diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Pickup.cpp | 407 |
1 files changed, 225 insertions, 182 deletions
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 05d1cd185..699bd5944 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -19,73 +19,94 @@ -class cPickupCombiningCallback +class PickupCombiningCallback { public: - cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) : + + PickupCombiningCallback(cPickup * a_Pickup) : + m_Pickup(a_Pickup), m_FoundMatchingPickup(false), - m_Position(a_Position), - m_Pickup(a_Pickup) + m_MaxStackSize(a_Pickup->GetItem().GetMaxStackSize()) { } - bool operator () (cEntity & a_Entity) + ~PickupCombiningCallback() { - ASSERT(a_Entity.IsTicking()); - if (!a_Entity.IsPickup() || (a_Entity.GetUniqueID() <= m_Pickup->GetUniqueID()) || !a_Entity.IsOnGround()) + if (m_FoundMatchingPickup) { - return false; + m_Pickup->GetWorld()->BroadcastEntityMetadata(*m_Pickup); } + } + bool operator()(cEntity & a_Entity) + { + ASSERT(a_Entity.IsTicking()); - Vector3d EntityPos = a_Entity.GetPosition(); - double Distance = (EntityPos - m_Position).Length(); + if (!a_Entity.IsPickup() || (&a_Entity == m_Pickup)) + { + return false; + } auto & OtherPickup = static_cast<cPickup &>(a_Entity); - cItem & Item = OtherPickup.GetItem(); - if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()) && OtherPickup.CanCombine()) - { - short CombineCount = static_cast<short>(Item.m_ItemCount); - if ((CombineCount + static_cast<short>(m_Pickup->GetItem().m_ItemCount)) > static_cast<short>(Item.GetMaxStackSize())) - { - CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount; - } + cItem & OtherItem = OtherPickup.GetItem(); + cItem & Item = m_Pickup->GetItem(); - if (CombineCount <= 0) - { - return false; - } + if (!Item.IsEqual(OtherItem) || !OtherPickup.CanCombine() || OtherPickup.IsCollected()) + { + return false; + } - m_Pickup->GetItem().AddCount(static_cast<char>(CombineCount)); - Item.m_ItemCount -= static_cast<char>(CombineCount); + // The recipient pickup is the one with more items, and vice versa for the donor. + auto [Recipient, Donor] = Item.m_ItemCount > OtherItem.m_ItemCount ? std::make_pair(m_Pickup, &OtherPickup) : std::make_pair(&OtherPickup, m_Pickup); - if (Item.m_ItemCount <= 0) - { - a_Entity.GetWorld()->BroadcastCollectEntity(a_Entity, *m_Pickup, static_cast<unsigned>(CombineCount)); - a_Entity.Destroy(); + // Try to combine, and stop if we're the one who is full: + if (!CombineInto(Recipient->GetItem(), Donor->GetItem(), m_MaxStackSize)) + { + return Recipient == m_Pickup; + } - // Reset the timer - m_Pickup->SetAge(0); - } - else - { - a_Entity.GetWorld()->BroadcastEntityMetadata(a_Entity); - } - m_FoundMatchingPickup = true; + if (Donor->GetItem().m_ItemCount == 0) + { + Donor->Destroy(); + m_Pickup = Recipient; } + else + { + OtherPickup.GetWorld()->BroadcastEntityMetadata(OtherPickup); + } + + m_FoundMatchingPickup = true; return false; } - inline bool FoundMatchingPickup() + static bool CombineInto(cItem & a_Recipient, cItem & a_Donor, const char a_MaxStackSize) { - return m_FoundMatchingPickup; + // Check for plugin shenanigans: + if (a_Recipient.m_ItemCount > a_MaxStackSize) + { + return false; + } + + const auto Move = std::min(a_Donor.m_ItemCount, static_cast<char>(a_MaxStackSize - a_Recipient.m_ItemCount)); + + // Stop if recipient full: + if (Move == 0) + { + return false; + } + + a_Donor.m_ItemCount -= Move; + a_Recipient.m_ItemCount += Move; + return true; } -protected: - bool m_FoundMatchingPickup; +private: - Vector3d m_Position; cPickup * m_Pickup; + + bool m_FoundMatchingPickup; + + char m_MaxStackSize; }; @@ -95,14 +116,12 @@ protected: //////////////////////////////////////////////////////////////////////////////// // cPickup: -cPickup::cPickup(Vector3d a_Pos, const cItem & a_Item, bool IsPlayerCreated, Vector3f a_Speed, int a_LifetimeTicks, bool a_CanCombine): - Super(etPickup, a_Pos, 0.25f, 0.25f), - m_Timer(0), - m_Item(a_Item), - m_bCollected(false), - m_bIsPlayerCreated(IsPlayerCreated), - m_bCanCombine(a_CanCombine), - m_Lifetime(cTickTime(a_LifetimeTicks)) +cPickup::cPickup(Vector3d a_Position, cItem && a_Item, Vector3d a_Speed, cTickTime a_CollectionDelay, cTickTime a_Lifetime) : + Super(etPickup, a_Position, 0.25f, 0.25f), + m_Item(std::move(a_Item)), + m_RemainingCollectionDelay(a_CollectionDelay), + m_RemainingLifetime(a_Lifetime), + m_IsCollected(false) { SetGravity(-16.0f); SetAirDrag(0.02f); @@ -115,127 +134,28 @@ cPickup::cPickup(Vector3d a_Pos, const cItem & a_Item, bool IsPlayerCreated, Vec -void cPickup::SpawnOn(cClientHandle & a_Client) -{ - a_Client.SendSpawnEntity(*this); - a_Client.SendEntityMetadata(*this); -} - - - - - -void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) -{ - Super::Tick(a_Dt, a_Chunk); - if (!IsTicking()) - { - // The base class tick destroyed us - return; - } - BroadcastMovementUpdate(); // Notify clients of position - - m_Timer += a_Dt; - - if (!m_bCollected) - { - int BlockY = POSY_TOINT; - int BlockX = POSX_TOINT; - int BlockZ = POSZ_TOINT; - - if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world - { - // Position might have changed due to physics. So we have to make sure we have the correct chunk. - GET_AND_VERIFY_CURRENT_CHUNK(CurrentChunk, BlockX, BlockZ); - - // Destroy the pickup if it is on fire: - if (IsOnFire()) - { - m_bCollected = true; - m_Timer = std::chrono::milliseconds(0); // We have to reset the timer. - m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick. - if (m_Timer > std::chrono::milliseconds(500)) - { - Destroy(); - return; - } - } - - // Try to combine the pickup with adjacent same-item pickups: - if ((m_Item.m_ItemCount < m_Item.GetMaxStackSize()) && IsOnGround() && CanCombine()) // Don't combine if already full or not on ground - { - // By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries. - // That is a small price to pay for not having to traverse the entire world for each entity. - // The speedup in the tick thread is quite considerable. - cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); - a_Chunk.ForEachEntity(PickupCombiningCallback); - if (PickupCombiningCallback.FoundMatchingPickup()) - { - m_World->BroadcastEntityMetadata(*this); - } - } - } - } - else - { - if (m_Timer > std::chrono::milliseconds(500)) // 0.5 second - { - Destroy(); - return; - } - } - - if (m_Timer > m_Lifetime) - { - Destroy(); - return; - } -} - - - - - -bool cPickup::DoTakeDamage(TakeDamageInfo & a_TDI) -{ - if (a_TDI.DamageType == dtCactusContact) - { - Destroy(); - return true; - } - - return Super::DoTakeDamage(a_TDI); -} - - - - - bool cPickup::CollectedBy(cEntity & a_Dest) { - if (m_bCollected) + if (m_IsCollected) { - // LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str()); - return false; // It's already collected! + // It's already collected! + return false; } - // This type of entity can't pickup items if (!a_Dest.IsPawn()) { + // Pawns can't pick up items: return false; } - // Two seconds if player created the pickup (vomiting), half a second if anything else - if (m_Timer < (m_bIsPlayerCreated ? std::chrono::seconds(2) : std::chrono::milliseconds(500))) + if (m_RemainingCollectionDelay > m_RemainingCollectionDelay.zero()) { - // LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str()); - return false; // Not old enough + // Not old enough to be collected! + return false; } - // Checking for villagers - if (!a_Dest.IsPlayer() && a_Dest.IsMob()) + if (a_Dest.IsMob()) { - auto & Mob = static_cast<cMonster &>(a_Dest); if (Mob.GetMobType() == mtVillager) { @@ -249,21 +169,9 @@ bool cPickup::CollectedBy(cEntity & a_Dest) char NumAdded = Villager.GetInventory().AddItem(m_Item); if (NumAdded > 0) { - m_Item.m_ItemCount -= NumAdded; - m_World->BroadcastCollectEntity(*this, a_Dest, static_cast<unsigned>(NumAdded)); - - // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - m_World->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.3f, (1.2f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); - if (m_Item.m_ItemCount <= 0) - { - // All of the pickup has been collected, schedule the pickup for destroying - m_bCollected = true; - } - m_Timer = std::chrono::milliseconds(0); + OnCollectedBy(Mob, NumAdded); return true; } - // Pickup cannot be collected because the entity has not enough space - return false; } } else if (a_Dest.IsPlayer()) @@ -278,7 +186,7 @@ bool cPickup::CollectedBy(cEntity & a_Dest) if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(Player, *this)) { - // LOG("Pickup %d cannot be collected by \"%s\", because a plugin has said no.", m_UniqueID, a_Dest->GetName().c_str()); + // Collection refused because a plugin has said no: return false; } @@ -295,21 +203,156 @@ bool cPickup::CollectedBy(cEntity & a_Dest) default: break; } - m_Item.m_ItemCount -= NumAdded; - m_World->BroadcastCollectEntity(*this, a_Dest, static_cast<unsigned>(NumAdded)); - - // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) - m_World->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.3f, (1.2f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); - if (m_Item.m_ItemCount <= 0) - { - // All of the pickup has been collected, schedule the pickup for destroying - m_bCollected = true; - } - m_Timer = std::chrono::milliseconds(0); + OnCollectedBy(Player, NumAdded); return true; } } - // LOG("Pickup %d cannot be collected by \"%s\", because there's no space in the inventory.", a_Dest->GetName().c_str(), m_UniqueID); + // Either destination cannot collect, or no space in inventory: return false; } + + + + + +bool cPickup::TryCombineWithQueuedEntity(cEntity & a_Entity, const cBoundingBox & a_CombineBounds, cItem & a_Item, const char a_MaxStackSize) +{ + if (!a_Entity.IsPickup()) + { + return false; + } + + auto & Pickup = static_cast<cPickup &>(a_Entity); + auto & RecipientItem = Pickup.GetItem(); + + if (!RecipientItem.IsEqual(a_Item) || !a_CombineBounds.DoesIntersect(Pickup.GetBoundingBox())) + { + return false; + } + + PickupCombiningCallback::CombineInto(RecipientItem, a_Item, a_MaxStackSize); + + return a_Item.m_ItemCount == 0; +} + + + + + +void cPickup::OnCollectedBy(cPawn & a_Collector, char a_CollectionCount) +{ + m_Item.m_ItemCount -= a_CollectionCount; + + if (m_Item.m_ItemCount <= 0) + { + // All of the pickup has been collected, schedule the pickup for destroying: + m_IsCollected = true; + + // Play the collection animation (only when fully collected): + m_World->BroadcastCollectEntity(*this, a_Collector, static_cast<unsigned>(a_CollectionCount)); + + // Wait 0.5s for collection animation to play: + m_RemainingLifetime = std::chrono::milliseconds(500); + } + else + { + // Our count changed, so try to combine again: + TryCombineWithPickupsInWorld(); + } + + // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) + m_World->BroadcastSoundEffect("entity.item.pickup", GetPosition(), 0.3f, (1.2f + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64)); +} + + + + + +void cPickup::TryCombineWithPickupsInWorld() +{ + if (!m_IsCombinable) + { + return; + } + + PickupCombiningCallback PickupCombiningCallback(this); + m_World->ForEachEntityInBox({ GetPosition(), 0.25 / 2, 0.25 }, PickupCombiningCallback); +} + + + + + +bool cPickup::DoTakeDamage(TakeDamageInfo & a_TDI) +{ + if (a_TDI.DamageType == dtCactusContact) + { + Destroy(); + return true; + } + + return Super::DoTakeDamage(a_TDI); +} + + + + + +void cPickup::OnAddToWorld(cWorld & a_World) +{ + Super::OnAddToWorld(a_World); + + // Say when going through a portal, try to combine: + TryCombineWithPickupsInWorld(); +} + + + + + +void cPickup::SpawnOn(cClientHandle & a_Client) +{ + a_Client.SendSpawnEntity(*this); + a_Client.SendEntityMetadata(*this); +} + + + + + +void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) +{ + Super::Tick(a_Dt, a_Chunk); + + if (!IsTicking()) + { + // The base class tick destroyed us: + return; + } + + BroadcastMovementUpdate(); // Notify clients of position. + + m_RemainingCollectionDelay -= a_Dt; + m_RemainingLifetime -= a_Dt; + + if (m_RemainingLifetime <= m_RemainingLifetime.zero()) + { + Destroy(); + return; + } + + if (m_IsCollected) + { + return; + } + + // Don't combine if already full, we haven't moved, or combination is disabled: + if ((m_LastPosition == GetPosition()) || (m_Item.m_ItemCount >= m_Item.GetMaxStackSize())) + { + return; + } + + // Try to combine the pickup with adjacent same-item pickups: + TryCombineWithPickupsInWorld(); +} |