diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 30 |
1 files changed, 27 insertions, 3 deletions
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index d82a7bfcd..b64b668a5 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -5,7 +5,8 @@ #pragma once #include "ProjectileEntity.h" - +#include "EntityEffects.h" +#include "../World.h" @@ -13,7 +14,7 @@ // tolua_begin class cSplashPotionEntity : -public cProjectileEntity + public cProjectileEntity { typedef cProjectileEntity super; @@ -23,7 +24,7 @@ public: CLASS_PROTODEF(cSplashPotionEntity); - cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed); + cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName); protected: @@ -31,4 +32,27 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + /** Splashes the potion, fires its particle effects and sounds + * @param a_HitPos The position where the potion will splash + */ + void Splash(const Vector3d & a_HitPos); + + cEntityEffect::eType m_EntityEffectType; + cEntityEffect m_EntityEffect; + int m_PotionName; + + class cSplashPotionCallback : + public cPlayerListCallback + { + public: + cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect); + + virtual bool Item(cPlayer * a_Player) override; + + private: + const Vector3d &m_HitPos; + cEntityEffect::eType &m_EntityEffectType; + cEntityEffect &m_EntityEffect; + }; + } ; // tolua_export |