diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 37 | ||||
-rw-r--r-- | src/Entities/ArrowEntity.h | 5 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 225 | ||||
-rw-r--r-- | src/Entities/EntityEffect.cpp | 4 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 1 | ||||
-rw-r--r-- | src/Entities/Minecart.cpp | 94 | ||||
-rw-r--r-- | src/Entities/Pickup.cpp | 8 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 283 | ||||
-rw-r--r-- | src/Entities/Player.h | 54 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 5 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 6 |
11 files changed, 481 insertions, 241 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 913519c4c..954e0a267 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -90,6 +90,13 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa // Broadcast arrow hit sound m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + + if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && IsOnFire()) + { + m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0); + m_World->SpawnPrimedTNT(X, Y, Z); + } + } @@ -103,8 +110,36 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { Damage += m_World->GetTickRandomNumber(Damage / 2 + 2); } - a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); + + int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower); + if (PowerLevel > 0) + { + int ExtraDamage = (int)ceil(0.25 * (PowerLevel + 1)); + Damage += ExtraDamage; + } + + int KnockbackAmount = 1; + int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch); + if (PunchLevel > 0) + { + Vector3d LookVector = GetLookVector(); + Vector3f FinalSpeed = Vector3f(0, 0, 0); + switch (PunchLevel) + { + case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); break; + case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); break; + default: break; + } + a_EntityHit.SetSpeed(FinalSpeed); + } + + a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount); + if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()) + { + a_EntityHit.StartBurning(100); + } + // Broadcast successful hit sound GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index e35feef2a..10d530a55 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -10,6 +10,7 @@ + // tolua_begin class cArrowEntity : @@ -46,7 +47,7 @@ public: /// Returns the damage modifier coeff. double GetDamageCoeff(void) const { return m_DamageCoeff; } - + /// Sets the damage modifier coeff void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } @@ -89,7 +90,7 @@ protected: /// If true, the arrow is in the process of being collected - don't go to anyone else bool m_bIsCollected; - + /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air Vector3i m_HitBlockPos; diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 32f220897..9bcdcffeb 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -13,6 +13,7 @@ #include "../Tracer.h" #include "Player.h" #include "Items/ItemHandler.h" +#include "../FastRandom.h" @@ -316,6 +317,105 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) // IsOnGround() only is false if the player is moving downwards // TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain) + const cEnchantments & Enchantments = Player->GetEquippedItem().m_Enchantments; + + int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness); + int SmiteLevel = Enchantments.GetLevel(cEnchantments::enchSmite); + int BaneOfArthropodsLevel = Enchantments.GetLevel(cEnchantments::enchBaneOfArthropods); + + if (SharpnessLevel > 0) + { + a_TDI.FinalDamage += (int)ceil(1.25 * SharpnessLevel); + } + else if (SmiteLevel > 0) + { + if (IsMob()) + { + cMonster * Monster = (cMonster *)this; + switch (Monster->GetMobType()) + { + case cMonster::mtSkeleton: + case cMonster::mtZombie: + case cMonster::mtWither: + case cMonster::mtZombiePigman: + { + a_TDI.FinalDamage += (int)ceil(2.5 * SmiteLevel); + break; + } + } + } + } + else if (BaneOfArthropodsLevel > 0) + { + if (IsMob()) + { + cMonster * Monster = (cMonster *)this; + switch (Monster->GetMobType()) + { + case cMonster::mtSpider: + case cMonster::mtCaveSpider: + case cMonster::mtSilverfish: + { + a_TDI.RawDamage += (int)ceil(2.5 * BaneOfArthropodsLevel); + // TODO: Add slowness effect + + break; + }; + default: break; + } + } + } + + int FireAspectLevel = Enchantments.GetLevel(cEnchantments::enchFireAspect); + if (FireAspectLevel > 0) + { + int BurnTicks = 3; + + if (FireAspectLevel > 1) + { + BurnTicks += 4 * (FireAspectLevel - 1); + } + if (!IsMob() && !IsSubmerged() && !IsSwimming()) + { + StartBurning(BurnTicks * 20); + } + else if (IsMob() && !IsSubmerged() && !IsSwimming()) + { + cMonster * Monster = (cMonster *)this; + switch (Monster->GetMobType()) + { + case cMonster::mtGhast: + case cMonster::mtZombiePigman: + case cMonster::mtMagmaCube: + { + break; + }; + default: StartBurning(BurnTicks * 20); + } + } + } + + int ThornsLevel = 0; + const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() }; + for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++) + { + const cItem & Item = ArmorItems[i]; + ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns)); + } + + if (ThornsLevel > 0) + { + int Chance = ThornsLevel * 15; + + cFastRandom Random; + int RandomValue = Random.GenerateRandomInteger(0, 100); + + if (RandomValue <= Chance) + { + a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.GenerateRandomInteger(1, 4), 0); + } + } + if (!Player->IsOnGround()) { if ((a_TDI.DamageType == dtAttack) || (a_TDI.DamageType == dtArrowAttack)) @@ -328,13 +428,123 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI) Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5)); } + if (IsPlayer()) + { + double TotalEPF = 0.0; + double EPFProtection = 0.00; + double EPFFireProtection = 0.00; + double EPFBlastProtection = 0.00; + double EPFProjectileProtection = 0.00; + double EPFFeatherFalling = 0.00; + + const cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() }; + for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++) + { + const cItem & Item = ArmorItems[i]; + int Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProtection); + if (Level > 0) + { + EPFProtection += (6 + Level * Level) * 0.75 / 3; + } + + Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection); + if (Level > 0) + { + EPFFireProtection += (6 + Level * Level) * 1.25 / 3; + } + + Level = Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling); + if (Level > 0) + { + EPFFeatherFalling += (6 + Level * Level) * 2.5 / 3; + } + + Level = Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection); + if (Level > 0) + { + EPFBlastProtection += (6 + Level * Level) * 1.5 / 3; + } + + Level = Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection); + if (Level > 0) + { + EPFProjectileProtection += (6 + Level * Level) * 1.5 / 3; + } + + } + + TotalEPF = EPFProtection + EPFFireProtection + EPFFeatherFalling + EPFBlastProtection + EPFProjectileProtection; + + EPFProtection = EPFProtection / TotalEPF; + EPFFireProtection = EPFFireProtection / TotalEPF; + EPFFeatherFalling = EPFFeatherFalling / TotalEPF; + EPFBlastProtection = EPFBlastProtection / TotalEPF; + EPFProjectileProtection = EPFProjectileProtection / TotalEPF; + + if (TotalEPF > 25) + { + TotalEPF = 25; + } + + cFastRandom Random; + float RandomValue = Random.GenerateRandomInteger(50, 100) * 0.01f; + + TotalEPF = ceil(TotalEPF * RandomValue); + + if (TotalEPF > 20) + { + TotalEPF = 20; + } + + EPFProtection = TotalEPF * EPFProtection; + EPFFireProtection = TotalEPF * EPFFireProtection; + EPFFeatherFalling = TotalEPF * EPFFeatherFalling; + EPFBlastProtection = TotalEPF * EPFBlastProtection; + EPFProjectileProtection = TotalEPF * EPFProjectileProtection; + + int RemovedDamage = 0; + + if ((a_TDI.DamageType != dtInVoid) && (a_TDI.DamageType != dtAdmin)) + { + RemovedDamage += (int)ceil(EPFProtection * 0.04 * a_TDI.FinalDamage); + } + + if ((a_TDI.DamageType == dtFalling) || (a_TDI.DamageType == dtFall) || (a_TDI.DamageType == dtEnderPearl)) + { + RemovedDamage += (int)ceil(EPFFeatherFalling * 0.04 * a_TDI.FinalDamage); + } + + if (a_TDI.DamageType == dtBurning) + { + RemovedDamage += (int)ceil(EPFFireProtection * 0.04 * a_TDI.FinalDamage); + } + + if (a_TDI.DamageType == dtExplosion) + { + RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage); + } + + if (a_TDI.DamageType == dtProjectile) + { + RemovedDamage += (int)ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage); + } + + if (a_TDI.FinalDamage < RemovedDamage) + { + RemovedDamage = 0; + } + + a_TDI.FinalDamage -= RemovedDamage; + } + m_Health -= (short)a_TDI.FinalDamage; // TODO: Apply damage to armor m_Health = std::max(m_Health, 0); - if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) // Knockback for only players and mobs + // Add knockback: + if ((IsMob() || IsPlayer()) && (a_TDI.Attacker != NULL)) { int KnockbackLevel = a_TDI.Attacker->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchKnockback); // More common enchantment if (KnockbackLevel < 1) @@ -1252,6 +1462,8 @@ void cEntity::HandleAir(void) // See if the entity is /submerged/ water (block above is water) // Get the type of block the entity is standing in: + int RespirationLevel = GetEquippedHelmet().m_Enchantments.GetLevel(cEnchantments::enchRespiration); + if (IsSubmerged()) { if (!IsPlayer()) // Players control themselves @@ -1259,6 +1471,11 @@ void cEntity::HandleAir(void) SetSpeedY(1); // Float in the water } + if (RespirationLevel > 0) + { + ((cPawn *)this)->AddEntityEffect(cEntityEffect::effNightVision, 200, 5, 0); + } + if (m_AirLevel <= 0) { // Runs the air tick timer to check whether the player should be damaged @@ -1285,6 +1502,12 @@ void cEntity::HandleAir(void) // Set the air back to maximum m_AirLevel = MAX_AIR_LEVEL; m_AirTickTimer = DROWNING_TICKS; + + if (RespirationLevel > 0) + { + m_AirTickTimer = DROWNING_TICKS + (RespirationLevel * 15 * 20); + } + } } diff --git a/src/Entities/EntityEffect.cpp b/src/Entities/EntityEffect.cpp index 3e28392f4..f08755674 100644 --- a/src/Entities/EntityEffect.cpp +++ b/src/Entities/EntityEffect.cpp @@ -34,14 +34,14 @@ cEntityEffect::eType cEntityEffect::GetPotionEffectType(short a_ItemDamage) case 0x08: return cEntityEffect::effWeakness; case 0x09: return cEntityEffect::effStrength; case 0x0a: return cEntityEffect::effSlowness; + case 0x0b: return cEntityEffect::effJumpBoost; case 0x0c: return cEntityEffect::effInstantDamage; case 0x0d: return cEntityEffect::effWaterBreathing; case 0x0e: return cEntityEffect::effInvisibility; - + // No effect potions case 0x00: case 0x07: - case 0x0b: // Will be potion of leaping in 1.8 case 0x0f: { break; diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index f0b0c8c65..0bc10ec60 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -55,7 +55,6 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI) { if (m_Item.IsEmpty()) { - SetHealth(0); super::KilledBy(a_TDI); Destroy(); return; diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 58736f040..d1f56867d 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -871,11 +871,101 @@ bool cMinecart::TestEntityCollision(NIBBLETYPE a_RailMeta) return true; } case E_META_RAIL_CURVED_ZM_XM: + case E_META_RAIL_CURVED_ZP_XP: + { + Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ()); + + // Prevent division by small numbers + if (abs(Distance.z) < 0.001) + { + Distance.z = 0.001; + } + + /* Check to which side the minecart is to be pushed. + Let's consider a z-x-coordinate system where the minecart is the center (0/0). + The minecart moves along the line x = -z, the perpendicular line to this is x = z. + In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */ + if ( + ((Distance.z > 0) && ((Distance.x / Distance.z) >= 1)) || + ((Distance.z < 0) && ((Distance.x / Distance.z) <= 1)) + ) + { + // Moving -X +Z + if ((-GetSpeedX() * 0.4 / sqrt(2.0)) < 0.01) + { + // ~ SpeedX >= 0 Immobile or not moving in the "right" direction. Give it a bump! + AddSpeedX(-4 / sqrt(2.0)); + AddSpeedZ(4 / sqrt(2.0)); + } + else + { + // ~ SpeedX < 0 Moving in the "right" direction. Only accelerate it a bit. + SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0)); + SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0)); + } + } + else if ((GetSpeedX() * 0.4 / sqrt(2.0)) < 0.01) + { + // Moving +X -Z + // ~ SpeedX <= 0 Immobile or not moving in the "right" direction + AddSpeedX(4 / sqrt(2.0)); + AddSpeedZ(-4 / sqrt(2.0)); + } + else + { + // ~ SpeedX > 0 Moving in the "right" direction + SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0)); + SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0)); + } + break; + } case E_META_RAIL_CURVED_ZM_XP: case E_META_RAIL_CURVED_ZP_XM: - case E_META_RAIL_CURVED_ZP_XP: { - // TODO - simply can't be bothered right now + Vector3d Distance = MinecartCollisionCallback.GetCollidedEntityPosition() - Vector3d(GetPosX(), 0, GetPosZ()); + + // Prevent division by small numbers + if (abs(Distance.z) < 0.001) + { + Distance.z = 0.001; + } + + /* Check to which side the minecart is to be pushed. + Let's consider a z-x-coordinate system where the minecart is the center (0/0). + The minecart moves along the line x = z, the perpendicular line to this is x = -z. + In order to decide to which side the minecart is to be pushed, it must be checked on what side of the perpendicular line the pushing entity is located. */ + if ( + ((Distance.z > 0) && ((Distance.x / Distance.z) <= -1)) || + ((Distance.z < 0) && ((Distance.x / Distance.z) >= -1)) + ) + { + // Moving +X +Z + if ((GetSpeedX() * 0.4) < 0.01) + { + // ~ SpeedX <= 0 Immobile or not moving in the "right" direction + AddSpeedX(4 / sqrt(2.0)); + AddSpeedZ(4 / sqrt(2.0)); + } + else + { + // ~ SpeedX > 0 Moving in the "right" direction + SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0)); + SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0)); + } + } + else if ((-GetSpeedX() * 0.4) < 0.01) + { + // Moving -X -Z + // ~ SpeedX >= 0 Immobile or not moving in the "right" direction + AddSpeedX(-4 / sqrt(2.0)); + AddSpeedZ(-4 / sqrt(2.0)); + } + else + { + // ~ SpeedX < 0 Moving in the "right" direction + SetSpeedX(GetSpeedX() * 0.4 / sqrt(2.0)); + SetSpeedZ(GetSpeedZ() * 0.4 / sqrt(2.0)); + } break; } default: break; diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 9f07d2fa0..20d0f2c6e 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -150,10 +150,14 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) } } - if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup + // Try to combine the pickup with adjacent same-item pickups: + if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full { + // By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries. + // That is a small price to pay for not having to traverse the entire world for each entity. + // The speedup in the tick thread is quite considerable. cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); - m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries + a_Chunk.ForEachEntity(PickupCombiningCallback); if (PickupCombiningCallback.FoundMatchingPickup()) { m_World->BroadcastEntityMetadata(*this); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 7dd46b73c..ee06b49e9 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -10,13 +10,12 @@ #include "../Bindings/PluginManager.h" #include "../BlockEntities/BlockEntity.h" #include "../BlockEntities/EnderChestEntity.h" -#include "../GroupManager.h" -#include "../Group.h" #include "../Root.h" #include "../OSSupport/Timer.h" #include "../Chunk.h" #include "../Items/ItemHandler.h" #include "../Vector3.h" +#include "../FastRandom.h" #include "../WorldStorage/StatSerializer.h" #include "../CompositeChat.h" @@ -59,7 +58,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : m_EnderChestContents(9, 3), m_CurrentWindow(NULL), m_InventoryWindow(NULL), - m_Color('-'), m_GameMode(eGameMode_NotSet), m_IP(""), m_ClientHandle(a_Client), @@ -1367,48 +1365,6 @@ void cPlayer::SetVisible(bool a_bVisible) -void cPlayer::AddToGroup( const AString & a_GroupName) -{ - cGroup* Group = cRoot::Get()->GetGroupManager()->GetGroup( a_GroupName); - m_Groups.push_back( Group); - LOGD("Added %s to group %s", GetName().c_str(), a_GroupName.c_str()); - ResolveGroups(); - ResolvePermissions(); -} - - - - - -void cPlayer::RemoveFromGroup( const AString & a_GroupName) -{ - bool bRemoved = false; - for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr) - { - if ((*itr)->GetName().compare(a_GroupName) == 0) - { - m_Groups.erase( itr); - bRemoved = true; - break; - } - } - - if (bRemoved) - { - LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str()); - ResolveGroups(); - ResolvePermissions(); - } - else - { - LOGWARN("Tried to remove %s from group %s but was not in that group", GetName().c_str(), a_GroupName.c_str()); - } -} - - - - - bool cPlayer::HasPermission(const AString & a_Permission) { if (a_Permission.empty()) @@ -1417,33 +1373,18 @@ bool cPlayer::HasPermission(const AString & a_Permission) return true; } - AStringVector Split = StringSplit( a_Permission, "."); - PermissionMap Possibilities = m_ResolvedPermissions; - // Now search the namespaces - while (Possibilities.begin() != Possibilities.end()) + AStringVector Split = StringSplit(a_Permission, "."); + + // Iterate over all granted permissions; if any matches, then return success: + for (AStringVectorVector::const_iterator itr = m_SplitPermissions.begin(), end = m_SplitPermissions.end(); itr != end; ++itr) { - PermissionMap::iterator itr = Possibilities.begin(); - if (itr->second) + if (PermissionMatches(Split, *itr)) { - AStringVector OtherSplit = StringSplit( itr->first, "."); - if (OtherSplit.size() <= Split.size()) - { - unsigned int i; - for (i = 0; i < OtherSplit.size(); ++i) - { - if (OtherSplit[i].compare( Split[i]) != 0) - { - if (OtherSplit[i].compare("*") == 0) return true; // WildCard man!! WildCard! - break; - } - } - if (i == Split.size()) return true; - } + return true; } - Possibilities.erase( itr); - } + } // for itr - m_SplitPermissions[] - // Nothing that matched :( + // No granted permission matches return false; } @@ -1451,82 +1392,35 @@ bool cPlayer::HasPermission(const AString & a_Permission) -bool cPlayer::IsInGroup( const AString & a_Group) +bool cPlayer::PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template) { - for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr) + // Check the sub-items if they are the same or there's a wildcard: + size_t lenP = a_Permission.size(); + size_t lenT = a_Template.size(); + size_t minLen = std::min(lenP, lenT); + for (size_t i = 0; i < minLen; i++) { - if (a_Group.compare( (*itr)->GetName().c_str()) == 0) + if (a_Template[i] == "*") + { + // Has matched so far and now there's a wildcard in the template, so the permission matches: return true; - } - return false; -} - - - - - -void cPlayer::ResolvePermissions() -{ - m_ResolvedPermissions.clear(); // Start with an empty map - - // Copy all player specific permissions into the resolved permissions map - for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr) - { - m_ResolvedPermissions[ itr->first ] = itr->second; - } - - for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr) - { - const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions(); - for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr) + } + if (a_Permission[i] != a_Template[i]) { - m_ResolvedPermissions[ itr->first ] = itr->second; + // Found a mismatch + return false; } } -} - - - - -void cPlayer::ResolveGroups() -{ - // Clear resolved groups first - m_ResolvedGroups.clear(); - - // Get a complete resolved list of all groups the player is in - std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates - GroupList ToIterate; - for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr) + // So far all the sub-items have matched + // If the sub-item count is the same, then the permission matches: + if (lenP == lenT) { - ToIterate.push_back( *GroupItr); - } - while (ToIterate.begin() != ToIterate.end()) - { - cGroup* CurrentGroup = *ToIterate.begin(); - if (AllGroups.find( CurrentGroup) != AllGroups.end()) - { - LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!", - GetName().c_str(), CurrentGroup->GetName().c_str() - ); - } - else - { - AllGroups[ CurrentGroup ] = true; - m_ResolvedGroups.push_back( CurrentGroup); // Add group to resolved list - const cGroup::GroupList & Inherits = CurrentGroup->GetInherits(); - for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr) - { - if (AllGroups.find( *itr) != AllGroups.end()) - { - LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str()); - continue; - } - ToIterate.push_back( *itr); - } - } - ToIterate.erase( ToIterate.begin()); + return true; } + + // There are more sub-items in either the permission or the template, not a match: + return false; } @@ -1535,17 +1429,14 @@ void cPlayer::ResolveGroups() AString cPlayer::GetColor(void) const { - if (m_Color != '-') - { - return cChatColor::Delimiter + m_Color; - } - - if (m_Groups.size() < 1) + if (m_MsgNameColorCode.empty() || (m_MsgNameColorCode == "-")) { - return cChatColor::White; + // Color has not been assigned, return an empty string: + return AString(); } - return (*m_Groups.begin())->GetColor(); + // Return the color, including the delimiter: + return cChatColor::Delimiter + m_MsgNameColorCode; } @@ -1661,48 +1552,9 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) -void cPlayer::LoadPermissionsFromDisk() -{ - m_Groups.clear(); - m_Permissions.clear(); - - cIniFile IniFile; - if (IniFile.ReadFile("users.ini")) - { - AString Groups = IniFile.GetValueSet(GetName(), "Groups", "Default"); - AStringVector Split = StringSplitAndTrim(Groups, ","); - - for (AStringVector::const_iterator itr = Split.begin(), end = Split.end(); itr != end; ++itr) - { - if (!cRoot::Get()->GetGroupManager()->ExistsGroup(*itr)) - { - LOGWARNING("The group %s for player %s was not found!", itr->c_str(), GetName().c_str()); - } - AddToGroup(*itr); - } - - AString Color = IniFile.GetValue(GetName(), "Color", "-"); - if (!Color.empty()) - { - m_Color = Color[0]; - } - } - else - { - cGroupManager::GenerateDefaultUsersIni(IniFile); - IniFile.AddValue("Groups", GetName(), "Default"); - AddToGroup("Default"); - } - IniFile.WriteFile("users.ini"); - ResolvePermissions(); -} - - - - bool cPlayer::LoadFromDisk(cWorldPtr & a_World) { - LoadPermissionsFromDisk(); + LoadRank(); // Load from the UUID file: if (LoadFromFile(GetUUIDFileName(m_UUID), a_World)) @@ -1937,31 +1789,33 @@ bool cPlayer::SaveToDisk() -cPlayer::StringList cPlayer::GetResolvedPermissions() +void cPlayer::UseEquippedItem(int a_Amount) { - StringList Permissions; + if (IsGameModeCreative()) // No damage in creative + { + return; + } - const PermissionMap& ResolvedPermissions = m_ResolvedPermissions; - for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr) + // If the item has an unbreaking enchantment, give it a random chance of not breaking: + cItem Item = GetEquippedItem(); + int UnbreakingLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchUnbreaking); + if (UnbreakingLevel > 0) { - if (itr->second) + int chance; + if (ItemCategory::IsArmor(Item.m_ItemType)) { - Permissions.push_back( itr->first); + chance = 60 + (40 / (UnbreakingLevel + 1)); + } + else + { + chance = 100 / (UnbreakingLevel + 1); } - } - - return Permissions; -} - - - - -void cPlayer::UseEquippedItem(int a_Amount) -{ - if (IsGameModeCreative()) // No damage in creative - { - return; + cFastRandom Random; + if (Random.NextInt(101) <= chance) + { + return; + } } if (GetInventory().DamageEquippedItem(a_Amount)) @@ -2215,6 +2069,31 @@ void cPlayer::ApplyFoodExhaustionFromMovement() +void cPlayer::LoadRank(void) +{ + // Load the values from cRankManager: + cRankManager & RankMgr = cRoot::Get()->GetRankManager(); + m_Rank = RankMgr.GetPlayerRankName(m_UUID); + if (m_Rank.empty()) + { + m_Rank = RankMgr.GetDefaultRank(); + } + m_Permissions = RankMgr.GetPlayerPermissions(m_UUID); + RankMgr.GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode); + + // Break up the individual permissions on each dot, into m_SplitPermissions: + m_SplitPermissions.clear(); + m_SplitPermissions.reserve(m_Permissions.size()); + for (AStringVector::const_iterator itr = m_Permissions.begin(), end = m_Permissions.end(); itr != end; ++itr) + { + m_SplitPermissions.push_back(StringSplit(*itr, ".")); + } // for itr - m_Permissions[] +} + + + + + void cPlayer::Detach() { super::Detach(); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 553d12a80..9bcb0c2ef 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -13,7 +13,6 @@ -class cGroup; class cWindow; class cClientHandle; class cTeam; @@ -236,24 +235,20 @@ public: // tolua_end - typedef std::list< cGroup* > GroupList; - typedef std::list< std::string > StringList; + bool HasPermission(const AString & a_Permission); // tolua_export - /** Adds a player to existing group or creates a new group when it doesn't exist */ - void AddToGroup( const AString & a_GroupName); // tolua_export - - /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ - void RemoveFromGroup( const AString & a_GroupName); // tolua_export - - bool HasPermission( const AString & a_Permission); // tolua_export - const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << - StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group); // tolua_export + /** Returns true iff a_Permission matches the a_Template. + A match is defined by either being exactly the same, or each sub-item matches until there's a wildcard in a_Template. + Ie. {"a", "b", "c"} matches {"a", "b", "*"} but doesn't match {"a", "b"} */ + static bool PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template); // Exported in ManualBindings with AString params + + /** Returns all the permissions that the player has assigned to them. */ + const AStringVector & GetPermissions(void) { return m_Permissions; } // Exported in ManualBindings.cpp // tolua_begin - /** Returns the full color code to use for this player, based on their primary group or set in m_Color. - The returned value includes the cChatColor::Delimiter. */ + /** Returns the full color code to use for this player, based on their rank. + The returned value either is empty, or includes the cChatColor::Delimiter. */ AString GetColor(void) const; /** tosses the item in the selected hotbar slot */ @@ -347,8 +342,6 @@ public: */ bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World); - void LoadPermissionsFromDisk(void); // tolua_export - const AString & GetLoadedWorldName() { return m_LoadedWorldName; } void UseEquippedItem(int a_Amount = 1); @@ -422,6 +415,11 @@ public: /** Returns the UUID (short format) that has been read from the client, or empty string if not available. */ const AString & GetUUID(void) const { return m_UUID; } + /** (Re)loads the rank and permissions from the cRankManager. + Expects the m_UUID member to be valid. + Loads the m_Rank, m_Permissions, m_MsgPrefix, m_MsgSuffix and m_MsgNameColorCode members. */ + void LoadRank(void); + // tolua_end // cEntity /*override*/s: @@ -432,12 +430,22 @@ public: virtual void Detach(void); protected: - typedef std::map< std::string, bool > PermissionMap; - PermissionMap m_ResolvedPermissions; - PermissionMap m_Permissions; - GroupList m_ResolvedGroups; - GroupList m_Groups; + typedef std::vector<std::vector<AString> > AStringVectorVector; + + /** The name of the rank assigned to this player. */ + AString m_Rank; + + /** All the permissions that this player has, based on their rank. */ + AStringVector m_Permissions; + + /** All the permissions that this player has, based on their rank, split into individual dot-delimited parts. + This is used mainly by the HasPermission() function to optimize the lookup. */ + AStringVectorVector m_SplitPermissions; + + // Message visuals: + AString m_MsgPrefix, m_MsgSuffix; + AString m_MsgNameColorCode; AString m_PlayerName; AString m_LoadedWorldName; @@ -482,8 +490,6 @@ protected: /** The player's last saved bed position */ Vector3i m_LastBedPos; - char m_Color; - eGameMode m_GameMode; AString m_IP; diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index a359563f5..6356ab036 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -222,7 +222,8 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a m_ProjectileKind(a_Kind), m_CreatorData( ((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1), - ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "") + ((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""), + ((a_Creator != NULL) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments()) ), m_IsInGround(false) { @@ -235,7 +236,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) : super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height), m_ProjectileKind(a_Kind), - m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""), + m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments), m_IsInGround(false) { SetSpeed(a_Speed); diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 80c13cb82..46b61d097 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -94,14 +94,16 @@ protected: */ struct CreatorData { - CreatorData(int a_UniqueID, const AString & a_Name) : + CreatorData(int a_UniqueID, const AString & a_Name, const cEnchantments & a_Enchantments) : m_UniqueID(a_UniqueID), - m_Name(a_Name) + m_Name(a_Name), + m_Enchantments(a_Enchantments) { } const int m_UniqueID; AString m_Name; + cEnchantments m_Enchantments; }; /** The type of projectile I am */ |