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-rw-r--r--src/Entities/Player.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 5b0aa84a8..5c08151c8 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -8,6 +8,8 @@
#include "../Statistics.h"
+#include "../UUID.h"
+
@@ -488,14 +490,14 @@ public:
/** Whether placing the given blocks would intersect any entitiy */
bool DoesPlacingBlocksIntersectEntity(const sSetBlockVector & a_Blocks);
+ /** Returns the UUID that has been read from the client, or nil if not available. */
+ const cUUID & GetUUID(void) const { return m_UUID; } // Exported in ManualBindings.cpp
+
// tolua_begin
/** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; }
- /** Returns the UUID (short format) that has been read from the client, or empty string if not available. */
- const AString & GetUUID(void) const { return m_UUID; }
-
/** (Re)loads the rank and permissions from the cRankManager.
Expects the m_UUID member to be valid.
Loads the m_Rank, m_Permissions, m_MsgPrefix, m_MsgSuffix and m_MsgNameColorCode members. */
@@ -694,9 +696,9 @@ protected:
*/
bool m_bIsTeleporting;
- /** The short UUID (no dashes) of the player, as read from the ClientHandle.
- If no ClientHandle is given, the UUID is initialized to empty. */
- AString m_UUID;
+ /** The UUID of the player, as read from the ClientHandle.
+ If no ClientHandle is given, the UUID is nil. */
+ cUUID m_UUID;
AString m_CustomName;
@@ -731,7 +733,7 @@ protected:
/** Returns the filename for the player data based on the UUID given.
This can be used both for online and offline UUIDs. */
- AString GetUUIDFileName(const AString & a_UUID);
+ AString GetUUIDFileName(const cUUID & a_UUID);
private: