diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/ArrowEntity.h | 45 | ||||
-rw-r--r-- | src/Entities/ExpBottleEntity.h | 17 | ||||
-rw-r--r-- | src/Entities/FireChargeEntity.h | 15 | ||||
-rw-r--r-- | src/Entities/FireworkEntity.cpp | 13 | ||||
-rw-r--r-- | src/Entities/FireworkEntity.h | 32 | ||||
-rw-r--r-- | src/Entities/GhastFireballEntity.h | 15 | ||||
-rw-r--r-- | src/Entities/HangingEntity.cpp | 30 | ||||
-rw-r--r-- | src/Entities/HangingEntity.h | 29 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 16 | ||||
-rw-r--r-- | src/Entities/ItemFrame.h | 17 | ||||
-rw-r--r-- | src/Entities/Painting.h | 13 | ||||
-rw-r--r-- | src/Entities/Pickup.h | 10 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 20 | ||||
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 18 | ||||
-rw-r--r-- | src/Entities/ThrownEggEntity.cpp | 21 | ||||
-rw-r--r-- | src/Entities/ThrownEggEntity.h | 34 | ||||
-rw-r--r-- | src/Entities/ThrownEnderPearlEntity.cpp | 22 | ||||
-rw-r--r-- | src/Entities/ThrownEnderPearlEntity.h | 34 | ||||
-rw-r--r-- | src/Entities/ThrownSnowballEntity.cpp | 25 | ||||
-rw-r--r-- | src/Entities/ThrownSnowballEntity.h | 34 | ||||
-rw-r--r-- | src/Entities/WitherSkullEntity.h | 12 |
21 files changed, 311 insertions, 161 deletions
diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 1e4d8eebb..436ec0293 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -1,6 +1,11 @@ -// -// ArrowEntity.h -// + +// ArrowEntity.h + +// Declares the cArrowEntity representing the arrow that has been shot by the player or by a skeleton + + + + #pragma once @@ -19,7 +24,7 @@ class cArrowEntity : typedef cProjectileEntity super; public: - /// Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field + /** Determines when the arrow can be picked up (depending on player gamemode). Corresponds to the MCA file "pickup" field */ enum ePickupState { psNoPickup = 0, @@ -31,33 +36,33 @@ public: CLASS_PROTODEF(cArrowEntity) - /// Creates a new arrow with psNoPickup state and default damage modifier coeff + /** Creates a new arrow with psNoPickup state and default damage modifier coeff */ cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); - /// Creates a new arrow as shot by a player, initializes it from the player object + /** Creates a new arrow as shot by a player, initializes it from the player object */ cArrowEntity(cPlayer & a_Player, double a_Force); // tolua_begin - /// Returns whether the arrow can be picked up by players + /** Returns whether the arrow can be picked up by players */ ePickupState GetPickupState(void) const { return m_PickupState; } - /// Sets a new pickup state + /** Sets a new pickup state */ void SetPickupState(ePickupState a_PickupState) { m_PickupState = a_PickupState; } - /// Returns the damage modifier coeff. + /** Returns the damage modifier coeff. */ double GetDamageCoeff(void) const { return m_DamageCoeff; } - /// Sets the damage modifier coeff + /** Sets the damage modifier coeff */ void SetDamageCoeff(double a_DamageCoeff) { m_DamageCoeff = a_DamageCoeff; } - /// Returns true if the specified player can pick the arrow up + /** Returns true if the specified player can pick the arrow up */ bool CanPickup(const cPlayer & a_Player) const; - /// Returns true if the arrow is set as critical + /** Returns true if the arrow is set as critical */ bool IsCritical(void) const { return m_IsCritical; } - /// Sets the IsCritical flag + /** Sets the IsCritical flag */ void SetIsCritical(bool a_IsCritical) { m_IsCritical = a_IsCritical; } /** Gets the block arrow is in */ @@ -70,28 +75,28 @@ public: protected: - /// Determines when the arrow can be picked up by players + /** Determines when the arrow can be picked up by players */ ePickupState m_PickupState; - /// The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow + /** The coefficient applied to the damage that the arrow will deal, based on the bow enchantment. 