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-rw-r--r--src/Entities/ArrowEntity.h10
-rw-r--r--src/Entities/Boat.h12
-rw-r--r--src/Entities/EnderCrystal.h8
-rw-r--r--src/Entities/Entity.h12
-rw-r--r--src/Entities/EntityEffect.h26
-rw-r--r--src/Entities/ExpBottleEntity.h4
-rw-r--r--src/Entities/ExpOrb.h4
-rw-r--r--src/Entities/FallingBlock.h6
-rw-r--r--src/Entities/FireChargeEntity.h6
-rw-r--r--src/Entities/FireworkEntity.h6
-rw-r--r--src/Entities/Floater.cpp4
-rw-r--r--src/Entities/Floater.h4
-rw-r--r--src/Entities/GhastFireballEntity.h6
-rw-r--r--src/Entities/HangingEntity.h4
-rw-r--r--src/Entities/ItemFrame.h6
-rw-r--r--src/Entities/Minecart.cpp6
-rw-r--r--src/Entities/Minecart.h24
-rw-r--r--src/Entities/Painting.h8
-rw-r--r--src/Entities/Pawn.h4
-rw-r--r--src/Entities/Pickup.cpp2
-rw-r--r--src/Entities/Pickup.h4
-rw-r--r--src/Entities/Player.cpp2
-rw-r--r--src/Entities/Player.h34
-rw-r--r--src/Entities/ProjectileEntity.cpp6
-rw-r--r--src/Entities/ProjectileEntity.h8
-rw-r--r--src/Entities/SplashPotionEntity.cpp2
-rw-r--r--src/Entities/SplashPotionEntity.h10
-rw-r--r--src/Entities/TNTEntity.h6
-rw-r--r--src/Entities/ThrownEggEntity.h8
-rw-r--r--src/Entities/ThrownEnderPearlEntity.cpp2
-rw-r--r--src/Entities/ThrownEnderPearlEntity.h8
-rw-r--r--src/Entities/ThrownSnowballEntity.h8
-rw-r--r--src/Entities/WitherSkullEntity.h6
33 files changed, 133 insertions, 133 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h
index 4bfcb1f6d..e35feef2a 100644
--- a/src/Entities/ArrowEntity.h
+++ b/src/Entities/ArrowEntity.h
@@ -93,10 +93,10 @@ protected:
/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
Vector3i m_HitBlockPos;
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
- virtual void CollectedBy(cPlayer * a_Player) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
+ virtual void CollectedBy(cPlayer * a_Player) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
}; // tolua_export
diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h
index 8de88d165..835adc889 100644
--- a/src/Entities/Boat.h
+++ b/src/Entities/Boat.h
@@ -23,12 +23,12 @@ class cBoat :
public:
CLASS_PROTODEF(cBoat)
- // cEntity overrides:
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
+ // cEntity /*override*/s:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
+ virtual void OnRightClicked(cPlayer & a_Player) /*override*/;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
+ virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) /*override*/;
cBoat(double a_X, double a_Y, double a_Z);
} ;
diff --git a/src/Entities/EnderCrystal.h b/src/Entities/EnderCrystal.h
index c98c3b681..f6024af86 100644
--- a/src/Entities/EnderCrystal.h
+++ b/src/Entities/EnderCrystal.h
@@ -21,10 +21,10 @@ public:
private:
- // cEntity overrides:
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ // cEntity /*override*/s:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/;
}; // tolua_export
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index b9c280b6b..3f3d369da 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -10,11 +10,11 @@
// Place this macro in the public section of each cEntity descendant class and you're done :)
#define CLASS_PROTODEF(classname) \
- virtual bool IsA(const char * a_ClassName) const override\
+ virtual bool IsA(const char * a_ClassName) const /*override*/\
{ \
return ((strcmp(a_ClassName, #classname) == 0) || super::IsA(a_ClassName)); \
} \
- virtual const char * GetClass(void) const override \
+ virtual const char * GetClass(void) const /*override*/ \
{ \
return #classname; \
} \
@@ -22,7 +22,7 @@
{ \
return #classname; \
} \
- virtual const char * GetParentClass(void) const override \
+ virtual const char * GetParentClass(void) const /*override*/ \
{ \
return super::GetClass(); \
}
@@ -371,7 +371,7 @@ public:
// tolua_end
- /** Descendants override this function to send a command to the specified client to spawn the entity on the client.
+ /** Descendants /*override*/ this function to send a command to the specified client to spawn the entity on the client.
