialize(cWorld * a_World);
+ /** Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed).
+ Adds the entity to the world. */
+ virtual bool Initialize(cWorld & a_World);
// tolua_begin
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index b83419903..feb09b5d2 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -940,6 +940,8 @@ void cPlayer::Killed(cEntity * a_Victim)
void cPlayer::Respawn(void)
{
+ ASSERT(m_World != NULL);
+
m_Health = GetMaxHealth();
SetInvulnerableTicks(20);
@@ -952,7 +954,7 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
- m_ClientHandle->SendRespawn();
+ m_ClientHandle->SendRespawn(*m_World);
// Extinguish the fire:
StopBurning();
@@ -1583,19 +1585,19 @@ bool cPlayer::MoveToWorld(const char * a_WorldName)
return false;
}
- eDimension OldDimension = m_World->GetDimension();
-
+ // Send the respawn packet:
+ if (m_ClientHandle != NULL)
+ {
+ m_ClientHandle->SendRespawn(*World);
+ }
+
// Remove all links to the old world
m_World->RemovePlayer(this);
- m_ClientHandle->RemoveFromAllChunks();
- m_World->RemoveEntity(this);
// If the dimension is different, we can send the respawn packet
// http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
- m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension()));
- // Add player to all the necessary parts of the new world
- World->AddEntity(this);
+ // Queue adding player to the new world, including all the necessary adjustments to the object
World->AddPlayer(this);
return true;