diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/ArrowEntity.cpp | 14 | ||||
-rw-r--r-- | src/Entities/FireChargeEntity.cpp | 4 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 39 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 69 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 40 | ||||
-rw-r--r-- | src/Entities/ThrownSnowballEntity.cpp | 4 |
7 files changed, 123 insertions, 50 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 76b4c9758..47789992c 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -102,6 +102,8 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { + super::OnHitEntity(a_EntityHit, a_HitPos); + int Damage = static_cast<int>(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5); if (m_IsCritical) { @@ -140,7 +142,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) // Broadcast successful hit sound GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); - + Destroy(); } @@ -177,7 +179,7 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); m_Timer += a_Dt; - + if (m_bIsCollected) { if (m_Timer > std::chrono::milliseconds(500)) @@ -191,7 +193,7 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Destroy(); return; } - + if (m_IsInGround) { if (!m_HasTeleported) // Sent a teleport already, don't do again @@ -206,17 +208,17 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_HitGroundTimer += a_Dt; } } - + int RelPosX = m_HitBlockPos.x - a_Chunk.GetPosX() * cChunkDef::Width; int RelPosZ = m_HitBlockPos.z - a_Chunk.GetPosZ() * cChunkDef::Width; cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ); - + if (Chunk == nullptr) { // Inside an unloaded chunk, abort return; } - + if (Chunk->GetBlock(RelPosX, m_HitBlockPos.y, RelPosZ) == E_BLOCK_AIR) // Block attached to was destroyed? { m_IsInGround = false; // Yes, begin simulating physics again diff --git a/src/Entities/FireChargeEntity.cpp b/src/Entities/FireChargeEntity.cpp index 0db4b66d3..56ce9ef3f 100644 --- a/src/Entities/FireChargeEntity.cpp +++ b/src/Entities/FireChargeEntity.cpp @@ -43,9 +43,11 @@ void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_ void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { + super::OnHitEntity(a_EntityHit, a_HitPos); + Destroy(); Explode(a_HitPos.Floor()); - + if (!a_EntityHit.IsFireproof()) { // TODO Damage Entity with 5 damage(from http://minecraft.gamepedia.com/Blaze#Blaze_fireball) diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 80f07cb65..c5a1e0f95 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2,6 +2,8 @@ #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Player.h" +#include "Mobs/Wolf.h" +#include "../BoundingBox.h" #include <unordered_map> #include "../ChatColor.h" #include "../Server.h" @@ -850,6 +852,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) AddFoodExhaustion(0.3f); SendHealth(); + NotifyFriendlyWolves(a_TDI.Attacker); m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5)); return true; } @@ -860,6 +863,42 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI) +void cPlayer::NotifyFriendlyWolves(cEntity * a_Opponent) +{ + class LookForWolves : public cEntityCallback + { + public: + cPlayer * m_Player; + cEntity * m_Attacker; + + LookForWolves(cPlayer * a_Me, cEntity * a_MyAttacker) : + m_Player(a_Me), + m_Attacker(a_MyAttacker) + { + } + + virtual bool Item(cEntity * a_Entity) override + { + if (a_Entity->IsMob()) + { + cMonster * Mob = static_cast<cMonster*>(a_Entity); + if (Mob->GetMobType() == mtWolf) + { + cWolf * Wolf = static_cast<cWolf*>(Mob); + Wolf->NearbyPlayerIsFighting(m_Player, m_Attacker); + } + } + return false; + } + } Callback(this, a_Opponent); + + m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 16, 16), Callback); +} + + + + + void cPlayer::KilledBy(TakeDamageInfo & a_TDI) { super::KilledBy(a_TDI); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 10c9106a3..47f98c157 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -499,6 +499,9 @@ public: Assumes that all the blocks are in currently loaded chunks. */ bool PlaceBlocks(const sSetBlockVector & a_Blocks); + /** Notify friendly wolves that we took damage or did damage to an entity so that they might assist us. */ + void NotifyFriendlyWolves(cEntity * a_Opponent); + // cEntity overrides: virtual bool IsCrouched (void) const override { return m_IsCrouched; } virtual bool IsSprinting(void) const override { return m_IsSprinting; } diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 064076456..4c89ea965 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -48,13 +48,13 @@ public: m_SlowdownCoeff(0.99) // Default slowdown when not in water { } - + double GetSlowdownCoeff(void) const { return m_SlowdownCoeff; } - + protected: cProjectileEntity * m_Projectile; double m_SlowdownCoeff; - + // cCallbacks overrides: virtual bool OnNextBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, char a_EntryFace) override { @@ -67,7 +67,7 @@ protected: ItemToString(cItem(a_BlockType, 1, a_BlockMeta)).c_str() ); */ - + if (cBlockInfo::IsSolid(a_BlockType)) { // The projectile hit a solid block, calculate the exact hit coords: @@ -94,7 +94,7 @@ protected: LOGD("WEIRD! block tracer reports a hit, but BBox tracer doesn't. Ignoring the hit."); } } - + // Convey some special effects from special blocks: switch (a_BlockType) { @@ -113,7 +113,7 @@ protected: break; } } // switch (a_BlockType) - + // Continue tracing return false; } @@ -138,8 +138,8 @@ public: m_HitEntity(nullptr) { } - - + + virtual bool Item(cEntity * a_Entity) override { if ( @@ -153,9 +153,9 @@ public: return false; } } - + cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight()); - + // Instead of colliding the bounding box with another bounding box in motion, we collide an enlarged bounding box with a hairline. // The results should be good