diff options
Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index d3ed1ef9d..553d12a80 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -45,26 +45,26 @@ public: virtual ~cPlayer(); - virtual void SpawnOn(cClientHandle & a_Client) override; + virtual void SpawnOn(cClientHandle & a_Client) /*override*/; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/; - virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); } + virtual void HandlePhysics(float a_Dt, cChunk &) /*override*/ { UNUSED(a_Dt); } /** Returns the curently equipped weapon; empty item if none */ - virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } + virtual cItem GetEquippedWeapon(void) const /*override*/ { return m_Inventory.GetEquippedItem(); } /** Returns the currently equipped helmet; empty item if none */ - virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); } + virtual cItem GetEquippedHelmet(void) const /*override*/ { return m_Inventory.GetEquippedHelmet(); } /** Returns the currently equipped chestplate; empty item if none */ - virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); } + virtual cItem GetEquippedChestplate(void) const /*override*/ { return m_Inventory.GetEquippedChestplate(); } /** Returns the currently equipped leggings; empty item if none */ - virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); } + virtual cItem GetEquippedLeggings(void) const /*override*/ { return m_Inventory.GetEquippedLeggings(); } /** Returns the currently equipped boots; empty item if none */ - virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } + virtual cItem GetEquippedBoots(void) const /*override*/ { return m_Inventory.GetEquippedBoots(); } // tolua_begin @@ -135,7 +135,7 @@ public: /** Returns whether the player is climbing (ladders, vines etc.) */ bool IsClimbing(void) const; - virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; + virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) /*override*/; // tolua_begin @@ -266,7 +266,7 @@ public: void TossPickup(const cItem & a_Item); /** Heals the player by the specified amount of HPs (positive only); sends health update */ - virtual void Heal(int a_Health) override; + virtual void Heal(int a_Health) /*override*/; int GetFoodLevel (void) const { return m_FoodLevel; } double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; } @@ -317,9 +317,9 @@ public: /** Aborts the current eating operation */ void AbortEating(void); - virtual void KilledBy(TakeDamageInfo & a_TDI) override; + virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/; - virtual void Killed(cEntity * a_Victim) override; + virtual void Killed(cEntity * a_Victim) /*override*/; void Respawn(void); // tolua_export @@ -328,7 +328,7 @@ public: /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override; + virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) /*override*/; /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); @@ -424,7 +424,7 @@ public: // tolua_end - // cEntity overrides: + // cEntity /*override*/s: virtual bool IsCrouched (void) const { return m_IsCrouched; } virtual bool IsSprinting(void) const { return m_IsSprinting; } virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); } @@ -557,7 +557,7 @@ protected: AString m_UUID; /** Sets the speed and sends it to the client, so that they are forced to move so. */ - virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; + virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) /*override*/; void ResolvePermissions(void); void ResolveGroups(void); @@ -565,10 +565,10 @@ protected: virtual void Destroyed(void); /** Filters out damage for creative mode/friendly fire */ - virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; + virtual bool DoTakeDamage(TakeDamageInfo & TDI) /*override*/; /** Stops players from burning in creative mode */ - virtual void TickBurning(cChunk & a_Chunk) override; + virtual void TickBurning(cChunk & a_Chunk) /*override*/; /** Called in each tick to handle food-related processing */ void HandleFood(void); |