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-rw-r--r--src/Entities/Player.cpp57
1 files changed, 39 insertions, 18 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 0dfdcfd8b..fdc0bb390 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -22,6 +22,12 @@
#include "inifile/iniFile.h"
#include "json/json.h"
+// 6000 ticks or 5 minutes
+#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
+
+// 1000 = once per second
+#define PLAYER_LIST_TIME_MS 1000
+
@@ -64,6 +70,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_BowCharge(0)
, m_FloaterID(-1)
, m_Team(NULL)
+ , m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@@ -250,7 +257,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
// Send Player List (Once per m_LastPlayerListTime/1000 ms)
cTimer t1;
- if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime())
+ if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime())
{
m_World->SendPlayerList(this);
m_LastPlayerListTime = t1.GetNowTime();
@@ -260,6 +267,16 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
{
m_LastGroundHeight = (float)GetPosY();
}
+
+ if (m_TicksUntilNextSave == 0)
+ {
+ SaveToDisk();
+ m_TicksUntilNextSave = PLAYER_INVENTORY_SAVE_INTERVAL;
+ }
+ else
+ {
+ m_TicksUntilNextSave--;
+ }
}
@@ -940,6 +957,8 @@ void cPlayer::Killed(cEntity * a_Victim)
void cPlayer::Respawn(void)
{
+ ASSERT(m_World != NULL);
+
m_Health = GetMaxHealth();
SetInvulnerableTicks(20);
@@ -952,7 +971,7 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
- m_ClientHandle->SendRespawn();
+ m_ClientHandle->SendRespawn(*m_World);
// Extinguish the fire:
StopBurning();
@@ -1255,6 +1274,17 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
{
SetSpeed(a_Speed);
+}
+
+
+
+
+
+void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
+{
+ super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
+
+ // Send the speed to the client so he actualy moves
m_ClientHandle->SendEntityVelocity(*this);
}
@@ -1583,21 +1613,19 @@ bool cPlayer::MoveToWorld(const char * a_WorldName)
return false;
}
- eDimension OldDimension = m_World->GetDimension();
-
+ // Send the respawn packet:
+ if (m_ClientHandle != NULL)
+ {
+ m_ClientHandle->SendRespawn(*World);
+ }
+
// Remove all links to the old world
m_World->RemovePlayer(this);
- m_ClientHandle->RemoveFromAllChunks();
- m_World->RemoveEntity(this);
// If the dimension is different, we can send the respawn packet
// http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
- m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension()));
- // Add player to all the necessary parts of the new world
- SetWorld(World);
- m_ClientHandle->StreamChunks();
- World->AddEntity(this);
+ // Queue adding player to the new world, including all the necessary adjustments to the object
World->AddPlayer(this);
return true;
@@ -1650,13 +1678,6 @@ bool cPlayer::LoadFromDisk()
{
LoadPermissionsFromDisk();
- // Log player permissions, cause it's what the cool kids do
- LOGINFO("Player %s has permissions:", GetName().c_str() );
- for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr )
- {
- if( itr->second ) LOG(" - %s", itr->first.c_str() );
- }
-
AString SourceFile;
Printf(SourceFile, "players/%s.json", GetName().c_str() );