To spawn on all eligible clients, use cChunkMap::BroadcastSpawnEntity()
*/
virtual void SpawnOn(cClientHandle & a_Client) = 0;
@@ -420,7 +420,7 @@ public:
// tolua_begin
- // COMMON metadata flags; descendants may override the defaults:
+ // COMMON metadata flags; descendants may /*override*/ the defaults:
virtual bool IsOnFire (void) const {return (m_TicksLeftBurning > 0); }
virtual bool IsCrouched (void) const {return false; }
virtual bool IsRiding (void) const {return false; }
@@ -530,7 +530,7 @@ protected:
int m_TicksSinceLastVoidDamage;
/** Does the actual speed-setting. The default implementation just sets the member variable value;
- overrides can provide further processing, such as forcing players to move at the given speed. */
+ /*override*/s can provide further processing, such as forcing players to move at the given speed. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ);
virtual void Destroyed(void) {} // Called after the entity has been destroyed
diff --git a/src/Entities/EntityEffect.h b/src/Entities/EntityEffect.h
index 47c298f57..2667d1602 100644
--- a/src/Entities/EntityEffect.h
+++ b/src/Entities/EntityEffect.h
@@ -101,7 +101,7 @@ public:
void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
/** Called on each tick.
- By default increases the m_Ticks, descendants may override to provide additional processing. */
+ By default increases the m_Ticks, descendants may /*override*/ to provide additional processing. */
virtual void OnTick(cPawn & a_Target);
/** Called when the effect is first added to an entity */
@@ -213,7 +213,7 @@ public:
{
}
- virtual void OnActivate(cPawn & a_Target) override;
+ virtual void OnActivate(cPawn & a_Target) /*override*/;
};
@@ -230,7 +230,7 @@ public:
{
}
- virtual void OnActivate(cPawn & a_Target) override;
+ virtual void OnActivate(cPawn & a_Target) /*override*/;
};
@@ -277,7 +277,7 @@ public:
{
}
- virtual void OnTick(cPawn & a_Target) override;
+ virtual void OnTick(cPawn & a_Target) /*override*/;
};
@@ -384,8 +384,8 @@ public:
{
}
- // cEntityEffect overrides:
- virtual void OnTick(cPawn & a_Target) override;
+ // cEntityEffect /*override*/s:
+ virtual void OnTick(cPawn & a_Target) /*override*/;
};
@@ -402,8 +402,8 @@ public:
{
}
- // cEntityEffect overrides:
- virtual void OnTick(cPawn & a_Target) override;
+ // cEntityEffect /*override*/s:
+ virtual void OnTick(cPawn & a_Target) /*override*/;
};
@@ -420,8 +420,8 @@ public:
{
}
- // cEntityEffect overrides:
- virtual void OnTick(cPawn & a_Target) override;
+ // cEntityEffect /*override*/s:
+ virtual void OnTick(cPawn & a_Target) /*override*/;
};
@@ -438,8 +438,8 @@ public:
{
}
- // cEntityEffect overrides:
- virtual void OnTick(cPawn & a_Target) override;
+ // cEntityEffect /*override*/s:
+ virtual void OnTick(cPawn & a_Target) /*override*/;
};
@@ -486,7 +486,7 @@ public:
{
}
- virtual void OnTick(cPawn & a_Target) override;
+ virtual void OnTick(cPawn & a_Target) /*override*/;
};
diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h
index d62a84469..95f10becd 100644
--- a/src/Entities/ExpBottleEntity.h
+++ b/src/Entities/ExpBottleEntity.h
@@ -27,7 +27,7 @@ public:
protected:
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
}; // tolua_export
diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h
index bdb9a5b19..eb18d95c5 100644
--- a/src/Entities/ExpOrb.h
+++ b/src/Entities/ExpOrb.h
@@ -22,8 +22,8 @@ public:
cExpOrb(const Vector3d & a_Pos, int a_Reward);
// Override functions
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
+ virtual void SpawnOn(cClientHandle & a_Client) /*override*/;
/** Returns the number of ticks that this entity has existed */
int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
diff --git a/src/Entities/FallingBlock.h b/src/Entities/FallingBlock.h
index c20fe8eb9..58190e9e9 100644
--- a/src/Entities/FallingBlock.h
+++ b/src/Entities/FallingBlock.h
@@ -28,9 +28,9 @@ public:
BLOCKTYPE GetBlockType(void) const { return m_BlockType; }
NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; }
- // cEntity overrides:
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ // cEntity /*override*/s:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
private:
BLOCKTYPE m_BlockType;
diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h
index 5df55bec4..3dafe12c1 100644
--- a/src/Entities/FireChargeEntity.h
+++ b/src/Entities/FireChargeEntity.h
@@ -29,8 +29,8 @@ protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
} ; // tolua_export
diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h
index 20f18b6dc..70915f4d0 100644
--- a/src/Entities/FireworkEntity.h
+++ b/src/Entities/FireworkEntity.h
@@ -28,9 +28,9 @@ public:
protected:
- // cProjectileEntity overrides:
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ // cProjectileEntity /*override*/s:
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
private:
diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp
index 159429147..1a107d2f4 100644
--- a/src/Entities/Floater.cpp
+++ b/src/Entities/Floater.cpp
@@ -25,7 +25,7 @@ public:
m_HitEntity(NULL)
{
}
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
if (!a_Entity->IsMob()) // Floaters can only pull mobs not other entities.
