summaryrefslogtreecommitdiffstats
path: root/src/Entities/Player.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index d3ed1ef9d..553d12a80 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -45,26 +45,26 @@ public:
virtual ~cPlayer();
- virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void SpawnOn(cClientHandle & a_Client) /*override*/;
- virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) /*override*/;
- virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }
+ virtual void HandlePhysics(float a_Dt, cChunk &) /*override*/ { UNUSED(a_Dt); }
/** Returns the curently equipped weapon; empty item if none */
- virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }
+ virtual cItem GetEquippedWeapon(void) const /*override*/ { return m_Inventory.GetEquippedItem(); }
/** Returns the currently equipped helmet; empty item if none */
- virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); }
+ virtual cItem GetEquippedHelmet(void) const /*override*/ { return m_Inventory.GetEquippedHelmet(); }
/** Returns the currently equipped chestplate; empty item if none */
- virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); }
+ virtual cItem GetEquippedChestplate(void) const /*override*/ { return m_Inventory.GetEquippedChestplate(); }
/** Returns the currently equipped leggings; empty item if none */
- virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); }
+ virtual cItem GetEquippedLeggings(void) const /*override*/ { return m_Inventory.GetEquippedLeggings(); }
/** Returns the currently equipped boots; empty item if none */
- virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); }
+ virtual cItem GetEquippedBoots(void) const /*override*/ { return m_Inventory.GetEquippedBoots(); }
// tolua_begin
@@ -135,7 +135,7 @@ public:
/** Returns whether the player is climbing (ladders, vines etc.) */
bool IsClimbing(void) const;
- virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
+ virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) /*override*/;
// tolua_begin
@@ -266,7 +266,7 @@ public:
void TossPickup(const cItem & a_Item);
/** Heals the player by the specified amount of HPs (positive only); sends health update */
- virtual void Heal(int a_Health) override;
+ virtual void Heal(int a_Health) /*override*/;
int GetFoodLevel (void) const { return m_FoodLevel; }
double GetFoodSaturationLevel (void) const { return m_FoodSaturationLevel; }
@@ -317,9 +317,9 @@ public:
/** Aborts the current eating operation */
void AbortEating(void);
- virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ virtual void KilledBy(TakeDamageInfo & a_TDI) /*override*/;
- virtual void Killed(cEntity * a_Victim) override;
+ virtual void Killed(cEntity * a_Victim) /*override*/;
void Respawn(void); // tolua_export
@@ -328,7 +328,7 @@ public:
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
- virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override;
+ virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) /*override*/;
/** Saves all player data, such as inventory, to JSON */
bool SaveToDisk(void);
@@ -424,7 +424,7 @@ public:
// tolua_end
- // cEntity overrides:
+ // cEntity /*override*/s:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); }
@@ -557,7 +557,7 @@ protected:
AString m_UUID;
/** Sets the speed and sends it to the client, so that they are forced to move so. */
- virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
+ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) /*override*/;
void ResolvePermissions(void);
void ResolveGroups(void);
@@ -565,10 +565,10 @@ protected:
virtual void Destroyed(void);
/** Filters out damage for creative mode/friendly fire */
- virtual bool DoTakeDamage(TakeDamageInfo & TDI) override;
+ virtual bool DoTakeDamage(TakeDamageInfo & TDI) /*override*/;
/** Stops players from burning in creative mode */
- virtual void TickBurning(cChunk & a_Chunk) override;
+ virtual void TickBurning(cChunk & a_Chunk) /*override*/;
/** Called in each tick to handle food-related processing */
void HandleFood(void);