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-rw-r--r--src/Entities/ProjectileEntity.cpp62
1 files changed, 56 insertions, 6 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 96db17ffd..2725822f3 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -562,12 +562,12 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk)
// We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
// Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
- if (m_HitGroundTimer != -1) // Sent a teleport already, don't do again
+ if (!m_HasTeleported) // Sent a teleport already, don't do again
{
if (m_HitGroundTimer > 1000.f) // Send after a second, could be less, but just in case
{
m_World->BroadcastTeleportEntity(*this);
- m_HitGroundTimer = -1;
+ m_HasTeleported = true;
}
else
{
@@ -611,6 +611,32 @@ cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y,
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
+ TryForChicken(a_HitPos);
+
+ Destroy();
+}
+
+
+
+
+
+void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ // TODO: If entity is Ender Crystal, destroy it
+
+ TryForChicken(a_HitPos);
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
+
+
+
+
+
+void cThrownEggEntity::TryForChicken(const Vector3d & a_HitPos)
+{
if (m_World->GetTickRandomNumber(7) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
@@ -622,7 +648,6 @@ void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_H
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, cMonster::mtChicken);
}
- Destroy();
}
@@ -644,15 +669,39 @@ cThrownEnderPearlEntity::cThrownEnderPearlEntity(cEntity * a_Creator, double a_X
void cThrownEnderPearlEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
+ // TODO: Tweak a_HitPos based on block face.
+ TeleportUser(a_HitPos);
+
+ Destroy();
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+{
+ int TotalDamage = 0;
+ // TODO: If entity is Ender Crystal, destroy it
+
+ TeleportUser(a_HitPos);
+ a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
+
+ Destroy(true);
+}
+
+
+
+
+
+void cThrownEnderPearlEntity::TeleportUser(const Vector3d & a_HitPos)
+{
// Teleport the creator here, make them take 5 damage:
if (m_Creator != NULL)
{
- // TODO: The coords might need some tweaking based on the block face
m_Creator->TeleportToCoords(a_HitPos.x + 0.5, a_HitPos.y + 1.7, a_HitPos.z + 0.5);
m_Creator->TakeDamage(dtEnderPearl, this, 5, 0);
}
-
- Destroy();
}
@@ -696,6 +745,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d &
TotalDamage = 1;
}
}
+ // TODO: If entity is Ender Crystal, destroy it
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
Destroy(true);