{
@@ -86,7 +86,7 @@ public:
{
}
- bool Item(cEntity * a_Entity) override
+ bool Item(cEntity * a_Entity) /*override*/
{
m_EntityExists = true;
return false;
diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h
index 96d77ac82..0bc231bb2 100644
--- a/src/Entities/Floater.h
+++ b/src/Entities/Floater.h
@@ -20,8 +20,8 @@ public:
cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime);
- virtual void SpawnOn(cClientHandle & a_Client) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void SpawnOn(cClientHandle & a_Client) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
// tolua_begin
bool CanPickup(void) const { return m_CanPickupItem; }
diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h
index 3ed72d9ef..35f5136dd 100644
--- a/src/Entities/GhastFireballEntity.h
+++ b/src/Entities/GhastFireballEntity.h
@@ -29,9 +29,9 @@ protected:
void Explode(int a_BlockX, int a_BlockY, int a_BlockZ);
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
// TODO: Deflecting the fireballs by arrow- or sword- hits
diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h
index 3593f9ede..44c9d29c3 100644
--- a/src/Entities/HangingEntity.h
+++ b/src/Entities/HangingEntity.h
@@ -37,8 +37,8 @@ public:
private:
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override {}
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/ {}
eBlockFace m_BlockFace;
diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h
index a63b78b70..09652bf84 100644
--- a/src/Entities/ItemFrame.h
+++ b/src/Entities/ItemFrame.h
@@ -34,9 +34,9 @@ public:
private:
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void KilledBy(TakeDamageInfo & a_TDI) override;
- virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
+ virtual void OnRightClicked(cPlayer & a_Player) /*override*/;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/;
+ virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) /*override*/;
cItem m_Item;
Byte m_Rotation;
diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp
index d4eadc5d5..58736f040 100644
--- a/src/Entities/Minecart.cpp
+++ b/src/Entities/Minecart.cpp
@@ -2,7 +2,7 @@
// Minecart.cpp
// Implements the cMinecart class representing a minecart in the world
-// Handles physics when a minecart is on any type of rail (overrides simulator in Entity.cpp)
+// Handles physics when a minecart is on any type of rail (/*override*/s simulator in Entity.cpp)
// Indiana Jones!
#include "Globals.h"
@@ -34,7 +34,7 @@ public:
{
}
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
ASSERT(a_Entity != NULL);
@@ -177,7 +177,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
else
{
// Not on rail, default physics
- SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics overrides this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
+ SetPosY(floor(GetPosY()) + 0.35); // HandlePhysics /*override*/s this if minecart can fall, else, it is to stop ground clipping minecart bottom when off-rail
super::HandlePhysics(a_Dt, *Chunk);
}
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index 410d3c77d..b9779f531 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -34,11 +34,11 @@ public:
// TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing)
} ;
- // cEntity overrides:
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
- virtual void Destroyed() override;
+ // cEntity /*override*/s:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) /*override*/;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) /*override*/;
+ virtual void Destroyed() /*override*/;
int LastDamage(void) const { return m_LastDamage; }
ePayload GetPayload(void) const { return m_Payload; }
@@ -95,8 +95,8 @@ public:
const cItem & GetContent(void) const {return m_Content;}
int GetBlockHeight(void) const {return m_Height;}
- // cEntity overrides:
- virtual void OnRightClicked(cPlayer & a_Player) override;
+ // cEntity /*override*/s:
+ virtual void OnRightClicked(cPlayer & a_Player) /*override*/;
protected:
cItem m_Content;
@@ -130,8 +130,8 @@ protected:
/// The chest contents:
cItem m_Items[NumSlots];
- // cEntity overrides:
- virtual void OnRightClicked(cPlayer & a_Player) override;
+ // cEntity /*override*/s:
+ virtual void OnRightClicked(cPlayer & a_Player) /*override*/;
} ;
@@ -148,9 +148,9 @@ public:
cMinecartWithFurnace(double a_X, double a_Y, double a_Z);
- // cEntity overrides:
- virtual void OnRightClicked(cPlayer & a_Player) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ // cEntity /*override*/s:
+ virtual void OnRightClicked(cPlayer & a_Player) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
// Set functions.