2.0 for normal arrow */ double m_DamageCoeff; - /// If true, the arrow deals more damage + /** If true, the arrow deals more damage */ bool m_IsCritical; - /// Timer for pickup collection animation or five minute timeout + /** Timer for pickup collection animation or five minute timeout */ float m_Timer; - /// Timer for client arrow position confirmation via TeleportEntity + /** Timer for client arrow position confirmation via TeleportEntity */ float m_HitGroundTimer; // Whether the arrow has already been teleported into the proper position in the ground. bool m_HasTeleported; - /// If true, the arrow is in the process of being collected - don't go to anyone else + /** If true, the arrow is in the process of being collected - don't go to anyone else */ bool m_bIsCollected; - /// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air + /** Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air */ Vector3i m_HitBlockPos; // cProjectileEntity overrides: diff --git a/src/Entities/ExpBottleEntity.h b/src/Entities/ExpBottleEntity.h index d36110f97..715b9947e 100644 --- a/src/Entities/ExpBottleEntity.h +++ b/src/Entities/ExpBottleEntity.h @@ -1,6 +1,11 @@ -// -// ExpBottleEntity.h -// + +// ExpBottleEntity.h + +// Declares the cExpBottleEntity class representing the thrown exp bottle + + + + #pragma once @@ -33,6 +38,10 @@ protected: /** Breaks the bottle, fires its particle effects and sounds @param a_HitPos The position where the bottle will break */ - void Break(const Vector3d &a_HitPos); + void Break(const Vector3d & a_HitPos); }; // tolua_export + + + + diff --git a/src/Entities/FireChargeEntity.h b/src/Entities/FireChargeEntity.h index 5df55bec4..eb08f5324 100644 --- a/src/Entities/FireChargeEntity.h +++ b/src/Entities/FireChargeEntity.h @@ -1,6 +1,11 @@ -// -// FireChargeEntity.h -// + +// FireChargeEntity.h + +// Declares the cFireChargeEntity representing the fire charge shot by the blaze + + + + #pragma once @@ -34,3 +39,7 @@ protected: virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; } ; // tolua_export + + + + diff --git a/src/Entities/FireworkEntity.cpp b/src/Entities/FireworkEntity.cpp index 403a53c84..68d02640a 100644 --- a/src/Entities/FireworkEntity.cpp +++ b/src/Entities/FireworkEntity.cpp @@ -10,7 +10,7 @@ cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item) : super(pkFirework, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25), - m_ExplodeTimer(0), + m_TicksToExplosion(a_Item.m_FireworkItem.m_FlightTimeInTicks), m_FireworkItem(a_Item) { } @@ -27,7 +27,9 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((PosY < 0) || (PosY >= cChunkDef::Height)) { - goto setspeed; + AddSpeedY(1); + AddPosition(GetSpeed() * (a_Dt / 1000)); + return; } if (m_IsInGround) @@ -50,7 +52,6 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } } -setspeed: AddSpeedY(1); AddPosition(GetSpeed() * (a_Dt / 1000)); } @@ -63,11 +64,13 @@ void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); - if (m_ExplodeTimer == m_FireworkItem.m_FireworkItem.m_FlightTimeInTicks) + if (m_TicksToExplosion <= 0) { + // TODO: Notify the plugins m_World->BroadcastEntityStatus(*this, esFireworkExploding); Destroy(); + return; } - m_ExplodeTimer++; + m_TicksToExplosion -= 1; } diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h index 20f18b6dc..300ec571e 100644 --- a/src/Entities/FireworkEntity.h +++ b/src/Entities/FireworkEntity.h @@ -1,6 +1,11 @@ -// -// FireworkEntity.h -// + +// FireworkEntity.h + +// Declares the cFireworkEntity class representing the flying firework rocket + + + + #pragma once @@ -24,7 +29,22 @@ public: CLASS_PROTODEF(cFireworkEntity) cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem & a_Item); + + // tolua_begin + + /** Returns the item used to create the rocket (has all the firework effects on it) */ const cItem & GetItem(void) const { return m_FireworkItem; } + + /** Sets the item that is used to create the rocket (has all the firework effects on it) */ + void SetItem(const cItem & a_Item) { m_FireworkItem = a_Item; } + + /** Returns the number of ticks left until the firework explosion. */ + int GetTicksToExplosion(void) const { return m_TicksToExplosion; } + + /** Sets the number of ticks left until the firework explosion. */ + void SetTicksToExplosion(int a_TicksToExplosion) { m_TicksToExplosion = a_TicksToExplosion; } + + // tolua_end protected: @@ -34,7 +54,11 @@ protected: private: - int m_ExplodeTimer; + int m_TicksToExplosion; cItem m_FireworkItem; }; // tolua_export + + + + diff --git a/src/Entities/GhastFireballEntity.h b/src/Entities/GhastFireballEntity.h index 3ed72d9ef..bbce89d31 100644 --- a/src/Entities/GhastFireballEntity.h +++ b/src/Entities/GhastFireballEntity.h @@ -1,6 +1,11 @@ -// -// GhastFireballEntity.h -// + +// GhastFireballEntity.h + +// Declares the cGhastFireballEntity class representing the ghast fireball in flight. + + + + #pragma once @@ -36,3 +41,7 @@ protected: // TODO: Deflecting the fireballs by arrow- or sword- hits } ; // tolua_export + + + + diff --git a/src/Entities/HangingEntity.cpp b/src/Entities/HangingEntity.cpp index 3276bc4a0..a6b9c40c8 100644 --- a/src/Entities/HangingEntity.cpp +++ b/src/Entities/HangingEntity.cpp @@ -9,9 +9,9 @@ -cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8) - , m_BlockFace(a_BlockFace) +cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_Facing, double a_X, double a_Y, double a_Z) : + cEntity(a_EntityType, a_X, a_Y, a_Z, 0.8, 0.8), + m_Facing(a_Facing) { SetMaxHealth(1); SetHealth(1); @@ -21,15 +21,23 @@ cHangingEntity::cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, -void cHangingEntity::SetDirection(eBlockFace a_BlockFace) +void cHangingEntity::SetFacing(eBlockFace a_Facing) { - if ((a_BlockFace < 2) || (a_BlockFace > 5)) + // Y-based faces are not allowed: + switch (a_Facing) { - ASSERT(!"Tried to set a bad direction!"); - return; + case BLOCK_FACE_NONE: + case BLOCK_FACE_YM: + case BLOCK_FACE_YP: + { + LOGWARNING("%s: Invalid facing: %d. Ignoring.", __FUNCTION__, a_Facing); + ASSERT(!"Tried to set a bad facing!"); + return; + } + default: break; } - m_BlockFace = a_BlockFace; + m_Facing = a_Facing; } @@ -41,7 +49,7 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) int Dir = 0; // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces - switch (m_BlockFace) + switch (m_Facing) { case BLOCK_FACE_ZP: Dir = 0; break; case BLOCK_FACE_ZM: Dir = 2; break; @@ -49,8 +57,8 @@ void cHangingEntity::SpawnOn(cClientHandle & a_ClientHandle) case BLOCK_FACE_XP: Dir = 3; break; default: { - LOGINFO("Invalid face (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.", - m_BlockFace, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ() + LOGINFO("Invalid facing (%d) in a cHangingEntity at {%d, %d, %d}, adjusting to BLOCK_FACE_XP.", + m_Facing, (int)GetPosX(), (int)GetPosY(), (int)GetPosZ() ); Dir = 3; } diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h index 1cc0034e1..67146a20b 100644 --- a/src/Entities/HangingEntity.h +++ b/src/Entities/HangingEntity.h @@ -11,36 +11,41 @@ class cHangingEntity : public cEntity { - // tolua_end typedef cEntity super; public: + // tolua_end + CLASS_PROTODEF(cHangingEntity) cHangingEntity(eEntityType a_EntityType, eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); - /** Returns the orientation from the hanging entity */ - eBlockFace GetDirection() const { return m_BlockFace; } // tolua_export + // tolua_begin + + /** Returns the direction in which the entity is facing. */ + eBlockFace GetFacing() const { return m_Facing; } - /** Set the orientation from the hanging entity */ - void SetDirection(eBlockFace a_BlockFace); // tolua_export + /** Set the direction in which the entity is facing. */ + void SetFacing(eBlockFace a_Facing); - /** Returns the X coord. */ - int GetTileX() const { return POSX_TOINT; } // tolua_export + /** Returns the X coord of the block in which the entity resides. */ + int GetBlockX() const { return POSX_TOINT; } - /** Returns the Y coord. */ - int GetTileY() const { return POSY_TOINT; } // tolua_export + /** Returns the Y coord of the block in which the entity