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-rw-r--r--src/Entities/SplashPotionEntity.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
index 4afc5f204..97e847b2c 100644
--- a/src/Entities/SplashPotionEntity.h
+++ b/src/Entities/SplashPotionEntity.h
@@ -47,10 +47,10 @@ protected:
int m_PotionColor;
- // cProjectileEntity overrides:
- virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
- virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
- virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ // cProjectileEntity /*override*/s:
+ virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) /*override*/;
+ virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) /*override*/;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) /*override*/
{
if (m_DestroyTimer > 0)
{
@@ -71,7 +71,7 @@ protected:
@param a_HitPos The position where the potion will splash */
void Splash(const Vector3d & a_HitPos);
- virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void SpawnOn(cClientHandle & a_Client) /*override*/;
private:
/** Time in ticks to wait for the hit animation to begin before destroying */