diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.h | 3 | ||||
-rw-r--r-- | src/Entities/Floater.cpp | 58 | ||||
-rw-r--r-- | src/Entities/Floater.h | 29 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 20 | ||||
-rw-r--r-- | src/Entities/Player.h | 10 |
5 files changed, 120 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 8d1692c98..7107a4a13 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -75,6 +75,7 @@ public: etTNT, etProjectile, etExpOrb, + etFloater, // Common variations etMob = etMonster, // DEPRECATED, use etMonster instead! @@ -129,6 +130,8 @@ public: bool IsBoat (void) const { return (m_EntityType == etBoat); } bool IsTNT (void) const { return (m_EntityType == etTNT); } bool IsProjectile (void) const { return (m_EntityType == etProjectile); } + bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); } + bool IsFloater (void) const { return (m_EntityType == etFloater); } /// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true) virtual bool IsA(const char * a_ClassName) const; diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp new file mode 100644 index 000000000..1aa0413d9 --- /dev/null +++ b/src/Entities/Floater.cpp @@ -0,0 +1,58 @@ +#include "Globals.h" + +#include "Floater.h" +#include "Player.h" +#include "../ClientHandle.h" + +cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) : + cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98), + m_PlayerID(a_PlayerID), + m_CanPickupItem(false), + m_PickupCountDown(0) +{ + SetSpeed(a_Speed); +} + + + + + +void cFloater::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendSpawnObject(*this, 90, m_PlayerID, 0, 0); +} + + + + + +void cFloater::Tick(float a_Dt, cChunk & a_Chunk) +{ + HandlePhysics(a_Dt, a_Chunk); + if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()))) + { + if (m_World->GetTickRandomNumber(100) == 0) + { + SetPosY(GetPosY() - 1); + m_CanPickupItem = true; + m_PickupCountDown = 20; + LOGD("Floater %i can be picked up", GetUniqueID()); + } + else + { + SetSpeedY(1); + } + } + SetSpeedX(GetSpeedX() * 0.95); + SetSpeedZ(GetSpeedZ() * 0.95); + if (CanPickup()) + { + m_PickupCountDown--; + if (m_PickupCountDown == 0) + { + m_CanPickupItem = false; + LOGD("The fish is gone. Floater %i can not pick an item up.", GetUniqueID()); + } + } + BroadcastMovementUpdate(); +}
\ No newline at end of file diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h new file mode 100644 index 000000000..9bc5039f8 --- /dev/null +++ b/src/Entities/Floater.h @@ -0,0 +1,29 @@ + +#pragma once + +#include "Entity.h" + + + + + +class cFloater : + public cEntity +{ + typedef cFloater super; + +public: + + cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID); + + virtual void SpawnOn(cClientHandle & a_Client) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + + bool CanPickup(void) const { return m_CanPickupItem; } + +protected: + Vector3d m_Speed; + int m_PickupCountDown; + int m_PlayerID; + bool m_CanPickupItem; +} ;
\ No newline at end of file diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7e7d77433..ca0d625e2 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -65,6 +65,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_IsSubmerged(false) , m_IsFlying(false) , m_CanFly(false) + , m_IsFishing(false) + , m_FloaterID(-1) , m_EatingFinishTick(-1) , m_IsChargingBow(false) , m_BowCharge(0) @@ -1500,6 +1502,24 @@ bool cPlayer::LoadFromDisk() //SetExperience(root.get("experience", 0).asInt()); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); + + if (m_GameMode == eGameMode_Creative) + { + m_CanFly = true; + } + else if (m_GameMode == eGameMode_NotSet) + { + cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName()); + if (World == NULL) + { + World = cRoot::Get()->GetDefaultWorld(); + } + + if (World->GetGameMode() == eGameMode_Creative) + { + m_CanFly = true; + } + } m_Inventory.LoadFromJson(root["inventory"]); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 59e941040..74da857e8 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -253,6 +253,14 @@ public: /// Returns true if the player is currently flying. bool IsFlying(void) const { return m_IsFlying; } + + /// returns true if the player has thrown out a floater. + bool IsFishing(void) const { return m_IsFishing; } + + void SetIsFishing(bool a_IsFishing, int a_FloaterID = -1) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; } + + int GetFloaterID(void) const { return m_FloaterID; } + // tolua_end /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet @@ -429,6 +437,7 @@ protected: bool m_IsFlying; bool m_IsSwimming; bool m_IsSubmerged; + bool m_IsFishing; bool m_CanFly; // If this is true the player can fly. Even if he is not in creative. @@ -445,6 +454,7 @@ protected: bool m_IsChargingBow; int m_BowCharge; + int m_FloaterID; virtual void Destroyed(void); |