diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Player.h | 36 |
1 files changed, 30 insertions, 6 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 7c287d41b..f84cc5f55 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -131,7 +131,7 @@ public: inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export - /** Returns whether the player is climbing (ladders, vines e.t.c). */ + /** Returns whether the player is climbing (ladders, vines etc.) */ bool IsClimbing(void) const; virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override; @@ -325,7 +325,12 @@ public: virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void Killed(cEntity * a_Victim) override; - + + void Respawn(void); // tolua_export + + void SetVisible(bool a_bVisible); // tolua_export + bool IsVisible(void) const { return m_bVisible; } // tolua_export + void Respawn(void); // tolua_export void SetVisible( bool a_bVisible ); // tolua_export @@ -333,13 +338,17 @@ public: /** Moves the player to the specified world. Returns true if successful, false on failure (world not found). */ - bool MoveToWorld(const char * a_WorldName); // tolua_export + virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true) override; // tolua_export + /** Saves all player data, such as inventory, to JSON */ bool SaveToDisk(void); + + typedef cWorld * cWorldPtr; /** Loads the player data from the disk file. +Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world Returns true on success, false on failure. */ - bool LoadFromDisk(void); + bool LoadFromDisk(cWorldPtr & a_World); /** Loads the player data from the specified file. Returns true on success, false on failure. */ @@ -355,8 +364,7 @@ public: void SendExperience(void); - // In UI windows, the item that the player is dragging: - bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); } + /** In UI windows, get the item that the player is dragging */ cItem & GetDraggingItem(void) {return m_DraggingItem; } // In UI windows, when inventory-painting: @@ -404,11 +412,21 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Gets the last position that the player slept in + This is initialised to the world spawn point if the player has not slept in a bed as of yet + */ + Vector3i GetLastBedPos(void) const { return m_LastBedPos; } + + /** Sets the player's bed (home) position */ + void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; } + /** Update movement-related statistics. */ void UpdateMovementStats(const Vector3d & a_DeltaPos); /** Returns wheter the player can fly or not. */ virtual bool CanFly(void) const { return m_CanFly; } + + // tolua_end // cEntity overrides: @@ -466,6 +484,9 @@ protected: cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; + /** The player's last saved bed position */ + Vector3i m_LastBedPos; + char m_Color; eGameMode m_GameMode; @@ -523,6 +544,8 @@ protected: cStatManager m_Stats; +<<<<<<< HEAD +======= /** Flag representing whether the player is currently in a bed Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ bool m_bIsInBed; @@ -541,6 +564,7 @@ protected: AString m_UUID; +>>>>>>> master /** Sets the speed and sends it to the client, so that they are forced to move so. */ virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; |