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-rw-r--r--src/Entities/Player.cpp113
1 files changed, 57 insertions, 56 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 3bfcb4039..764bd7500 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -334,7 +334,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
- m_Stats.AddValue(statMinutesPlayed, 1);
+ m_Stats.AddValue(Statistic::PlayOneMinute, 1);
// Handle the player detach, when the player is in spectator mode
if (
@@ -742,7 +742,7 @@ void cPlayer::TossItems(const cItems & a_Items)
return;
}
- m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(a_Items.Size()));
+ m_Stats.AddValue(Statistic::Drop, static_cast<cStatManager::StatValue>(a_Items.Size()));
const auto Speed = (GetLookVector() + Vector3d(0, 0.2, 0)) * 6; // A dash of height and a dollop of speed
const auto Position = GetEyePosition() - Vector3d(0, 0.2, 0); // Correct for eye-height weirdness
@@ -1110,7 +1110,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
NotifyNearbyWolves(static_cast<cPawn*>(a_TDI.Attacker), true);
}
}
- m_Stats.AddValue(statDamageTaken, FloorC<StatValue>(a_TDI.FinalDamage * 10 + 0.5));
+ m_Stats.AddValue(Statistic::DamageTaken, FloorC<cStatManager::StatValue>(a_TDI.FinalDamage * 10 + 0.5));
return true;
}
return false;
@@ -1168,7 +1168,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
{
Pickups.Add(cItem(E_ITEM_RED_APPLE));
}
- m_Stats.AddValue(statItemsDropped, static_cast<StatValue>(Pickups.Size()));
+ m_Stats.AddValue(Statistic::Drop, static_cast<cStatManager::StatValue>(Pickups.Size()));
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -1234,7 +1234,7 @@ void cPlayer::KilledBy(TakeDamageInfo & a_TDI)
}
}
- m_Stats.AddValue(statDeaths);
+ m_Stats.AddValue(Statistic::Deaths);
m_World->GetScoreBoard().AddPlayerScore(GetName(), cObjective::otDeathCount, 1);
}
@@ -1249,7 +1249,7 @@ void cPlayer::Killed(cEntity * a_Victim)
if (a_Victim->IsPlayer())
{
- m_Stats.AddValue(statPlayerKills);
+ m_Stats.AddValue(Statistic::PlayerKills);
ScoreBoard.AddPlayerScore(GetName(), cObjective::otPlayerKillCount, 1);
}
@@ -1257,10 +1257,10 @@ void cPlayer::Killed(cEntity * a_Victim)
{
if (static_cast<cMonster *>(a_Victim)->GetMobFamily() == cMonster::mfHostile)
{
- AwardAchievement(achKillMonster);
+ AwardAchievement(Statistic::AchKillEnemy);
}
- m_Stats.AddValue(statMobKills);
+ m_Stats.AddValue(Statistic::MobKills);
}
ScoreBoard.AddPlayerScore(GetName(), cObjective::otTotalKillCount, 1);
@@ -1671,43 +1671,32 @@ void cPlayer::SetIP(const AString & a_IP)
-unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
+void cPlayer::AwardAchievement(const Statistic a_Ach)
{
- eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach);
-
- // Check if the prerequisites are met
- if (Prerequisite != statInvalid)
+ // Check if the prerequisites are met:
+ if (!m_Stats.SatisfiesPrerequisite(a_Ach))
{
- if (m_Stats.GetValue(Prerequisite) == 0)
- {
- return 0;
- }
+ return;
}
- StatValue Old = m_Stats.GetValue(a_Ach);
-
- if (Old > 0)
+ // Increment the statistic and check if we already have it:
+ if (m_Stats.AddValue(a_Ach) != 1)
{
- return static_cast<unsigned int>(m_Stats.AddValue(a_Ach));
+ return;
}
- else
- {
- if (m_World->ShouldBroadcastAchievementMessages())
- {
- cCompositeChat Msg;
- Msg.SetMessageType(mtSuccess);
- Msg.AddShowAchievementPart(GetName(), cStatInfo::GetName(a_Ach));
- m_World->BroadcastChat(Msg);
- }
- // Increment the statistic
- StatValue New = m_Stats.AddValue(a_Ach);
-
- // Achievement Get!
- m_ClientHandle->SendStatistics(m_Stats);
-
- return static_cast<unsigned int>(New);
+ if (m_World->ShouldBroadcastAchievementMessages())
+ {
+ cCompositeChat Msg;
+ Msg.SetMessageType(mtSuccess);
+ // TODO: cCompositeChat should not use protocol-specific strings
+ // Msg.AddShowAchievementPart(GetName(), nameNew);
+ Msg.AddTextPart("Achivement get!");
+ m_World->BroadcastChat(Msg);
}
+
+ // Achievement Get!
