diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 5ab5e4567..db4b07553 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -250,6 +250,20 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) m_Stats.AddValue(statMinutesPlayed, 1); + // Handle the player detach, when the player is in spectator mode + if ( + (IsGameModeSpectator()) && + (m_AttachedTo != nullptr) && + ( + (m_AttachedTo->IsDestroyed()) || // Watching entity destruction + (m_AttachedTo->GetHealth() <= 0) || // Watching entity dead + (IsCrouched()) // Or the player wants to be detached + ) + ) + { + Detach(); + } + // Handle a frozen player TickFreezeCode(); if (m_IsFrozen) @@ -1233,6 +1247,16 @@ bool cPlayer::IsGameModeSpectator(void) const + +bool cPlayer::CanMobsTarget(void) const +{ + return IsGameModeSurvival() || IsGameModeAdventure(); +} + + + + + void cPlayer::SetTeam(cTeam * a_Team) { if (m_Team == a_Team) @@ -1344,6 +1368,12 @@ void cPlayer::SetGameMode(eGameMode a_GameMode) return; } + // Detach, if the player is switching from or to the spectator mode + if ((m_GameMode == gmSpectator) || (a_GameMode == gmSpectator)) + { + Detach(); + } + m_GameMode = a_GameMode; m_ClientHandle->SendGameMode(a_GameMode); @@ -1379,6 +1409,13 @@ void cPlayer::SetCapabilities() { SetVisible(false); SetCanFly(true); + + // Clear the current dragging item of the player + if (GetWindow() != nullptr) + { + m_DraggingItem.Empty(); + GetClientHandle()->SendInventorySlot(-1, -1, m_DraggingItem); + } } else { @@ -2476,8 +2513,40 @@ bool cPlayer::PlaceBlocks(const sSetBlockVector & a_Blocks) +void cPlayer::AttachTo(cEntity * a_AttachTo) +{ + // Different attach, if this is a spectator + if (IsGameModeSpectator()) + { + m_AttachedTo = a_AttachTo; + GetClientHandle()->SendCameraSetTo(*m_AttachedTo); + return; + } + + super::AttachTo(a_AttachTo); +} + + + + + void cPlayer::Detach() { + if (m_AttachedTo == nullptr) + { + // The player is not attached to anything. Bail out. + return; + } + + // Different detach, if this is a spectator + if (IsGameModeSpectator()) + { + GetClientHandle()->SendCameraSetTo(*this); + TeleportToEntity(*m_AttachedTo); + m_AttachedTo = nullptr; + return; + } + super::Detach(); int PosX = POSX_TOINT; int PosY = POSY_TOINT; |