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-rw-r--r--src/Entities/Player.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 9821cc6d9..ffd0b7e03 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -171,6 +171,9 @@ public:
/** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */
bool IsGameModeAdventure(void) const;
+ /** Returns true if the player is in Spectator mode, either explicitly, or by inheriting from current world */
+ bool IsGameModeSpectator(void) const;
+
AString GetIP(void) const { return m_IP; } // tolua_export
/** Returns the associated team, NULL if none */
@@ -251,6 +254,9 @@ public:
The returned value either is empty, or includes the cChatColor::Delimiter. */
AString GetColor(void) const;
+ /** Returns the name that is used in the playerlist. */
+ AString GetPlayerListName(void) const;
+
/** tosses the item in the selected hotbar slot */
void TossEquippedItem(char a_Amount = 1);
@@ -398,6 +404,16 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
+ /** Returns true if the player has a custom name. */
+ bool HasCustomName(void) const { return !m_CustomName.empty(); }
+
+ /** Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string. */
+ const AString & GetCustomName(void) const { return m_CustomName; }
+
+ /** Sets the custom name of this player. If you want to disable the custom name, simply set an empty string.
+ The custom name will be used in the tab-list, in the player nametag and in the tab-completion. */
+ void SetCustomName(const AString & a_CustomName);
+
/** Gets the last position that the player slept in
This is initialised to the world spawn point if the player has not slept in a bed as of yet
*/
@@ -562,6 +578,8 @@ protected:
If no ClientHandle is given, the UUID is initialized to empty. */
AString m_UUID;
+ AString m_CustomName;
+
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;