+ m_ClientHandle->SendStatistics(m_Stats);
}
@@ -2334,10 +2323,17 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_SpawnWorld = cRoot::Get()->GetDefaultWorld();
}
- // Load the player stats.
- // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
- cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetName(), GetUUID().ToLongString(), &m_Stats);
- StatSerializer.Load();
+ try
+ {
+ // Load the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
+ cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
+ StatSerializer.Load();
+ }
+ catch (...)
+ {
+ LOGWARNING("Failed loading player statistics");
+ }
FLOGD("Player {0} was read from file \"{1}\", spawning at {2:.2f} in world \"{3}\"",
GetName(), a_FileName, GetPosition(), a_World->GetName()
@@ -2476,10 +2472,14 @@ bool cPlayer::SaveToDisk()
return false;
}
- // Save the player stats.
- // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
- cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetName(), GetUUID().ToLongString(), &m_Stats);
- if (!StatSerializer.Save())
+ try
+ {
+ // Save the player stats.
+ // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
+ cStatSerializer StatSerializer(m_Stats, cRoot::Get()->GetDefaultWorld()->GetDataPath(), GetUUID().ToLongString());
+ StatSerializer.Save();
+ }
+ catch (...)
{
LOGWARNING("Could not save stats for player %s", GetName().c_str());
return false;
@@ -2659,12 +2659,12 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs
return;
}
- StatValue Value = FloorC<StatValue>(a_DeltaPos.Length() * 100 + 0.5);
+ const auto Value = FloorC<cStatManager::StatValue>(a_DeltaPos.Length() * 100 + 0.5);
if (m_AttachedTo == nullptr)
{
if (IsFlying())
{
- m_Stats.AddValue(statDistFlown, Value);
+ m_Stats.AddValue(Statistic::FlyOneCm, Value);
// May be flying and doing any of the following:
}
@@ -2672,17 +2672,18 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs
{
if (a_DeltaPos.y > 0.0) // Going up
{
- m_Stats.AddValue(statDistClimbed, FloorC<StatValue>(a_DeltaPos.y * 100 + 0.5));
+ m_Stats.AddValue(Statistic::ClimbOneCm, FloorC<cStatManager::StatValue>(a_DeltaPos.y * 100 + 0.5));
}
}
else if (IsInWater())
{
- m_Stats.AddValue(statDistSwum, Value);
+ // TODO: implement differentiation between diving and swimming
+ m_Stats.AddValue(Statistic::WalkUnderWaterOneCm, Value);
AddFoodExhaustion(0.00015 * static_cast<double>(Value));
}
else if (IsOnGround())
{
- m_Stats.AddValue(statDistWalked, Value);
+ m_Stats.AddValue(Statistic::WalkOneCm, Value);
AddFoodExhaustion((IsSprinting() ? 0.001 : 0.0001) * static_cast<double>(Value));
}
else
@@ -2690,13 +2691,13 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs
// If a jump just started, process food exhaustion:
if ((a_DeltaPos.y > 0.0) && a_PreviousIsOnGround)
{
- m_Stats.AddValue(statJumps, 1);
+ m_Stats.AddValue(Statistic::Jump, 1);
AddFoodExhaustion((IsSprinting() ? 0.008 : 0.002) * static_cast<double>(Value));
}
else if (a_DeltaPos.y < 0.0)
{
// Increment statistic
- m_Stats.AddValue(statDistFallen, static_cast<StatValue>(std::abs(a_DeltaPos.y) * 100 + 0.5));
+ m_Stats.AddValue(Statistic::FallOneCm, static_cast<cStatManager::StatValue>(std::abs(a_DeltaPos.y) * 100 + 0.5));
}
// TODO: good opportunity to detect illegal flight (check for falling tho)
}
@@ -2705,15 +2706,15 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos, bool a_PreviousIs
{
switch (m_AttachedTo->GetEntityType())
{
- case cEntity::etMinecart: m_Stats.AddValue(statDistMinecart, Value); break;
- case cEntity::etBoat: m_Stats.AddValue(statDistBoat, Value); break;
+ case cEntity::etMinecart: m_Stats.AddValue(Statistic::MinecartOneCm, Value); break;
+ case cEntity::etBoat: m_Stats.AddValue(Statistic::BoatOneCm, Value); break;
case cEntity::etMonster:
{
cMonster * Monster = static_cast<cMonster *>(m_AttachedTo);
switch (Monster->GetMobType())
{
- case mtPig: m_Stats.AddValue(statDistPig, Value); break;
- case mtHorse: m_Stats.AddValue(statDistHorse, Value); break;
+ case mtPig: m_Stats.AddValue(Statistic::PigOneCm, Value); break;
+ case mtHorse: m_Stats.AddValue(Statistic::HorseOneCm, Value); break;
default: break;
}
break;