resides. */ + int GetBlockY() const { return POSY_TOINT; } - /** Returns the Z coord. */ - int GetTileZ() const { return POSZ_TOINT; } // tolua_export + /** Returns the Z coord of the block in which the entity resides. */ + int GetBlockZ() const { return POSZ_TOINT; } + + // tolua_end private: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override {} - eBlockFace m_BlockFace; + eBlockFace m_Facing; }; // tolua_export diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index b7aac52d0..dfffcd3ed 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -9,10 +9,10 @@ -cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) - : cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z) - , m_Item(E_BLOCK_AIR) - , m_Rotation(0) +cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z) : + cHangingEntity(etItemFrame, a_BlockFace, a_X, a_Y, a_Z), + m_Item(E_BLOCK_AIR), + m_ItemRotation(0) { } @@ -27,10 +27,10 @@ void cItemFrame::OnRightClicked(cPlayer & a_Player) if (!m_Item.IsEmpty()) { // Item not empty, rotate, clipping values to zero to three inclusive - m_Rotation++; - if (m_Rotation >= 8) + m_ItemRotation++; + if (m_ItemRotation >= 8) { - m_Rotation = 0; + m_ItemRotation = 0; } } else if (!a_Player.GetEquippedItem().IsEmpty()) @@ -72,7 +72,7 @@ void cItemFrame::KilledBy(TakeDamageInfo & a_TDI) SetHealth(GetMaxHealth()); m_Item.Empty(); - m_Rotation = 0; + m_ItemRotation = 0; SetInvulnerableTicks(0); GetWorld()->BroadcastEntityMetadata(*this); } diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h index a63b78b70..ced8c37af 100644 --- a/src/Entities/ItemFrame.h +++ b/src/Entities/ItemFrame.h @@ -11,26 +11,31 @@ class cItemFrame : public cHangingEntity { - // tolua_end typedef cHangingEntity super; public: + // tolua_end + CLASS_PROTODEF(cItemFrame) cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z); + // tolua_begin + /** Returns the item in the frame */ - const cItem & GetItem(void) { return m_Item; } // tolua_export + const cItem & GetItem(void) { return m_Item; } /** Set the item in the frame */ - void SetItem(cItem & a_Item) { m_Item = a_Item; } // tolua_export + void SetItem(cItem & a_Item) { m_Item = a_Item; } /** Returns the rotation from the item in the frame */ - Byte GetRotation(void) const { return m_Rotation; } // tolua_export + Byte GetItemRotation(void) const { return m_ItemRotation; } /** Set the rotation from the item in the frame */ - void SetRotation(Byte a_Rotation) { m_Rotation = a_Rotation; } // tolua_export + void SetItemRotation(Byte a_ItemRotation) { m_ItemRotation = a_ItemRotation; } + + // tolua_end private: @@ -39,7 +44,7 @@ private: virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; cItem m_Item; - Byte m_Rotation; + Byte m_ItemRotation; }; // tolua_export diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h index 9877c95c5..078270b42 100644 --- a/src/Entities/Painting.h +++ b/src/Entities/Painting.h @@ -11,15 +11,22 @@ class cPainting : public cEntity { - // tolua_end typedef cEntity super; public: + + // tolua_end + CLASS_PROTODEF(cPainting) cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z); - const AString & GetName(void) const { return m_Name; } // tolua_export - int GetDirection(void) const { return m_Direction; } // tolua_export + + // tolua_begin + + const AString & GetName(void) const { return m_Name; } + int GetDirection(void) const { return m_Direction; } + + // tolua_end private: diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index b3cbeee0b..d1176a7cf 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -19,7 +19,7 @@ class cPickup : public cEntity { typedef cEntity super; - + public: // tolua_end @@ -37,10 +37,10 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; /** Returns the number of ticks that this entity has existed */ - int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + int GetAge(void) const { return static_cast<int>(m_Timer / 50); } // tolua_export /** Set the number of ticks that this entity has existed */ - void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + void SetAge(int a_Age) { m_Timer = static_cast<float>(a_Age * 50); } // tolua_export /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export @@ -59,7 +59,3 @@ private: bool m_bIsPlayerCreated; }; // tolua_export - - - - diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 3861f9ecc..2a98e31c7 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -1,7 +1,7 @@ // ProjectileEntity.h -// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types +// Declares the cProjectileEntity class representing the common base class for projectiles @@ -23,7 +23,7 @@ class cProjectileEntity : typedef cEntity super; public: - /// The kind of the projectile. The numbers correspond to the network type ID used for spawning via the 0x17 packet. + /** The kind of the projectile. The numbers correspond to the network type ID used for spawning them in the protocol. */ enum eKind { pkArrow = 60, @@ -48,22 +48,22 @@ public: static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const cItem * a_Item, const Vector3d * a_Speed = nullptr); - /// Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given + /** Called by the physics blocktracer when the entity hits a solid block, the hit position and the face hit (BLOCK_FACE_) is given */ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace); - /// Called by the physics blocktracer when the entity hits another entity + /** Called by the physics blocktracer when the entity hits another entity */ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) { UNUSED(a_EntityHit); UNUSED(a_HitPos); } - /// Called by Chunk when the projectile is eligible for player collection + /** Called by Chunk when the projectile is eligible for player collection */ virtual void CollectedBy(cPlayer & a_Dest); // tolua_begin - /// Returns the kind of the projectile (fast class identification) + /** Returns the kind of the projectile (fast class identification) */ eKind GetProjectileKind(void) const { return m_ProjectileKind; } /** Returns the unique ID of the entity who created this projectile @@ -76,15 +76,15 @@ public: */ AString GetCreatorName(void) const { return m_CreatorData.m_Name; } - /// Returns the string that is used as the entity type (class name) in MCA files + /** Returns the string that is used as the entity type (class name) in MCA files */ AString GetMCAClassName(void) const; - /// Returns true if the projectile has hit the ground and is stuck there + /** Returns true if the projectile has hit the ground and is stuck there */ bool IsInGround(void) const { return m_IsInGround; } // tolua_end - /// Sets the internal InGround flag. To be used by MCA loader only! + /** Sets the internal InGround flag. To be used by MCA loader only! */ void SetIsInGround(bool a_IsInGround) { m_IsInGround = a_IsInGround; } protected: @@ -114,7 +114,7 @@ protected: */ CreatorData m_CreatorData; - /// True if the projectile has hit the ground and is stuck there + /** True if the projectile has hit the ground and is stuck there */ bool m_IsInGround; // cEntity overrides: diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index 4afc5f204..9302d8292 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -1,6 +1,11 @@ -// -// SplashPotionEntity.h -// + +// SplashPotionEntity.h + +// Declares the cSplashPotionEntity class representing a splash potion that has been thrown + + + + #pragma once @@ -32,6 +37,7 @@ public: const cItem & a_Item ); + // tolua_begin cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } int GetPotionColor(void) const { return m_PotionColor; } @@ -39,6 +45,8 @@ public: void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } + + // tolua_end protected: @@ -77,3 +85,7 @@ private: /** Time in ticks to wait for the hit animation to begin before destroying */ int m_DestroyTimer; } ; // tolua_export + + + + diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp index 5ae85bee8..24c946a9c 100644 --- a/src/Entities/ThrownEggEntity.cpp +++ b/src/Entities/ThrownEggEntity.cpp @@ -44,6 +44,27 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit +void cThrownEggEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } +} + + + + + void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos) { if (m_World->GetTickRandomNumber(7) == 1) diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index a0b7d5340..6ffedf5b5 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -1,6 +1,11 @@ -// -// ThrownEggEntity.h -// + +// ThrownEggEntity.h + +// Declares the cThrownEggEntity class representing a regular thrown egg + + + + #pragma once @@ -29,23 +34,8 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick (float a_Dt, cChunk & a_Chunk) override - { - if (m_DestroyTimer > 0) - { - m_DestroyTimer--; - if (m_DestroyTimer == 0) - { - Destroy(); - return; - } - } - else - { - super::Tick(a_Dt, a_Chunk); - } - } + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); @@ -56,3 +46,7 @@ private: int m_DestroyTimer; } ; // tolua_export + + + + diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index c7407e6ae..8f1b62934 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -1,3 +1,4 @@ + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "ThrownEnderPearlEntity.h" @@ -45,6 +46,27 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d +void cThrownEnderPearlEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } +} + + + + + void cThrownEnderPearlEntity::TeleportCreator(const Vector3d & a_HitPos) { if (m_CreatorData.m_Name.empty()) diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index 436450013..475ebde87 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -1,6 +1,11 @@ -// -// ThrownEnderPearlEntity.h -// + +// ThrownEnderPearlEntity.h + +// Declares the cThrownEnderPeralEntity class representing an ender pearl being thrown + + + + #pragma once @@ -29,23 +34,8 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick (float a_Dt, cChunk & a_Chunk) override - { - if (m_DestroyTimer > 0) - { - m_DestroyTimer--; - if (m_DestroyTimer == 0) - { - Destroy(); - return; - } - } - else - { - super::Tick(a_Dt, a_Chunk); - } - } + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; /** Teleports the creator where the ender pearl lands */ void TeleportCreator(const Vector3d & a_HitPos); @@ -56,3 +46,7 @@ private: int m_DestroyTimer; } ; // tolua_export + + + + diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index 496397100..88e39d22e 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -43,3 +43,28 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & m_DestroyTimer = 5; } + + + + + +void cThrownSnowballEntity::Tick(float a_Dt, cChunk & a_Chunk) +{ + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } +} + + + + diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index 8d195ced1..f806996cc 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -1,6 +1,11 @@ -// -// ThrownSnowballEntity.h -// + +// ThrownSnowballEntity.h + +// Declares the cThrownSnowballEntity representing a snowball that has been thrown + + + + #pragma once @@ -29,23 +34,8 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick (float a_Dt, cChunk & a_Chunk) override - { - if (m_DestroyTimer > 0) - { - m_DestroyTimer--; - if (m_DestroyTimer == 0) - { - Destroy(); - return; - } - } - else - { - super::Tick(a_Dt, a_Chunk); - } - } + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) override; private: @@ -53,3 +43,7 @@ private: int m_DestroyTimer; } ; // tolua_export + + + + diff --git a/src/Entities/WitherSkullEntity.h b/src/Entities/WitherSkullEntity.h index c59acd807..43a520388 100644 --- a/src/Entities/WitherSkullEntity.h +++ b/src/Entities/WitherSkullEntity.h @@ -1,8 +1,12 @@ -// WitherSkullEntity.h +// WitherSkullEntity.h // Declares the cWitherSkullEntity class representing the entity used by both blue and black wither skulls + + + + #pragma once #include "ProjectileEntity.h" @@ -30,6 +34,10 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; - virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; } ; // tolua_export + + + + |