diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 78 | ||||
-rw-r--r-- | src/Entities/Entity.h | 30 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 25 | ||||
-rw-r--r-- | src/Entities/Player.h | 2 |
4 files changed, 70 insertions, 65 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 4768d38ae..1254541ed 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -1030,9 +1030,15 @@ void cEntity::DetectPortal() { if (GetWorld()->GetDimension() == dimOverworld) { - if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty()) { return; } + if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty()) + { + return; + } + } + else if (GetWorld()->GetLinkedOverworldName().empty()) + { + return; } - else if (GetWorld()->GetLinkedOverworldName().empty()) { return; } int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT; if ((Y > 0) && (Y < cChunkDef::Height)) @@ -1041,17 +1047,17 @@ void cEntity::DetectPortal() { case E_BLOCK_NETHER_PORTAL: { - if (m_PortalCooldownData.second) + if (m_PortalCooldownData.m_ShouldPreventTeleportation) { return; } - if (m_PortalCooldownData.first != 80) + if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80) { - m_PortalCooldownData.first++; + m_PortalCooldownData.m_TicksDelayed++; return; } - m_PortalCooldownData.first = 0; + m_PortalCooldownData.m_TicksDelayed = 0; switch (GetWorld()->GetDimension()) { @@ -1062,13 +1068,13 @@ void cEntity::DetectPortal() return; } - m_PortalCooldownData.second = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn if (IsPlayer()) { ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld); } - MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); return; } @@ -1079,14 +1085,14 @@ void cEntity::DetectPortal() return; } - m_PortalCooldownData.second = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn if (IsPlayer()) { ((cPlayer *)this)->AwardAchievement(achEnterPortal); ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether); } - MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false); + MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false); return; } @@ -1095,7 +1101,7 @@ void cEntity::DetectPortal() } case E_BLOCK_END_PORTAL: { - if (m_PortalCooldownData.second) + if (m_PortalCooldownData.m_ShouldPreventTeleportation) { return; } @@ -1109,7 +1115,7 @@ void cEntity::DetectPortal() return; } - m_PortalCooldownData.second = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn if (IsPlayer()) { @@ -1117,7 +1123,7 @@ void cEntity::DetectPortal() Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z); Player->GetClientHandle()->SendRespawn(dimOverworld); } - MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); + MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false); return; } @@ -1128,14 +1134,14 @@ void cEntity::DetectPortal() return; } - m_PortalCooldownData.second = true; // Stop portals from working on respawn + m_PortalCooldownData.m_ShouldPreventTeleportation = true; // Stop portals from working on respawn if (IsPlayer()) { ((cPlayer *)this)->AwardAchievement(achEnterTheEnd); ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd); } - MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false); + MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false); return; } @@ -1147,34 +1153,20 @@ void cEntity::DetectPortal() } // Allow portals to work again - m_PortalCooldownData.second = false; - m_PortalCooldownData.first = 0; + m_PortalCooldownData.m_ShouldPreventTeleportation = false; + m_PortalCooldownData.m_ShouldPreventTeleportation = 0; } -bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn) +bool cEntity::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { UNUSED(a_ShouldSendRespawn); + ASSERT(a_World == NULL); - cWorld * World; - if (a_World == NULL) - { - World = cRoot::Get()->GetWorld(a_WorldName); - if (World == NULL) - { - LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str()); - return false; - } - } - else - { - World = a_World; - } - - if (GetWorld() == World) + if (GetWorld() == a_World) { // Don't move to same world return false; @@ -1185,7 +1177,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ GetWorld()->BroadcastDestroyEntity(*this); // Queue add to new world - World->AddEntity(this); + a_World->AddEntity(this); return true; } @@ -1194,6 +1186,22 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ +bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn) +{ + cWorld * World = cRoot::Get()->GetWorld(a_WorldName); + if (World == NULL) + { + LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str()); + return false; + } + + return MoveToWorld(World, a_ShouldSendRespawn); +} + + + + + void cEntity::SetSwimState(cChunk & a_Chunk) { int RelY = (int)floor(GetPosY() + 0.1); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index eea48a12f..58254a493 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -382,16 +382,19 @@ public: /// Teleports to the coordinates specified virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); - /** Moves entity to specified world */ - virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true); + /** Moves entity to specified world, taking a world pointer */ + virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true); + + /** Moves entity to specified world, taking a world name */ + bool MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn = true); // tolua_end /** Returns if the entity is travelling away from a specified world */ - bool IsWorldTravellingFrom(cWorld * a_World) const { return (m_WorldTravellingFrom == a_World); } + bool IsWorldTravellingFrom(cWorld * a_World) const { return m_WorldTravellingFrom == a_World; } /** Sets the world the entity will be leaving */ - void SetWorldTravellingFrom(cWorld * a_World) { (m_WorldTravellingFrom = a_World); } + void SetWorldTravellingFrom(cWorld * a_World) { m_WorldTravellingFrom = a_World; } /// Updates clients of changes in the entity. virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL); @@ -538,11 +541,20 @@ protected: int m_AirLevel; int m_AirTickTimer; - /** Portal delay timer and cooldown boolean - First value is to delay sending the respawn packet (which triggers the Entering the {Dimension} screen). - Second value is to prevent a teleportation loop by ensuring we do not reenter a portal that we came out of. - */ - std::pair<unsigned short, bool> m_PortalCooldownData; + /** Structure storing the portal delay timer and cooldown boolean */ + struct sPortalCooldownData + { + /** Ticks since entry of portal, used to delay teleportation */ + unsigned short m_TicksDelayed; + + /** Whether the entity has just exited the portal, and should therefore not be teleported again + This prevents teleportation loops, and is reset when the entity has moved out of the portal + */ + bool m_ShouldPreventTeleportation; + }; + + /** Portal delay timer and cooldown boolean data */ + sPortalCooldownData m_PortalCooldownData; private: /** Measured in degrees, [-180, +180) */ diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 0b1b4ce5f..1159891cd 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1611,24 +1611,9 @@ void cPlayer::TossItems(const cItems & a_Items) -bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn) +bool cPlayer::MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) { - cWorld * World; - if (a_World == NULL) - { - World = cRoot::Get()->GetWorld(a_WorldName); - if (World == NULL) - { - LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName.c_str()); - return false; - } - } - else - { - World = a_World; - } - - if (GetWorld() == World) + if (GetWorld() == a_World) { // Don't move to same world return false; @@ -1637,7 +1622,7 @@ bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ // Send the respawn packet: if (a_ShouldSendRespawn && (m_ClientHandle != NULL)) { - m_ClientHandle->SendRespawn(World->GetDimension()); + m_ClientHandle->SendRespawn(a_World->GetDimension()); } // Remove player from the old world @@ -1645,8 +1630,8 @@ bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ GetWorld()->RemovePlayer(this); // Queue adding player to the new world, including all the necessary adjustments to the object - World->AddPlayer(this); - SetWorld(World); + a_World->AddPlayer(this); + SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value return true; } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 226ec5e68..f972063bb 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -333,7 +333,7 @@ public: /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true) override; // tolua_export + virtual bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn = true) override; // tolua_export /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); |