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-rw-r--r--src/Entities/ProjectileEntity.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index e9e377fe0..4721409ee 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -52,7 +52,11 @@ public:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity
- virtual void OnHitEntity(cEntity & /*a_EntityHit*/, const Vector3d & /*a_HitPos*/) {}
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+ {
+ UNUSED(a_EntityHit);
+ UNUSED(a_HitPos);
+ }
/// Called by Chunk when the projectile is eligible for player collection
virtual void CollectedBy(cPlayer * a_Dest);