diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 1e7c8df98..08adb1096 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -18,7 +18,7 @@ #include "../FastRandom.h" #include "../ClientHandle.h" -#include "../WorldStorage/StatSerializer.h" +#include "../WorldStorage/StatisticsSerializer.h" #include "../CompositeChat.h" #include "../Blocks/BlockHandler.h" @@ -1925,7 +1925,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName) { // Load the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. - StatSerializer::Load(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString()); + StatisticsSerializer::Load(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString()); } catch (...) { @@ -2059,7 +2059,7 @@ void cPlayer::SaveToDisk() // Save the player stats. // We use the default world name (like bukkit) because stats are shared between dimensions / worlds. // TODO: save together with player.dat, not in some other place. - StatSerializer::Save(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString()); + StatisticsSerializer::Save(m_Stats, m_DefaultWorldPath, GetUUID().ToLongString()); } catch (...) { |