enough for our purposes double LineCoeff; @@ -178,27 +178,27 @@ public: // A plugin disagreed. return false; } - + if (LineCoeff < m_MinCoeff) { // The entity is closer than anything we've stored so far, replace it as the potential victim m_MinCoeff = LineCoeff; m_HitEntity = a_Entity; } - + // Don't break the enumeration, we want all the entities return false; } - + /** Returns the nearest entity that was hit, after the enumeration has been completed */ cEntity * GetHitEntity(void) const { return m_HitEntity; } - + /** Returns the line coeff where the hit was encountered, after the enumeration has been completed */ double GetMinCoeff(void) const { return m_MinCoeff; } - + /** Returns true if the callback has encountered a true hit */ bool HasHit(void) const { return (m_MinCoeff < 1); } - + protected: cProjectileEntity * m_Projectile; const Vector3d & m_Pos; @@ -283,7 +283,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator, } case pkFishingFloat: break; } - + LOGWARNING("%s: Unknown projectile kind: %d", __FUNCTION__, a_Kind); return nullptr; } @@ -312,6 +312,35 @@ void cProjectileEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_ +void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + if (a_EntityHit.IsPawn() && (GetCreatorName() != "")) // If we're hitting a mob or a player and we were created by a player + { + class cNotifyWolves : public cEntityCallback + { + public: + cEntity * m_EntityHit; + + cNotifyWolves(cEntity * a_Entity) : + m_EntityHit(a_Entity) + { + } + + virtual bool Item(cEntity * a_Player) override + { + static_cast<cPlayer*>(a_Player)->NotifyFriendlyWolves(m_EntityHit); + return true; + } + } Callback(&a_EntityHit); + + m_World->DoWithEntityByID(GetCreatorUniqueID(), Callback); + } +} + + + + + AString cProjectileEntity::GetMCAClassName(void) const { switch (m_ProjectileKind) @@ -353,7 +382,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a // Already-grounded projectiles don't move at all return; } - + auto DtSec = std::chrono::duration_cast<std::chrono::duration<double>>(a_Dt); const Vector3d DeltaSpeed = GetSpeed() * DtSec.count(); @@ -380,7 +409,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos); } // TODO: Test the entities in the neighboring chunks, too - + // Trace the tick's worth of movement as a line: cProjectileTracerCallback TracerCallback(this); if (!cLineBlockTracer::Trace(*m_World, TracerCallback, Pos, NextPos)) @@ -392,7 +421,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a // Update the position: SetPosition(NextPos); - + // Add slowdown and gravity effect to the speed: Vector3d NewSpeed(GetSpeed()); NewSpeed.y += m_Gravity * DtSec.count(); diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 7ee87f93a..b354c7cfc 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -21,7 +21,7 @@ class cProjectileEntity : public cEntity { typedef cEntity super; - + public: /** The kind of the projectile. The numbers correspond to the network type ID used for spawning them in the protocol. */ enum eKind @@ -38,26 +38,22 @@ public: pkWitherSkull = 66, pkFishingFloat = 90, } ; - + // tolua_end - + CLASS_PROTODEF(cProjectileEntity) cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height); - + static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr); - + /** Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given */ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); - + /** Called by the physics blocktracer when the entity hits another entity */ - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) - { - UNUSED(a_EntityHit); - UNUSED(a_HitPos); - } - + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos); + /** Called by Chunk when the projectile is eligible for player collection */ virtual void CollectedBy(cPlayer & a_Dest); @@ -65,7 +61,7 @@ public: /** Returns the kind of the projectile (fast class identification) */ eKind GetProjectileKind(void) const { return m_ProjectileKind; } - + /** Returns the unique ID of the entity who created this projectile May return an ID <0 */ @@ -75,18 +71,18 @@ public: Will be empty for non-player creators */ AString GetCreatorName(void) const { return m_CreatorData.m_Name; } - + /** Returns the string that is used as the entity type (class name) in MCA files */ AString GetMCAClassName(void) const; - + /** Returns true if the projectile has hit the ground and is stuck there */ bool IsInGround(void) const { return m_IsInGround; } - + // tolua_end - + /** Sets the internal InGround flag. To be used by MCA loader only! */ void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; } - + protected: /** A structure that stores the Entity ID and Playername of the projectile's creator @@ -107,17 +103,17 @@ protected: /** The type of projectile I am */ eKind m_ProjectileKind; - + /** The structure for containing the entity ID and name who has created this projectile The ID and / or name may be nullptr (e.g. for dispensers / mobs). */ CreatorData m_CreatorData; - + /** True if the projectile has hit the ground and is stuck there */ bool m_IsInGround; - + // cEntity overrides: virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void SpawnOn(cClientHandle & a_Client) override; - + } ; // tolua_export diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index b28205d44..ab5429011 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -29,6 +29,8 @@ void cThrownSnowballEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFac void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { + super::OnHitEntity(a_EntityHit, a_HitPos); + int TotalDamage = 0; if (a_EntityHit.IsMob()) { @@ -40,7 +42,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & } // TODO: If entity is Ender Crystal, destroy it a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1); - + m_DestroyTimer = 5; } |