void SetIsFueled(bool a_IsFueled, int a_FueledTimeLeft = -1) {m_IsFueled = a_IsFueled; m_FueledTimeLeft = a_FueledTimeLeft;}
diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h
index 9877c95c5..3bb4b0bbf 100644
--- a/src/Entities/Painting.h
+++ b/src/Entities/Painting.h
@@ -23,10 +23,10 @@ public:
private:
- virtual void SpawnOn(cClientHandle & a_Client) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
- virtual void KilledBy(TakeDamageInfo & a_TDI) override
+ virtual void SpawnOn(cClientHandle & a_Client) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
+ virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) /*override*/;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/
{
super::KilledBy(a_TDI);
Destroy();
diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h
index d50bcd8af..120b44ed4 100644
--- a/src/Entities/Pawn.h
+++ b/src/Entities/Pawn.h
@@ -20,8 +20,8 @@ public:
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/;
// tolua_begin
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index aab534f41..9f07d2fa0 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -28,7 +28,7 @@ public:
{
}
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
{
diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h
index 4d5250819..5b2986c92 100644
--- a/src/Entities/Pickup.h
+++ b/src/Entities/Pickup.h
@@ -30,11 +30,11 @@ public:
cItem & GetItem(void) {return m_Item; } // tolua_export
const cItem & GetItem(void) const {return m_Item; }
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
bool CollectedBy(cPlayer * a_Dest); // tolua_export
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
/** Returns the number of ticks that this entity has existed */
int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 32290885d..7dd46b73c 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -2057,7 +2057,7 @@ void cPlayer::HandleFloater()
public cEntityCallback
{
public:
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
a_Entity->Destroy(true);
return true;
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index d3ed1ef9d..553d12a80 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -45,26 +45,26 @@ public:
virtual ~cPlayer();
- virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void SpawnOn(cClientHandle & a_Client) /*override*/;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
- virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
+ virtual void HandlePhysics(float a_Dt, cChunk &) /*override*/ { UNUSED(a_Dt); }
/** Returns the curently equipped weapon; empty item if none */
- virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
+ virtual cItem GetEquippedWeapon(void) const /*override*/ { return m_Inventory.GetEquippedItem(); }
/** Returns the currently equipped helmet; empty item if none */
- virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
+ virtual cItem GetEquippedHelmet(void) const /*override*/ { return m_Inventory.GetEquippedHelmet(); }
/** Returns the currently equipped chestplate; empty item if none */
- virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
+ virtual cItem GetEquippedChestplate(void) const /*override*/ { return m_Inventory.GetEquippedChestplate(); }
/** Returns the currently equipped leggings; empty item if none */
- virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); }
+ virtual cItem GetEquippedLeggings(void) const /*override*/ { return m_Inventory.GetEquippedLeggings(); }
/** Returns the currently equipped boots; empty item if none */
- virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
+ virtual cItem GetEquippedBoots(void) const /*override*/ { return m_Inventory.GetEquippedBoots(); }
// tolua_begin
@@ -135,7 +135,7 @@ public:
/** Returns whether the player is climbing (ladders, vines etc.) */
bool IsClimbing(void) const;
- virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
+ virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) /*override*/;
// tolua_begin
@@ -266,7 +266,7 @@ public:
void TossPickup(const cItem & a_Item);
/** Heals the player by the specified amount of HPs (positive only); sends health update */
- virtual void Heal(int a_Health) override;
+ virtual void Heal(int a_Health) /*override*/;
int GetFoodLevel (void) const { return m_FoodLevel; }
double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
@@ -317,9 +317,9 @@ public:
/** Aborts the current eating operation */
void AbortEating(void);
- virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/;
- virtual void Killed(cEntity * a_Victim) override;
+ virtual void Killed(cEntity * a_Victim) /*override*/;
void Respawn(void); // tolua_export
@@ -328,7 +328,7 @@ public:
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
- virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override;
+ virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) /*override*/;
/** Saves all player data, such as inventory, to JSON */
bool SaveToDisk(void);
@@ -424,7 +424,7 @@ public:
// tolua_end
- // cEntity overrides:
+ // cEntity /*override*/s:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); }
@@ -557,7 +557,7 @@ protected:
AString m_UUID;
/** Sets the speed and sends it to the client, so that they are forced to move so. */
- virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
+ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) /*override*/;
void ResolvePermissions(void);
void ResolveGroups(void);
@@ -565,10 +565,10 @@ protected:
virtual void Destroyed(void);
/** Filters out damage for creative mode/friendly fire */
- virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) /*override*/;
/** Stops players from burning in creative mode */
- virtual void TickBurning(cChunk & a_Chunk) override;
+ virtual void TickBurning(cChunk & a_Chunk) /*override*/;
/** Called in each tick to handle food-related processing */
void HandleFood(void);
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 43023ec28..a359563f5 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -55,8 +55,8 @@ protected:
cProjectileEntity * m_Projectile;
double m_SlowdownCoeff;
- // cCallbacks overrides:
- virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override
+ // cCallbacks /*override*/s:
+ virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) /*override*/
{
/*
// DEBUG:
@@ -140,7 +140,7 @@ public:
}
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
if (
(a_Entity == m_Projectile) || // Do not check collisions with self
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 0ebc32f36..80c13cb82 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -115,9 +115,9 @@ protected:
/// True if the projectile has hit the ground and is stuck there
bool m_IsInGround;
- // cEntity overrides:
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
- virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
- virtual void SpawnOn(cClientHandle & a_Client) override;
+ // cEntity /*override*/s:
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
+ virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) /*override*/;
+ virtual void SpawnOn(cClientHandle & a_Client) /*override*/;
} ; // tolua_export
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index fd1a0179b..73addfc85 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -31,7 +31,7 @@ public:
}
/** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */
- virtual bool Item(cEntity * a_Entity) override
+ virtual bool Item(cEntity * a_Entity) /*override*/
{
if (!a_Entity->IsPawn())
{
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
index 4afc5f204..97e847b2c 100644
--- a/src/Entities/SplashPotionEntity.h
+++ b/src/Entities/SplashPotionEntity.h
@@ -47,10 +47,10 @@ protected:
int m_PotionColor;
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
- virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) /*override*/
{
if (m_DestroyTimer > 0)
{
@@ -71,7 +71,7 @@ protected:
@param a_HitPos The position where the potion will splash */
void Splash(const Vector3d & a_HitPos);
- virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void SpawnOn(cClientHandle & a_Client) /*override*/;
private:
/** Time in ticks to wait for the hit animation to begin before destroying */
diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h
index 48503cf76..a51307484 100644
--- a/src/Entities/TNTEntity.h
+++ b/src/Entities/TNTEntity.h
@@ -19,9 +19,9 @@ public:
cTNTEntity(double a_X, double a_Y, double a_Z, int a_FuseTicks = 80);
cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks = 80);
- // cEntity overrides:
- virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ // cEntity /*override*/s:
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) /*override*/;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
// tolua_begin
diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h
index a0b7d5340..187a05eab 100644
--- a/src/Entities/ThrownEggEntity.h
+++ b/src/Entities/ThrownEggEntity.h
@@ -27,10 +27,10 @@ public:
protected:
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
- virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) /*override*/
{
if (m_DestroyTimer > 0)
{
diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp
index c7407e6ae..8209e0f47 100644
--- a/src/Entities/ThrownEnderPearlEntity.cpp
+++ b/src/Entities/ThrownEnderPearlEntity.cpp
@@ -61,7 +61,7 @@ void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos)
{
}
- virtual bool Item(cPlayer * a_Entity) override
+ virtual bool Item(cPlayer * a_Entity) /*override*/
{
// Teleport the creator here, make them take 5 damage:
a_Entity->TeleportToCoords(m_HitPos.x, m_HitPos.y + 0.2, m_HitPos.z);
diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h
index 436450013..88a02a90e 100644
--- a/src/Entities/ThrownEnderPearlEntity.h
+++ b/src/Entities/ThrownEnderPearlEntity.h
@@ -27,10 +27,10 @@ public:
protected:
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
- virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) /*override*/
{
if (m_DestroyTimer > 0)
{
diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h
index 8d195ced1..811ea4ff1 100644
--- a/src/Entities/ThrownSnowballEntity.h
+++ b/src/Entities/ThrownSnowballEntity.h
@@ -27,10 +27,10 @@ public:
protected:
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
- virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) /*override*/
{
if (m_DestroyTimer > 0)
{
diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h
index c59acd807..a9e0cd575 100644
--- a/src/Entities/WitherSkullEntity.h
+++ b/src/Entities/WitherSkullEntity.h
@@ -28,8 +28,8 @@ public:
protected:
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
} ; // tolua_export